Difference between revisions of "The Prison Ship"

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'''The Prison Ship''' is a location in the world of ''[[Rayman 2: The Great Escape]]'' and its remakes, in which Rayman must travel through [[the Buccaneer]] to get to [[Admiral Razorbeard]]. It is the last level before [[The Crow's Nest]].
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'''The Prison Ship''' is a level in ''[[Rayman 2]]'' and its remakes. [[Rayman]] must travel through the ''[[Buccaneer]]'', the [[Robo-Pirate]]s' prison ship, to reach the [[Admiral Razorbeard]] and save [[Globox]]. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where [[Rayman]] ultimately frees the [[Robo-Pirate]]s' slaves – at least 45,263 of [[the Glade of Dreams|the Glade]]'s inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with [[Admiral Razorbeard|Razorbeard]]'s [[Grolgoth]] atop [[the Crow's Nest]], another part of the ''[[Buccaneer]]''.
 
 
==Description==
 
It is the inside of a pirate ship with lots of wooden planks, metalworks and fire. There are lot of slopes there, and pools of lava. And, being a ship belonging to the [[Robo-Pirate Army]], there are a lot of metalworks and computers.
 
  
 
__NOTOC__
 
__NOTOC__
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==Original version==
 
==Original version==
...
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[[File:R2TGE-PC-ThePrisonShip-HallOfDoors.jpg|thumb|left|320px|A holographic [[Admiral Razorbeard|Razorbeard]] on his flying chair represents the Prison Ship in [[the Hall of Doors]].]]
 +
===Phase 1===
 +
A cut-scene plays before the actual level, depicting [[Admiral Razorbeard]] purchasing the [[Grolgoth]] from [[the General]].
 +
 
 +
[[Rayman]] arrives at the ''[[Buccaneer]]'' and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to phase 2.
 +
 
 +
===Phase 2===
 +
[[Rayman]] continues to slide down the path, which now has various obstacles such as [[laser]] gates or spiked walls. [[Rayman]] has to hit several [[switch]]es while sliding to eliminate the obstacles and open up the path. At the end of the path, [[Rayman]] reaches a large well and jumps into it to reach the interior of the ship.
 +
 
 +
===Phase 3===
 +
[[Rayman]] is now inside the ''[[Buccaneer]]'', in what looks to be a control room. Exiting the room, [[Rayman]] finds himself on metal gratings overlooking a large chamber filled with lava and a few pillars. As [[Rayman]] advances on the grating, a [[Ninja Henchman]] will attack. Having defeated him, [[Rayman]] can [[Magic fist|hit]] a [[switch]] on the bottom level of the grating, which activates a [[flying shell]] generator in the control room above (this is the first [[flying shell]] in the game). After mounting [[Flying shell|the shell]], [[Rayman]] can fly around the chamber collecting several [[Yellow Lum]]s above the lava, before hitting a [[switch]] on the other side of the chamber and flying through the now opened door.
 +
 
 +
===Phase 4===
 +
This part consists entirely of flying on [[Flying shell|the shell]], while avoiding various obstacles. After flying through a few large chambers, [[Rayman]] will have to go through two narrow rooms, navigating between wooden beams in tight spaces. Exiting these rooms, [[Rayman]] finds himself outside the ship in an open-ceiling chamber with a few beam obstacles, an opening opposite the entrance and a [[laser]] which will fire at him every couple of seconds, and is very hard to avoid. While being hit by the [[laser]] does not harm [[Rayman]], it will unbalance [[Flying shell|the shell]], and can cause it to crash if it is too close to the surface and [[Rayman]] does not stabilize his flight fast enough. [[Rayman]] must navigate through this room and enter the opening on the other side, which leads to the final chamber of the level. [[Rayman]] can instead choose to follow a trail of [[Red Lum]]s which leads to a secret tunnel with more [[Red Lum]]s, and eventually loops back to the chamber with the [[laser]]. This seems to serve no other purpose other than allowing [[Rayman]] to replenish health before the battle in [[the Crow's Nest]]. The final chamber contains more beams for [[Rayman]] to fly around before completing the level.
  
 
|-
 
|-
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==Dreamcast version==
 
==Dreamcast version==
...
+
The level itself is identical, except for an extra cutscene at the end. In this new scene, [[Rayman]] arrives in the corridor seen at the start of the game when the [[Robo-Pirate|pirates]] take [[Globox]] to the cell, to find the prisoners still [[cage]]d. [[Rayman]] breaks out the prisoners, who are typically [[baby Globox]]es and [[Teensie]]s, as well as the [[bird]] seen in [[the Fairy Glade]]. The [[Teensie]]s can be seen wearing prison uniforms. [[Rayman]] then tells the freed prisoners to get off the ship whilst he finds [[Globox]] and fights [[Admiral Razorbeard|Razorbeard]].
 +
 
 +
<gallery widths="320px" heights="240px">
 +
Wreck Dreamcast (World map).png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Prison Ship.
 +
</gallery>
  
 
|-
 
|-
 
|{{Template:R2PSLevel
 
|{{Template:R2PSLevel
| name = The Prison Ship
+
| name = The Prison-Ship
| image = [[Image:ThePrisonShipPS.jpg|center|320px|''The Prison Ship'']]
+
| image = [[Image:ThePrisonShipPS.jpg|center|320px|''The Prison-Ship'']]
| preceded by = [[Gloomy Island]]
+
| preceded by = [[The Iron Mountains#PlayStation version|Gloomy Island]]
 
| followed by = [[The Crow's Nest]]
 
| followed by = [[The Crow's Nest]]
| lums = ...
+
| lums = [[Image:Icon0PS.png|0]]
| denys = ...
+
| denys = [[Image:Icon0PS.png|0]]
| ludivs = ...
+
| ludivs = [[Image:Icon0PS.png|0]]
| murphys = ...
+
| murphys = [[Image:Icon0PS.png|0]]
 
}}
 
}}
  
==PlayStation version==
+
==[[Rayman 2 (PlayStation)|PlayStation version]]==
...
+
This version retains the first two sliding sections, however the first section has been altered. The section involving the [[Ninja Henchman]] has been omitted, instead, when [[Rayman]] has completed the second section, he will find himself on a [[flying shell]] in a heavily modified version of the last section.
 +
 
 +
This version also features the cutscene from the Dreamcast version, except the [[Teensie]]s freed in the extra cutscene wear the usual [[Teensie]] outfit. Also, the first half of the cutscene that plays at the beginning of [[the Crow's Nest]] (where [[Admiral Razorbeard|Razorbeard]] is informed of [[Rayman]]'s presence on the ship) has been moved to play at the end of the Prison Ship instead.
 +
 
 +
<gallery widths="320px" heights="240px">
 +
The Hall of Doors PS1 18 The Prison Ship.jpg|The entrance to the level in [[the Hall of Doors]].
 +
</gallery>
  
 
|-
 
|-
 
|{{Template:R2PS2Level
 
|{{Template:R2PS2Level
 
| name = The Prison Ship
 
| name = The Prison Ship
| image = [[Image:ThePrisonShipPS2.jpg|center|320px|''The Prison Ship'']]
+
| image = [[File:RR-PS2-ThePrisonShip.jpg|center|320px|''The Prison Ship'']]
 
| preceded by = [[The Iron Mountains]]
 
| preceded by = [[The Iron Mountains]]
 
| followed by = [[The Crow's Nest]]
 
| followed by = [[The Crow's Nest]]
Line 58: Line 78:
 
}}
 
}}
  
==PlayStation 2 version (''Rayman Revolution'')==
+
==[[Rayman Revolution|PlayStation 2 version]]==
...
+
Phase 3 no longer includes a [[Ninja Henchman]], as these are only used as guardians of the two [[generator]]s in this version. Instead, [[Rayman]] fights two [[Red Henchmen 800]].
 +
 
 +
Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power [[generator]]s, running [[Robo-Pirate|pirates]], pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A [[Green Lum]] has been added in the [[laser]] room, creating a checkpoint. Also, the side path from the [[laser]] room now contains several [[Yellow Lum]]s, which makes it mandatory for 100% completion.
 +
 
 +
This version includes the cutscene that was introduced in the Dreamcast version, where [[Rayman]] rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally [[Rayman]] hurried off to fight [[Admiral Razorbeard|Razorbeard]] and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including [[Rayman]]. This clears up a minor inconsistency in other versions of the game, in that [[Rayman]] enters the Prison Ship but randomly returns to [[the Hall of Doors]] (having seemingly achieved nothing) and then enters a different portal to [[the Crow's Nest]]. In ''[[Rayman Revolution]]'', he leaves having freed the prisoners, and then returns to the ship via a [[flying shell]] to fight [[Admiral Razorbeard|Razorbeard]].
 +
 
 +
==External links==
 +
 
 +
*[http://www.youtube.com/watch?v=9XCB-dRQO9w The Prison Ship playthrough at YouTube (PC version) (Part 1/2)]
 +
*[http://www.youtube.com/watch?v=05gitAaLPA4 The Prison Ship playthrough at YouTube (PC version) (Part 2/2)]
 +
 
 +
*[http://www.youtube.com/watch?v=rCZ10RrA_5Q Beta gameplay footage of the Prison Ship at YouTube (Nintendo 64 version)]
 +
 
 +
*[http://www.youtube.com/watch?v=d_WGuIkWwNI The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]
 +
*[http://www.youtube.com/watch?v=smbEOpxxrW0 The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]
 +
 
 +
*[http://www.youtube.com/watch?v=lNjrHBXK6g4 The Prison Ship playthrough at YouTube (Sony PlayStation version)]
 +
 
 +
*[http://www.youtube.com/watch?v=epwDiMhjbe8 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]
 +
*[http://www.youtube.com/watch?v=CVcL-oFMFdI The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]
 +
*[http://www.youtube.com/watch?v=f0Ile4WXyZ4 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]
  
 
{{Rayman2worlds}}
 
{{Rayman2worlds}}
  
[[Category:Places|Prison Ship, The]]
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[[fr:Le Vaisseau-Prison]]
 +
[[de:Das Gefangenenschiff]]
 +
 
 
[[Category:Places from Rayman 2|Prison Ship, The]]
 
[[Category:Places from Rayman 2|Prison Ship, The]]
 
[[fr:Le Vaisseau Prison]]
 

Latest revision as of 09:47, 27 March 2019

The Prison Ship is a level in Rayman 2 and its remakes. Rayman must travel through the Buccaneer, the Robo-Pirates' prison ship, to reach the Admiral Razorbeard and save Globox. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where Rayman ultimately frees the Robo-Pirates' slaves – at least 45,263 of the Glade's inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with Razorbeard's Grolgoth atop the Crow's Nest, another part of the Buccaneer.


The Prison Ship
The Prison Ship
The Iron Mountains The Crow's Nest
Connected to {{{connected to}}}

Lums 94 Cages 0

Original version

A holographic Razorbeard on his flying chair represents the Prison Ship in the Hall of Doors.

Phase 1

A cut-scene plays before the actual level, depicting Admiral Razorbeard purchasing the Grolgoth from the General.

Rayman arrives at the Buccaneer and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to phase 2.

Phase 2

Rayman continues to slide down the path, which now has various obstacles such as laser gates or spiked walls. Rayman has to hit several switches while sliding to eliminate the obstacles and open up the path. At the end of the path, Rayman reaches a large well and jumps into it to reach the interior of the ship.

Phase 3

Rayman is now inside the Buccaneer, in what looks to be a control room. Exiting the room, Rayman finds himself on metal gratings overlooking a large chamber filled with lava and a few pillars. As Rayman advances on the grating, a Ninja Henchman will attack. Having defeated him, Rayman can hit a switch on the bottom level of the grating, which activates a flying shell generator in the control room above (this is the first flying shell in the game). After mounting the shell, Rayman can fly around the chamber collecting several Yellow Lums above the lava, before hitting a switch on the other side of the chamber and flying through the now opened door.

Phase 4

This part consists entirely of flying on the shell, while avoiding various obstacles. After flying through a few large chambers, Rayman will have to go through two narrow rooms, navigating between wooden beams in tight spaces. Exiting these rooms, Rayman finds himself outside the ship in an open-ceiling chamber with a few beam obstacles, an opening opposite the entrance and a laser which will fire at him every couple of seconds, and is very hard to avoid. While being hit by the laser does not harm Rayman, it will unbalance the shell, and can cause it to crash if it is too close to the surface and Rayman does not stabilize his flight fast enough. Rayman must navigate through this room and enter the opening on the other side, which leads to the final chamber of the level. Rayman can instead choose to follow a trail of Red Lums which leads to a secret tunnel with more Red Lums, and eventually loops back to the chamber with the laser. This seems to serve no other purpose other than allowing Rayman to replenish health before the battle in the Crow's Nest. The final chamber contains more beams for Rayman to fly around before completing the level.

The Prison Ship
The Prison Ship
The Iron Mountains The Crow's Nest
Connected to {{{connected to}}}

Lums 94 Cages 0

Dreamcast version

The level itself is identical, except for an extra cutscene at the end. In this new scene, Rayman arrives in the corridor seen at the start of the game when the pirates take Globox to the cell, to find the prisoners still caged. Rayman breaks out the prisoners, who are typically baby Globoxes and Teensies, as well as the bird seen in the Fairy Glade. The Teensies can be seen wearing prison uniforms. Rayman then tells the freed prisoners to get off the ship whilst he finds Globox and fights Razorbeard.

The Prison-Ship
The Prison-Ship
Gloomy Island The Crow's Nest
Connected to {{{connected to}}}

Lums 0 Denys 0 Ludivs 0 Murphys 0

PlayStation version

This version retains the first two sliding sections, however the first section has been altered. The section involving the Ninja Henchman has been omitted, instead, when Rayman has completed the second section, he will find himself on a flying shell in a heavily modified version of the last section.

This version also features the cutscene from the Dreamcast version, except the Teensies freed in the extra cutscene wear the usual Teensie outfit. Also, the first half of the cutscene that plays at the beginning of the Crow's Nest (where Razorbeard is informed of Rayman's presence on the ship) has been moved to play at the end of the Prison Ship instead.

The Prison Ship
The Prison Ship
The Iron Mountains The Crow's Nest
Hub Rainbow Creek

Lums 90 Familiar Spirits 1

PlayStation 2 version

Phase 3 no longer includes a Ninja Henchman, as these are only used as guardians of the two generators in this version. Instead, Rayman fights two Red Henchmen 800.

Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power generators, running pirates, pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A Green Lum has been added in the laser room, creating a checkpoint. Also, the side path from the laser room now contains several Yellow Lums, which makes it mandatory for 100% completion.

This version includes the cutscene that was introduced in the Dreamcast version, where Rayman rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally Rayman hurried off to fight Razorbeard and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including Rayman. This clears up a minor inconsistency in other versions of the game, in that Rayman enters the Prison Ship but randomly returns to the Hall of Doors (having seemingly achieved nothing) and then enters a different portal to the Crow's Nest. In Rayman Revolution, he leaves having freed the prisoners, and then returns to the ship via a flying shell to fight Razorbeard.

External links