The Marshes of Awakening and Red Lum: Difference between pages

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(→‎PlayStation version: Noted that the entrance to the cave of bad dreams is not found here in this version, as this was not clearly noted before. Also added info bout the island at the end of phase one being. Removed, as this was not made clear.)
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{{quote|text=I did see [[Globox]] get captured by two [[Robo-Pirate|Piratesss]]. They took him somewhere out beyond the Marshes.|sign=[[Ssssam]] the Watersnake|source=''[[Rayman 2]]''}}
[[File:Red Lum.JPG|thumb|right|320px|A Red Lum, as seen in ''[[Rayman 3]]''.]]


'''The Marshes of Awakening''' is a location in ''[[Rayman 2]]''. It follows [[the Fairy Glade]] in all versions of the game except for ''[[Rayman Revolution]]'', in which is follows the first visit of [[the Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for [[Rayman 2 Forever|the Game Boy Color]] and the [[Rayman 2 (PlayStation)|PlayStation version]]s. This is where [[Rayman]] encounters and rescues [[Ssssam]] the Watersnake, who helps him to pass through the marshes by water-skiing.
'''Red Lums''' are collectable shards of energy which appear in several games in the [[Rayman (series)|''Rayman'' series]], most notably ''[[Rayman 2]]'' and ''[[Rayman 3]]''. They serve to replenish [[Rayman]]'s health. Along with [[Yellow Lum]]s, Red Lums are one of the two major [[Lum]] types featured in the games.


__NOTOC__
{| width="100%"
|-
|{{Template:R2PCLevel
| name = The Marshes of Awakening
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|''The Marshes of Awakening'']]
| preceded by = [[The Fairy Glade]]
| followed by = [[The Bayou]]
| connected to = [[The Cave of Bad Dreams]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| cages = [[Image:Icon5.png|5]]
}}


==Original version==
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening.]]
===Phase 1===
Around a large body of swamp water, [[Rayman]] must climb over some netting and jump on the lily pads for [[Yellow Lum]]s. On the other side of the netting, there is a [[cage]] floating in the waters, larger than most other [[cage]]s, in which [[Ssssam]] is imprisoned in. When [[Rayman]] releases him from this [[cage]]s he then asks him if he knew anything about the [[Four Masks of Polokus]], but he doesn't know, and confirms that [[Globox]] has been recaptured by the [[Robo-Pirate]]s and taken beyond the Marshes. He then offers the limbless hero to water-ski across the swamp water by shooting his scarf and holding on with a beam similar to that when [[Rayman]] swings on a [[Purple Lum]].


Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and an axe pendulum to avoid, as well as a [[switch]] to flick that reveals more [[Yellow Lum]]s. [[Ssssam]] will then go round in a circle a few times, giving [[Rayman]] more than one chance to break the [[cage]]s and collect the [[Yellow Lum]]s there, before moving on.
==Description==
[[File:TheSanctuaryofRockLavaDC.jpg|thumb|left|320px|Red Lums in ''[[Rayman 2]]''.]]


===Phase 2===
Red Lums take the form of red, glowing orbs. In ''[[Rayman 2]]'', they resemble red versions of [[Yellow Lum]]s, having the appearance of orbs of red light with wings.
The water-skiing carries on, and now there are more things to dodge while collecting the [[Yellow Lum]]s, such as [[helicopter bomb]]s and even [[Robo-Pirate]]s. At one point, there is a wooden ledge that [[Rayman]] can hop onto to catch more [[Yellow Lum]]s, and then he can reattach himself to [[Ssssam]]. Defeating the [[Robo-Pirate|pirate]] on the boat is optional, though risky. [[Rayman]] then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, [[Rayman]] says farewell to [[Ssssam]], who is visibly sad to say good-bye. [[Ssssam]] ends his trip as the game hints at [[Rayman]] needing to return to the Marshes later, as [[Ssssam]] requests [[Rayman]] to return soon.


===Return===
In ''[[Rayman 3]]'', they resemble atoms, having a red orb in the centre orbited by smaller red dots. In some instances they appear in their original winged form, such as when they are transformed from [[Black Lum]]s using the [[grimace]] and when they appear in cutscenes. The atom-like appearance recalls the [[Simple Power]]s and [[Double Power]]s from [[Rayman 1|the original ''Rayman'' game]], which, together with the [[Big Power]]s, were essentially that game's version of Red Lums.
[[Rayman]] must enter the Marshes for a second time after meeting [[Clark]] in [[the Menhir Hills]]. [[Clark]], in need of the [[Elixir of Life]] after swallowing something that has made him ill, requests [[Rayman]] to seek out [[the Cave of Bad Dreams]] hidden in the Marshes. At the Marshes' entrance, [[Rayman]] must take a side trail up a tree root and into a hidden grotto off-limits to [[Robo-Pirate]]s. Here, [[Rayman]] encounters the Guardian of the Cave of Bad Dreams, [[Jano]]. Provided that [[Rayman]] can remember the name of the place as [[Clark]] had told him, [[Jano]] will grant access - if not, then he will simply shoo [[Rayman]] away.


After completing [[the Cave of Bad Dreams]], [[Rayman]] is warped back to the grotto. He then has the option of paying [[Ssssam]] a visit and racing through the Marshes or taking the [[Spiral Door]] back to [[the Hall of Doors]].
Red Lums are the embodiment of vitality, and the origin of all life in [[the Glade of Dreams]].


After finishing [[the Cave of Bad Dreams]], the player can spot a smaller version of [[Jano]] around the log that leads to [[the Cave of Bad Dreams]]' entrance. He is unreachable through normal gameplay, though he can be approached using a moonjump cheat.
Red Lums are unique in that, if spooked, a Red Lum will undergo a transformation into a [[Black Lum]] a major part of ''[[Rayman 3]]'''s plot.


|-
{{Clear}}
|{{Template:R2DCLevel
| name = The Marshes of Awakening
| image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|''The Marshes of Awakening'']]
| preceded by = [[The Fairy Glade]]
| followed by = [[The Bayou]]
| connected to = [[The Cave of Bad Dreams]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| cages = [[Image:Icon5.png|5]]
}}


==Dreamcast version==
==In ''[[Rayman 2]]''==
This level is identical to that of the original version apart from graphical enhancements.
{{quote|text=Packed with vital energy, they restore [[Rayman]]'s Life Bar;|sign=Manual|source=''[[Rayman 2]]''}}
{{quote|text=The Red Lums are full of vital energy. [[Robo-Pirate|Pirates]] love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.|sign=[[The Knowledge of the World]]|source=''[[Rayman 2]]''}}


[[Eig]] briefly appears at the beginning of phase 2, but does not approach [[Rayman]].
Red Lums recover [[Rayman]]'s health. In ''[[Rayman 2]]'', if [[Rayman]] is injured, nearby Red Lums automatically approach him. [[Robo-Pirate]]s love Red Lums and collect every Red Lum they can find. It seems that the [[Robo-Pirate]]s actually eat them; when [[Rayman]] destroys a [[Robo-Pirate]], Red Lums are often found inside them. In the PlayStation version, [[Admiral Razorbeard]] eats a Red Lum instead of the [[Yellow Lum]] he eats in the other versions, due to there being only 800 [[Yellow Lum]]s instead of the usual 1000.


<gallery widths="320px" heights="240px">
In every version of the game (barring the PlayStation and Game Boy Color releases), touching certain Red Lums in a group starts a countdown. The rest of the Lums must be picked up quickly or they will vanish when the timer expires.
The Marshes of Awakening (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Marshes of Awakening.
TheMarshesofAwakeningDCEig.jpg|[[Eig]] popping out of the water.
</gallery>


|-
===In ''[[Rayman 2 Forever]]''===
|{{Template:R2PSLevel
[[Image:Gbc2 35.PNG|frame|right|class=sprite|Red Lums, as seen in ''[[Rayman 2 Forever]]''.]]
| name = The Marshes of Awakening
In [[Rayman 2 Forever|the Game Boy Color version of ''Rayman 2'']], a Red Lum completely restores [[Rayman]]'s health. There are also [[Super Red Lum|bigger versions of the Red Lumz]], which give [[Rayman]] an extra [[life]].
| image = [[Image:Rayman 2 PS1 Loading Screen 3.png|center|320px|''The Marshes of Awakening'']]
| preceded by = [[The Fairy Glade]]
| followed by = [[The Bayou]]
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]
| denys = [[Image:Icon0PS.png|0]]
| ludivs = [[Image:Icon0PS.png|0]]
| murphys = [[Image:Icon2PS.png|2]]
}}


==[[Rayman 2 (PlayStation)|PlayStation version]]==
{{clear}}
Before entering the Marshes, [[Rayman]] meets the four [[Teensie]]s in [[the Hall of Doors]], oddly enough, to tell him that the [[Robo-Pirate]]s and blocked access to [[Four Masks of Polokus|the first mask of Polokus]]. He needs 50 [[Yellow Lum]]s to pass through the door in [[The Hall of Doors|the Hall]], and if he does, the [[Teensie]]s will open it, and then warn him about the guards that protect [[Four Masks of Polokus|the masks]]. He will then move on, and enter the Marshes.


The main difference to the level is that the entrance to [[The Cave of Bad Dreams]] is not found here, with the cave having become its own, full level in this version. However, the level's loading screen still shows the log that led to [[the Cave of Bad Dreams]] in [[Rayman 2|the original version]], despite it being removed in-game. The lily pads and the climbing nets are still there though, as well as [[Ssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even [[cage]]s, plus there is no [[switch]] that reveals some [[Yellow Lum]]s. The island that [[Ssssam]] circles at the end of the first phase is also missing, and he will instead just head straight on. The second phase remains the same as in previous versions of the game.
==In ''[[Rayman 3]]''==
In ''[[Rayman 3]]'', [[the Glade of Dreams]] is attacked by an army of [[Hoodlum]]s, sack-cloth creatures piloted by [[Black Lum]]s. Each of these [[Black Lum]]s – including their leader, [[André]] – is a corrupted Red Lum. If [[Rayman]] uses the [[grimace]] on a [[Black Lum]], it will revert into a Red Lum.


<gallery widths="320px" heights="240px">
===In [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]===
The Hall of Doors PS1 03 The Marshes of Awakening.jpg|The entrance to the Marshes of Awakening in [[the Hall of Doors]].
{{quote|text=Packed with energy, they restore [[Rayman]]’s life bar.|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]}}
</gallery>
[[File:Red_Lum_R3_GBA.PNG|frame|left|class=sprite|A Red Lum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]]
 
Red Lums also appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
|-
|{{Template:R2PS2Level
| name = The Marshes of Awakening
| image = [[File:RR-PS2-TheMarshesOfAwakening.jpg|center|320px|''The Marshes of Awakening'']]
| preceded by = [[The Menhir Hills]]
| followed by = [[The Cave of Bad Dreams]]
| hub = [[The Minisaurus Plain]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| familiarspirits = [[Image:Icon4.png|4]]
}}


==[[Rayman Revolution|PlayStation 2 version]]==
{{Clear}}
Much of this level remains the same, though like the PlayStation version, the log that leads to [[the Cave of Bad Dreams]] is absent, as the path to this is found at the end of the level. Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow [[Rayman]] and [[Ssssam]] while they also have to avoid [[Zombie Chicken]]s and [[piranha]]s. 


One of the most notable differences in this version is not even a part of the level. Whilst in every other version of the game this level was obligatory between [[the Fairy Glade]] and [[the Bayou]] this time, although it can be accessed from completion of [[the Fairy Glade]] onwards, [[Rayman]] does not actually need to go there until he has met up with [[Clark]]. For this reason the player doesn't need to visit the level twice.
===In ''[[Rayman: Hoodlums' Revenge]]''===
[[File:Red Lum RHR.PNG|frame|right|class=sprite|A Red Lum, as seen in ''[[Rayman: Hoodlums' Revenge]]''.]]
{{quote|text=[[Rayman]] can collect these to increase his health when he is in need.|sign=Manual|source=''[[Rayman: Hoodlums' Revenge]]''}}
In ''[[Rayman: Hoodlums' Revenge]]'', Red Lums keep their original ''[[Rayman 2]]'' design. As in ''[[Rayman 2]]'', the Red Lums in these games restore [[Rayman]]'s health when he collects them.


|-
{{Clear}}
|{{Template:R2GBCLevel
| name = Marshes of Awakening
| image = [[Image:gbc225.png|center|160px|class=sprite|''Marshes of Awakening'']]
| preceded by = [[The Fairy Glade#Game Boy Color version|Fairy Glade]]
| followed by = [[Whale Bay#Game Boy Color version|Whale Bay]]
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon9GBC.png|9]]
| cages = [[Image:Icon3GBC.png|3]]
}}


==[[Rayman 2 Forever|Game Boy Color version]]==
==In the Nintendo versions of ''[[Rayman Raving Rabbids]]''==
This level is the second in this version of the game, and follows that of the original quite loosely. The music is an edited version of [[the Cave of Bad Dreams]].
===In [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]===
[[File:Red_Lum_RRR1_GBA.PNG|frame|left|class=sprite|A Red Lum, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
{{quote|text=Made up of energy, they add life to [[Rayman]]'s Life bar.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}
Red Lums appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. In this game, they resemble red [[Ting]]s.


===Phase 1===
{{Clear}}
There are many nets and wooden bridges to cross the marshes with in this area, and eventually [[Rayman]] will meet [[Ssssam]], uncaged, who will move when [[Rayman]] stands on his head.


===Phase 2===
===In [[Rayman Raving Rabbids (DS)|''Rayman Raving Rabbids'' (DS)]]===
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and [[switch]]es to hit in order to progress.
[[File:RRR DS - Red Lums.png|frame|right|class=sprite|The stone that contains Red Lums.]]
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], [[Yellow Lum]]s can be exchanged for heart-shaped Red Lums which restore health. This can be done near certain stones throughout the game.


===Phase 3===
{{Clear}}
This part of the level is similar to [[the Bayou]], with small trampolines, pendulums and bombs to avoid. There are also pipes which [[Rayman]] slides on, similar to those in [[Airy Tunes]] in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], and planks that give way when [[Rayman]] steps on them.


|-
==See also==
|
* [[Simple Power]]
* [[Double Power]]
* [[Big Power]]
* [[Black Lum]]
* [[Lum (UbiArt games)]]


==External links==
{{Rayman 2|collapsed=Y}}
*[http://www.youtube.com/watch?v=EVHX_U6iu_I The Marshes of Awakening playthrough at YouTube (PC version)]
{{Rayman 3|collapsed=Y}}


*[http://www.youtube.com/watch?v=fFy5pcbXiXQ The Marshes of Awakening playthrough at YouTube (Sega Dreamcast version)]
[[fr:Lums rouge]]
[[de:Roter Lums]]
[[it:Lum rosso]]
[[pl:Czerwone Lumy]]
[[es:Lum rojo]]
[[ru:Красный Лум]]


*[http://www.youtube.com/watch?v=ZcqkyUH-9S8 The Marshes of Awakening playthrough at YouTube (Sony PlayStation version)]
[[Category:Collectibles from Rayman 2]]
 
[[Category:Collectibles from Rayman 2 Forever]]
*[http://www.youtube.com/watch?v=AQvwBdkWhlU The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]
[[Category:Collectibles from Rayman 3]]
*[http://www.youtube.com/watch?v=5KXfuaRYFIw The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]
 
[[Category:Lums]]
*[http://www.youtube.com/watch?v=je7_SeXMzFY The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 1/2)]
*[http://www.youtube.com/watch?v=2VkLTdyDgE8 The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 2/2)]
 
{{Rayman2worlds}}
 
[[fr:Les Marais de l'Éveil]]
[[de:Die Sümpfe des Erwachens]]
[[hu:Az Ébredés Mocsarai]]
[[pl:Moczary Przebudzenia]]
 
[[Category: Places from Rayman 2|Marshes of Awakening, The]]
[[Category: Places from Rayman 2 Forever|Marshes of Awakening, The]]

Revision as of 14:44, 16 January 2021

A Red Lum, as seen in Rayman 3.

Red Lums are collectable shards of energy which appear in several games in the Rayman series, most notably Rayman 2 and Rayman 3. They serve to replenish Rayman's health. Along with Yellow Lums, Red Lums are one of the two major Lum types featured in the games.


Description

Red Lums in Rayman 2.

Red Lums take the form of red, glowing orbs. In Rayman 2, they resemble red versions of Yellow Lums, having the appearance of orbs of red light with wings.

In Rayman 3, they resemble atoms, having a red orb in the centre orbited by smaller red dots. In some instances they appear in their original winged form, such as when they are transformed from Black Lums using the grimace and when they appear in cutscenes. The atom-like appearance recalls the Simple Powers and Double Powers from the original Rayman game, which, together with the Big Powers, were essentially that game's version of Red Lums.

Red Lums are the embodiment of vitality, and the origin of all life in the Glade of Dreams.

Red Lums are unique in that, if spooked, a Red Lum will undergo a transformation into a Black Lum – a major part of Rayman 3's plot.


In Rayman 2

Packed with vital energy, they restore Rayman's Life Bar;
—Manual, Rayman 2
The Red Lums are full of vital energy. Pirates love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.

Red Lums recover Rayman's health. In Rayman 2, if Rayman is injured, nearby Red Lums automatically approach him. Robo-Pirates love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them. In the PlayStation version, Admiral Razorbeard eats a Red Lum instead of the Yellow Lum he eats in the other versions, due to there being only 800 Yellow Lums instead of the usual 1000.

In every version of the game (barring the PlayStation and Game Boy Color releases), touching certain Red Lums in a group starts a countdown. The rest of the Lums must be picked up quickly or they will vanish when the timer expires.

In Rayman 2 Forever

Red Lums, as seen in Rayman 2 Forever.

In the Game Boy Color version of Rayman 2, a Red Lum completely restores Rayman's health. There are also bigger versions of the Red Lumz, which give Rayman an extra life.


In Rayman 3

In Rayman 3, the Glade of Dreams is attacked by an army of Hoodlums, sack-cloth creatures piloted by Black Lums. Each of these Black Lums – including their leader, André – is a corrupted Red Lum. If Rayman uses the grimace on a Black Lum, it will revert into a Red Lum.

In Rayman 3 (Game Boy Advance)

Packed with energy, they restore Rayman’s life bar.

Red Lums also appear in the Game Boy Advance version of Rayman 3.


In Rayman: Hoodlums' Revenge

A Red Lum, as seen in Rayman: Hoodlums' Revenge.
Rayman can collect these to increase his health when he is in need.

In Rayman: Hoodlums' Revenge, Red Lums keep their original Rayman 2 design. As in Rayman 2, the Red Lums in these games restore Rayman's health when he collects them.


In the Nintendo versions of Rayman Raving Rabbids

In Rayman Raving Rabbids (Game Boy Advance)

Made up of energy, they add life to Rayman's Life bar.

Red Lums appear in the Game Boy Advance version of Rayman Raving Rabbids. In this game, they resemble red Tings.


In Rayman Raving Rabbids (DS)

The stone that contains Red Lums.

In the Nintendo DS version of Rayman Raving Rabbids, Yellow Lums can be exchanged for heart-shaped Red Lums which restore health. This can be done near certain stones throughout the game.


See also