The Walk of Power: Difference between revisions
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'''The Walk of Power''' is the second of two optional levels from ''[[Rayman 2 | '''The Walk of Power''' is the second of two optional levels from ''[[Rayman 2]]'' where [[Rayman]] races with [[Ly]] the Fairy through a clearing and across a river, picking up [[Yellow Lum]]s along the way. The aim is to not beat [[Ly]], who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When [[Rayman]] gets to the end, he is rewarded with three [[Power Fist]]s. It is accessed via [[the Sanctuary of Rock and Lava]] and requires a certain amount of [[Yellow Lum]]s to enter. It can be seen as a sequel to [[the Walk of Life]], due to its name and nature being similar. | ||
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==Original version== | ==Original version== | ||
In the original version of the game, the Walk of Power is accessed via [[the Sanctuary of Rock and Lava]]. After [[Rayman]] collects a certain amount of [[Yellow Lum]]s, he will be able to enter. At the beginning of the walk, [[Rayman]] will have to jump over to several platforms through streams, accompanied by a waterfall. After passing through, [[Rayman]] then has to cross over a small river by jumping on a horizontal moving lily pad ([[Ly]] is able pass it by making a long jump over to the next platform without the assistance of the lily pad). As [[Rayman]] crosses the river, he now [[helicopter]]s over some pits to a very large river. Now he needs to take advantage of the lily pads in order to get across to the end, where [[Ly]] will meet him to perform a magical ritual. It is the same ritual as done in [[the Walk of Life]]; she gives him three [[Power Fist]]s regardless of whether he has beaten his time record. | |||
[[ | There are no [[cage]]s in this level, as it is a bonus. After visiting it once, it becomes accessible directly from [[the Hall of Doors]], without having to enter [[the Sanctuary of Rock and Lava]] first. | ||
<gallery widths="300px" heights="240px"> | |||
R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|A holographic [[Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]]. | |||
</gallery> | |||
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==Dreamcast version== | ==Dreamcast version== | ||
This level is identical to that of the original version. Here also, the level must be accessed through [[the Sanctuary of Rock and Lava]] on the first visit, but later can be entered directly from [[the Isle of Doors]]. | |||
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| image = [[Image:TheWalkofPowerPS.jpg|center|320px|''The Walk of Power'']] | | image = [[Image:TheWalkofPowerPS.jpg|center|320px|''The Walk of Power'']] | ||
| connected to = [[The Sanctuary of Rock and Lava]] | | connected to = [[The Sanctuary of Rock and Lava]] | ||
| lums = [[File: | | lums = [[File:Icon4PS.png|4]][[File:Icon0PS.png|0]] | ||
| denys = [[File:Icon0PS.png|0]] | | denys = [[File:Icon0PS.png|0]] | ||
| ludivs = [[File:Icon0PS.png|0]] | | ludivs = [[File:Icon0PS.png|0]] | ||
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==PlayStation version== | ==PlayStation version== | ||
In the PlayStation version, this level can be accessed from [[the Hall of Doors]] next to [[the Sanctuary of Rock and Lava]]. | |||
550 [[Yellow Lum]]s are required to get in. There are 40 [[Yellow Lum]]s to collect. At the end, [[Ly]] will not perform her magical physically, neither will a [[Teensie]] appear, and [[Rayman]] will walk to the [[Spiral door|portal]] automatically. | |||
<gallery widths="300px" heights="240px"> | |||
The Hall of Doors PS1 14 The Walk of Power.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Power. | |||
</gallery> | |||
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| familiarspirits =[[File:Icon0.png|0]] | | familiarspirits =[[File:Icon0.png|0]] | ||
}} | }} | ||
==PlayStation 2 version== | ==PlayStation 2 version== | ||
In ''[[Rayman Revolution]]'', | In ''[[Rayman Revolution]]'', the Walk of Power was renamed to '''Racing Challenge 2''' in the menu, and '''The Time Race #2''' at the start of the level, and is accessed through any of [[Ly]]'s three locations. The minigame is unlocked by saving 60 of the all 80 [[Familiar Spirit]]s in the game. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this 'minigame', [[Rayman]] is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s. [[Ly]] will not perform her magic physically here; nor will a [[Teensie]] appear to take [[Rayman]] away. The player is then given the choice to restart the race or to return to the stone [[Rayman]] entered from. | ||
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==Trivia== | ==Trivia== | ||
*Rayman runs exactly 20% faster in this level and the Walk of Life than in any other level in the game. | *[[Rayman]] runs exactly 20% faster in this level and [[the Walk of Life]] than in any other level in the game. | ||
==External links== | ==External links== | ||
*[http://www.youtube.com/watch?v=9auvTvQLg_A The Walk of Power playthrough at YouTube (PC version)] | *[http://www.youtube.com/watch?v=9auvTvQLg_A The Walk of Power playthrough at YouTube (PC version)] | ||
*[http://www.youtube.com/watch?v=1jP8ekbtyp0 The Walk of Power playthrough at YouTube ( | *[http://www.youtube.com/watch?v=1jP8ekbtyp0 The Walk of Power playthrough at YouTube (Sega Dreamcast version)] | ||
*[http://www.youtube.com/watch?v=vGLMsvnfYq8 The Walk of Power playthrough at YouTube (Sony PlayStation version)] | *[http://www.youtube.com/watch?v=vGLMsvnfYq8 The Walk of Power playthrough at YouTube (Sony PlayStation version)] |
Revision as of 01:14, 28 September 2018
The Walk of Power is the second of two optional levels from Rayman 2 where Rayman races with Ly the Fairy through a clearing and across a river, picking up Yellow Lums along the way. The aim is to not beat Ly, who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When Rayman gets to the end, he is rewarded with three Power Fists. It is accessed via the Sanctuary of Rock and Lava and requires a certain amount of Yellow Lums to enter. It can be seen as a sequel to the Walk of Life, due to its name and nature being similar.
Original versionIn the original version of the game, the Walk of Power is accessed via the Sanctuary of Rock and Lava. After Rayman collects a certain amount of Yellow Lums, he will be able to enter. At the beginning of the walk, Rayman will have to jump over to several platforms through streams, accompanied by a waterfall. After passing through, Rayman then has to cross over a small river by jumping on a horizontal moving lily pad (Ly is able pass it by making a long jump over to the next platform without the assistance of the lily pad). As Rayman crosses the river, he now helicopters over some pits to a very large river. Now he needs to take advantage of the lily pads in order to get across to the end, where Ly will meet him to perform a magical ritual. It is the same ritual as done in the Walk of Life; she gives him three Power Fists regardless of whether he has beaten his time record. There are no cages in this level, as it is a bonus. After visiting it once, it becomes accessible directly from the Hall of Doors, without having to enter the Sanctuary of Rock and Lava first.
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Dreamcast versionThis level is identical to that of the original version. Here also, the level must be accessed through the Sanctuary of Rock and Lava on the first visit, but later can be entered directly from the Isle of Doors. | ||||||||||||||||||||
PlayStation versionIn the PlayStation version, this level can be accessed from the Hall of Doors next to the Sanctuary of Rock and Lava. 550 Yellow Lums are required to get in. There are 40 Yellow Lums to collect. At the end, Ly will not perform her magical physically, neither will a Teensie appear, and Rayman will walk to the portal automatically.
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PlayStation 2 versionIn Rayman Revolution, the Walk of Power was renamed to Racing Challenge 2 in the menu, and The Time Race #2 at the start of the level, and is accessed through any of Ly's three locations. The minigame is unlocked by saving 60 of the all 80 Familiar Spirits in the game. Instead of picking up Yellow Lums, Rayman has to pick up 25 Red Lums. Upon completion of this 'minigame', Rayman is rewarded an extended lifebar, provided that he has picked up all of the Red Lums. Ly will not perform her magic physically here; nor will a Teensie appear to take Rayman away. The player is then given the choice to restart the race or to return to the stone Rayman entered from. | ||||||||||||||||||||
Trivia
External links
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