Difference between revisions of "The Rabbids' Lair"

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
m
 
Line 11: Line 11:
 
'''The Rabbids' Lair''' is the twenty-sixth and final level in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the sixth and final part of [[Dark (world)|the Dark world]], and the last of the game's six boss levels.
 
'''The Rabbids' Lair''' is the twenty-sixth and final level in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the sixth and final part of [[Dark (world)|the Dark world]], and the last of the game's six boss levels.
  
In this level, [[Rayman]] battles an enormous [[Mechanical rabbid|mechanical Rabbid]] which shoots lasers from its cycloptic eye, the [[Rabbids' ship]]. After avoiding several blasts of the laser, a [[Blue Lum]] will appear, which Rayman can collect, allowing him to [[super helicopter|fly]] temporarily. Rayman must fly up to the Rabbid's eye and [[telescopic fist|punch]] it in order to damage the Rabbid machine. When it is hurt, a trapdoor opens on its belly, releasing a wave of six [[Small pink rabbid|small pink Rabbids]] towards [[Rayman]]. These detonate upon impact, damaging him if he does not punch them to destroy them first. For each hit the player deals, another laser will be shoot next round. After five hits, the Rabbid machine is defeated, and [[the Glade of Dreams]] has been saved again.
+
In this level, [[Rayman]] battles an enormous [[Robot (Dark world)|Rabbid-shaped robot]] which shoots lasers from its cycloptic eye, the [[Rabbids' ship]]. After avoiding several blasts of the laser, a [[Blue Lum]] will appear, which Rayman can collect, allowing him to [[super helicopter|fly]] temporarily. Rayman must fly up to the Rabbid's eye and [[telescopic fist|punch]] it in order to damage the Rabbid machine. When it is hurt, a trapdoor opens on its belly, releasing a wave of six [[Small pink rabbid|small pink Rabbids]] towards [[Rayman]]. These detonate upon impact, damaging him if he does not punch them to destroy them first. For each hit the player deals, another laser will be shoot next round. After five hits, the Rabbid machine is defeated, and [[the Glade of Dreams]] has been saved again.
  
 
There is a glitch allowing the player to avoid getting hurt by the lasers by continuously crawling to the right end of the screen.
 
There is a glitch allowing the player to avoid getting hurt by the lasers by continuously crawling to the right end of the screen.

Latest revision as of 22:02, 21 October 2019

The Rabbids' Lair
The Rabbids' Lair
Spikes and Yikes! Ending scene →
Dark

Lums 0 Cages 0

The Rabbids' Lair is the twenty-sixth and final level in the Game Boy Advance version of Rayman Raving Rabbids. It is the sixth and final part of the Dark world, and the last of the game's six boss levels.

In this level, Rayman battles an enormous Rabbid-shaped robot which shoots lasers from its cycloptic eye, the Rabbids' ship. After avoiding several blasts of the laser, a Blue Lum will appear, which Rayman can collect, allowing him to fly temporarily. Rayman must fly up to the Rabbid's eye and punch it in order to damage the Rabbid machine. When it is hurt, a trapdoor opens on its belly, releasing a wave of six small pink Rabbids towards Rayman. These detonate upon impact, damaging him if he does not punch them to destroy them first. For each hit the player deals, another laser will be shoot next round. After five hits, the Rabbid machine is defeated, and the Glade of Dreams has been saved again.

There is a glitch allowing the player to avoid getting hurt by the lasers by continuously crawling to the right end of the screen.

External links