Difference between revisions of "The Walk of Power"

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[[File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|thumb|left|320px|A holographic [[Ly the Fairy|Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]].]]
 
[[File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|thumb|left|320px|A holographic [[Ly the Fairy|Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]].]]
In the original version of the game, the Walk of Power is accessed via The Sanctuary of Rock and Lava. After Rayman collects a certain amount of Lums, he will be able to enter. At the beginning of the walk, Rayman will have to jump over to several platforms through bodies of water, accompanied by a waterfall. After passing through, Rayman then has to cross over another body of water by jumping on a horizontal moving lily pad (Ly is able pass the water by making a long jump over to the next platform without the assistance of the lily pad). As Rayman crosses the water, he now helicopters over some pits to a very large amount of water. Now he needs to take advantage of the lily pads in order to get across to the end, where Ly will meet him to perform a magical ritual. It is the same ritual as done in [[The Walk of Life]], she gives him maximum health regardless of whether he has beaten his time record.  
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In the original version of the game, the Walk of Power is accessed via [[The Sanctuary of Rock and Lava]]. After Rayman collects a certain amount of Lums, he will be able to enter. At the beginning of the walk, Rayman will have to jump over to several platforms through bodies of water, accompanied by a waterfall. After passing through, Rayman then has to cross over another body of water by jumping on a horizontal moving lily pad (Ly is able pass the water by making a long jump over to the next platform without the assistance of the lily pad). As Rayman crosses the water, he now helicopters over some pits to a very large amount of water. Now he needs to take advantage of the lily pads in order to get across to the end, where Ly will meet him to perform a magical ritual. It is the same ritual as done in [[The Walk of Life]], she gives him maximum health regardless of whether he has beaten his time record.  
  
There are no cages in this level, as it is a bonus.  
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There are no cages in this level, as it is a bonus. After visiting it once, it becomes accessible directly from [[The Hall of Doors]], without having to enter the Sanctuary of Rock and Lava first.
  
 
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==Dreamcast version==
 
==Dreamcast version==
  
This level is identical to that of the original version.  
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This level is identical to that of the original version. Here also, the level must be accessed through the Sanctuary of Rock and Lava on the first visit, but later can be entered directly from [[The Isle of Doors]].
  
 
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Revision as of 07:36, 12 June 2017

The Walk of Power is the second of two optional levels from Rayman 2: The Great Escape where Rayman races with Ly the Fairy through a clearing and across a river, picking up Yellow Lums along the way. The aim is to not beat Ly, who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When Rayman gets to the end, he is rewarded with three Power Fists. It is accessed via The Sanctuary of Rock and Lava and requires a certain amount of Yellow Lums to enter. It can be seen as a sequel to the Walk of Life, due to its name and nature being similar.


The Walk of Power
The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 50 Cages 0

Original version

A holographic Ly greets Rayman at the entrance to the Walk of Power in the Hall of Doors.

In the original version of the game, the Walk of Power is accessed via The Sanctuary of Rock and Lava. After Rayman collects a certain amount of Lums, he will be able to enter. At the beginning of the walk, Rayman will have to jump over to several platforms through bodies of water, accompanied by a waterfall. After passing through, Rayman then has to cross over another body of water by jumping on a horizontal moving lily pad (Ly is able pass the water by making a long jump over to the next platform without the assistance of the lily pad). As Rayman crosses the water, he now helicopters over some pits to a very large amount of water. Now he needs to take advantage of the lily pads in order to get across to the end, where Ly will meet him to perform a magical ritual. It is the same ritual as done in The Walk of Life, she gives him maximum health regardless of whether he has beaten his time record.

There are no cages in this level, as it is a bonus. After visiting it once, it becomes accessible directly from The Hall of Doors, without having to enter the Sanctuary of Rock and Lava first.

The Walk of Power
The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 50 Cages 0

Dreamcast version

This level is identical to that of the original version. Here also, the level must be accessed through the Sanctuary of Rock and Lava on the first visit, but later can be entered directly from The Isle of Doors.

The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 40 Denys 0 Ludivs 0 Murphys 0

PlayStation version

The Spiral Door in the Hall of Doors which takes Rayman to the Walk of Power

In the Playstation version, this level can be accessed from the Hall of Doors next to the Sanctuary of Rock and Lava. 550 yellow lums are required to get in. There are 40 Yellow Lums to collect. At the end, Ly will not perform her magical physically, neither will a Teensie appear, and Rayman will walk to the portal automatically.

The Time Race #2
The Time Race #2
← {{{preceded by}}} {{{followed by}}} →
Hub Ly's House

Lums 0 Familiar Spirits 0

PlayStation 2 version

In Rayman Revolution, this was renamed to Racing Challenge 2 in the menu, and The Time Race #2 at the start of the level, and is accessed through any of Ly's three locations. The minigame is unlocked by saving 60 of the all 80 Familiar Spirits in the game. Instead of picking up Yellow Lums, Rayman has to pick up 25 Red Lums. Upon completion of this 'minigame', Rayman is rewarded an extended lifebar, provided that he has picked up all of the Red Lums. Ly will not perform her magic physically here; nor will a Teensie appear to take Rayman away. The player is then given the choice to restart the race or to return to the stone Rayman entered from.

Trivia

  • Rayman runs exactly 20% faster in this level and the Walk of Life than in any other level in the game.

External links