The Summit Beyond the Clouds: Difference between revisions

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===Stage 3 - The slopes===
===Stage 3 - The slopes===
Rayman arrives at the entrance to a Hoodlum camp. The area is barely infested by Hoodlums; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional sorcerer protects a [[Teensie]] [[cage]]. Once the Slapdash is dead, Rayman can proceed through the hut, where he automatically equips the [[Funkyboard]] and sets off down the mountain. Out of nowhere, Globox appears, frozen in ice but able to talk. Rayman must race Globox down the ice, ramming into Spinneroos and avoiding leaky gas pipes on the way. If Globox beats Rayman down, the duo will slide into cable-cars and the race will restart, but if Rayman wins the race, the combined weight of the two will send them into the [[Hoodlum Headquarters|Hoodlum factory below.]]
[[Rayman]] arrives at the entrance to a [[Hoodlum]] camp. The area is barely infested by Hoodlums; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional Hoodoo protects a [[Teensie]] [[cage]]. Once the Slapdash is dead, Rayman can proceed through the hut, where he automatically equips the [[Funkyboard]] and sets off down the mountain. Out of nowhere, [[Globox]] appears, frozen in ice but able to talk. Rayman must race Globox down the ice, ramming into [[Spinneroo]]s and avoiding leaky gas pipes on the way. If Globox beats Rayman down, the duo will slide into cable-cars and the race will restart, but if Rayman wins the race, the combined weight of the two will send them into the [[Hoodlum Headquarters|Hoodlum factory below.]]
 
===The Green Gem Glitch===
If wanting to get a larger score for the level, there is one way to reach that goal. It involves a glitch that is a bit hard to trigger, but then again not harder than getting the [[jewel|green gem]] itself. It starts with the last Spinneroo before the green gem. Run into it and jump and flip, take the yellow gem, jump and flip. Take the following five yellow gems and the red gem and jump and flip to the other side. Now if you aimed right when doing this jump, you can land exactly on the left edge of the pathway. When doing this right, you will be launched into the air and thus being able to flip some more and to top it off, you will land exactly where the trail of five yellow gems leads to the green gem and thus keep the combo going. Take the five yellow gems, jump and flip and take the green gem in a combo of 7,500 points. The final jump to get the green gem can be difficult. It involves going near the edge of the platform, and steering back to come into contact with the gem while in the air.


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Revision as of 19:09, 20 February 2017

The Summit Beyond the Clouds
The Summit Beyond the Clouds
The Longest Shortcut Hoodlum Headquarters
Murfy's score: 26701
Maximum score: 133729[1]

Matuvus 2 Tribelles 0
Cages 3

The Summit Beyond the Clouds, also known as the Summit of Fury, is a snow-based level in Rayman 3: Hoodlum Havoc, and the last in which the player uses the Funkyboard. Globox is frozen into an ice cube here and the player must use the Funkyboard to race him down the Summit and get to the Hoodlum Headquarters. The ski slope level with the Funkyboard looks similar to the Ski Slope level in Tonic Trouble.

As a level

Stage 1 - The ship

This level carries on directly from the Longest Shortcut, where Rayman and Globox acquire a boat from the three Teensie doctors. The first stage involves the duo attempting to reach the titular summit itself via the Looming Sea. Globox steers the ship on a course to the icy landscape, however the Dark Lum Lord has sent giant, mechanical fish to attack the ship. Rayman must utilise the ship's cannons to blast away the fish before they do the same to the heroes. Eventually the heroes fight off the invasion, and Rayman departs from the ship once they reach the mountain. (What happens to Globox is unknown, as he cannot be seen on the ship when Rayman leaves.)

The first section
The secret area

Secret area

Over the side of the boat (off the port quarter) is a small crevice containing a few gems. Despite only being a few gems in this secret area, taking advantage of the other yellow gems can greatly improve the combo score by the following process. Wait for a lot of mechanical fish to appear. The idea is to get ten items before taking the green gem in combo. It can be done as follows: Get the Lockjaw and get up on the rail. Walk on the rail in direction of the secret room. The rail ends at a corner and at this corner it is possible to get to the upper deck through a glitch. The glitch works simply by walking into the corner. Don’t jump, just walk. It may take a few attempts before it’s working, but practice makes perfect. One should get to the upper deck as fast as possible as the fish are continually shooting the ship. When at the upper deck (with the Lockjaw naturally) make sure there are two fish out there. The combo starts by shooting the cannon. Quickly take the two yellow gems while jumping and using the helicopter to take the third yellow gem. Just before you go below the upper rail, shoot the cannon once again and drop to the lower deck and take the gems on the way down without hitting the Throttle Copter can as you land. Now run as fast as possible and jump on the rail and helicopter to the secret room taking the yellow gem on your left. Jump away and take the yellow gem on the right and finally take the green gem. [2]

Stage 2 - The climb

Rayman has to climb up the side of the mountain whilst being bombarded by Spinneroos and giant snowballs. Eventually, the snowballs stop as he rescues the first of the Tufkins as they grant Rayman the Lockjaw. Using it will help him reach a small arena where he has to fight some Hoodmonger Officers and a pair of Lavomatrixes before continuing on to several passages filled with Hoodlums. Eventually, after he defeats a group of a Stumbleboom and Hoodblaster, he helicopters down to a Hoodmonger Officer that contains the Heavy Metal Fist. Using it to destroy a barricade will open the path that opens out to a frozen waterfall, dotted with various pipes. To escape the area, Rayman must survive a passage behind the waterfall filled with several kinds of Hoodlums, some carried in by Hoodloon forces. Once all are defeated, the Throttle Copter appears, for use to save another group of Tufkins. They give Rayman the Lockjaw, which is required for use to get to the exit.

The second section
The secret area

Secret area

After defeating the Lavomatrixes, a short way up the balloon trail is a secret cave hidden behind some trees that leads to a mine with many gems. If Rayman is using the Lockjaw, some of the gems can't be grabbed before collecting the green gem. The key is to make sure you get as many yellow gems as possible in the beginning of the combo and save as many red gems as possible for later. The green gem must be taken as gem number 11 – 15 in order for it to give maximum points. [3]

Stage 3 - The slopes

Rayman arrives at the entrance to a Hoodlum camp. The area is barely infested by Hoodlums; a Slapdash standing in front of a hut is guarded by a Hoodoo, and an additional Hoodoo protects a Teensie cage. Once the Slapdash is dead, Rayman can proceed through the hut, where he automatically equips the Funkyboard and sets off down the mountain. Out of nowhere, Globox appears, frozen in ice but able to talk. Rayman must race Globox down the ice, ramming into Spinneroos and avoiding leaky gas pipes on the way. If Globox beats Rayman down, the duo will slide into cable-cars and the race will restart, but if Rayman wins the race, the combined weight of the two will send them into the Hoodlum factory below.

The Green Gem Glitch

If wanting to get a larger score for the level, there is one way to reach that goal. It involves a glitch that is a bit hard to trigger, but then again not harder than getting the green gem itself. It starts with the last Spinneroo before the green gem. Run into it and jump and flip, take the yellow gem, jump and flip. Take the following five yellow gems and the red gem and jump and flip to the other side. Now if you aimed right when doing this jump, you can land exactly on the left edge of the pathway. When doing this right, you will be launched into the air and thus being able to flip some more and to top it off, you will land exactly where the trail of five yellow gems leads to the green gem and thus keep the combo going. Take the five yellow gems, jump and flip and take the green gem in a combo of 7,500 points. The final jump to get the green gem can be difficult. It involves going near the edge of the platform, and steering back to come into contact with the gem while in the air.

The third section
Rayman down the slopes of the mountain using his snowboard

Known glitches

  • In the first phase of this level (on the ship in the Looming Sea), it is possible to get an invincible, ever-lasting yellow copter. After all of the Hoodlum watercraft are defeated, if the player stands by the yellow can and keeps flying into it without touching the floor, the meter won't deplete. From here, it is possible to hover into a black space with an ominous green square.
  • In the second phase, before the second Hoodlock, if Rayman is near the left side of the area, it is possible to fly. This glitch works on PC and PS2.

Trivia

  • At the end of the first stage, Globox yells out "We're the kings of the world!" This is a reference to Titanic.
  • The summit's temperature is -61 degrees.

External Links

Soundtracks

References

  1. This figure is a theoretical value. The highest known score is 133,719 points. See the solution for detailed information.
  2. https://raymanpc.com/forum/viewtopic.php?f=13&t=4986
  3. https://raymanpc.com/forum/viewtopic.php?f=13&t=4986

Saves

Instructions to implement saves can be found here