The Woods of Light: Difference between revisions
Hunchman801 (talk | contribs) m (Using tables now =)) |
(Replaced PS1 loading screen image) |
||
(44 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
The '''Woods of Light''' | {{quote|text=Prepare yourself for a great journey.|sign=The [[Grand Minimus]], ''[[Rayman 2]]''}} | ||
'''The Woods of Light''', also known as '''the Clearing''', is the first level in ''[[Rayman 2]]'' and its remakes. It follows [[Rayman]] and [[Globox]]'s escape from the [[Buccaneer]], and is the first level in all versions of the game, except [[Rayman 2 Forever|the Game Boy Color version]] in which it doesn't appear at all. It is a tutorial level without enemies and significantly shorter than most other levels in the game. This is where [[Rayman]] learns that [[Ly]] the Fairy was captured by the [[Robo-Pirate]]s and decides to set her free. It is mentioned that she likes to hang out in this area. | |||
__NOTOC__ | __NOTOC__ | ||
{| | {| width="100%" | ||
|- | |- | ||
|{{ | |{{R2PCLevel | ||
| name = The Woods of Light | | name = The Woods of Light | ||
| image = [[Image:TheWoodsOfLightPC.jpg|center|320px|''The Woods of Light'']] | | image = [[Image:TheWoodsOfLightPC.jpg|center|320px|''The Woods of Light'']] | ||
| preceded by = [[The Buccaneer]] (escape) | | preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | ||
| followed by = [[The Fairy Glade]] | | followed by = [[The Fairy Glade]] | ||
| lums = [[Image:Icon5.png|5]] | | lums = [[Image:Icon5.png|5]] | ||
Line 13: | Line 16: | ||
==Original version== | ==Original version== | ||
After being separated from [[Globox]] when escaping the [[Buccaneer]], [[Rayman]] starts looking for his friend and finds himself in these peaceful woods. He quickly meets [[Murfy]], who arrives to teach him the basics of the game's controls as he walks past the [[Stone of Thought|Stones of Thought]]. | |||
[[Rayman]] soon finds the first [[cage]] in the game, which contains the first [[Yellow Lum]] he collects. He has to go down a waterfall, and then up a small valley to find three [[baby Globox]]es crying. They temporarily calm down when they see [[Rayman]], but start crying again when they learn he doesn't know where [[Globox|their father]] is. [[Rayman]] then asks where [[Ly]] is, and as [[Baby Globox|the babies]] burst in tears they tell him she was captured by the [[Robo-Pirate|pirates]]. | |||
[[Rayman]] soon finds the first [[cage]] in the game, which contains the first [[ | |||
[[Rayman]] decides to head for [[the Fairy Glade]], where she is held captive. Before doing so he frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[Yellow Lum]]s in the level, the [[Teensie]]s will open a [[Spiral Door]] to [[the Hall of Doors]] which he will be able to use to leave this level and continue on to [[the Fairy Glade]]. | |||
[[ | <gallery widths="320px" heights="240px"> | ||
R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light. | |||
BzzitRayman2.jpg|A few [[mosquito]]es briefly appear in the Woods of Light. | |||
</gallery> | |||
|- | |- | ||
|{{ | |{{R2DCLevel | ||
| name = The Woods of Light | | name = The Woods of Light | ||
| image = [[Image:TheWoodsOfLightDC.jpg|center|320px|''The Woods of Light'']] | | image = [[Image:TheWoodsOfLightDC.jpg|center|320px|''The Woods of Light'']] | ||
| preceded by = [[The Buccaneer]] (escape) | | preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | ||
| followed by = [[The Fairy Glade]] | | followed by = [[The Fairy Glade]] | ||
| lums = [[Image:Icon5.png|5]] | | lums = [[Image:Icon5.png|5]] | ||
Line 35: | Line 38: | ||
==Dreamcast version== | ==Dreamcast version== | ||
The level is almost identical to that in the original version, though it is graphically enhanced; for example, [[Popolopoï]]s and a flower bed were added to the area where [[Rayman]] learns to wall jump. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level. [[Rayman]] can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version. However, [[Rayman]] will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in [[the Fairy Glade]] and acquired the power to swing onto [[Purple Lum]]s from the [[Silver Lum]] she gives to him. | |||
Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version. | |||
[[ | |||
In [[Rayman 2 (iOS)|the iOS version]], which is directly based on the Dreamcast version, the ledge to access [[Globox Village]] and [[Murfy]]'s [[Stone of Thought|hint stone]] still exist, but as [[Globox Village|the village]] itself has been removed, the [[Purple Lum]] is absent and the [[Stone of Thought|hint stone]] does not function. | |||
<gallery widths="320px" heights="240px"> | |||
The Isle of Doors DC 01 The Woods of Light.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light. | |||
TheWoodsOfLightButterfliesDC.jpg|[[Popolopoï]]s can be found in the Dreamcast version. | |||
ExtraPurpleLum.jpg|This [[Purple Lum]] will help [[Rayman]] find the [[Globox Village]]. | |||
GloboxVillage.jpg|The [[Globox Village]], a secret location hidden away in the Woods of Light. | |||
</gallery> | |||
|- | |- | ||
|{{ | |{{R2PSLevel | ||
| name = The Clearing | | name = The Clearing | ||
| image = [[Image: | | image = [[Image:Rayman 2 PS1 Loading Screen 1.png|center|320px|''The Clearing'']] | ||
| preceded by = [[The Buccaneer]] (escape) | | preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | ||
| followed by = [[The Fairy Glade]] | | followed by = [[The Fairy Glade]] | ||
| lums = [[Image:Icon1PS.png|1]][[Image:Icon0PS.png|0]] | | lums = [[Image:Icon1PS.png|1]][[Image:Icon0PS.png|0]] | ||
Line 58: | Line 64: | ||
}} | }} | ||
==PlayStation version== | ==[[Rayman 2 (PlayStation)|PlayStation version]]== | ||
The level was significantly re-modeled and renamed to the Clearing in the [[Rayman 2 (PlayStation)|PlayStation version]], but very little actually changes in [[Rayman]]'s progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn't appear at all and the advice given from the [[Stone of Thought|Stones of Thought]] is given telepathically by [[Ly]] instead. | |||
Compared to the original version, there are twice as many [[Yellow Lum]]s to be found, and only one [[cage]], that being the cage carrying the [[Grand Minimus]] - both the [[cage]] that was supposed to carry the first [[Yellow Lum]] and the wooden grating underneath it are absent. | |||
[[ | A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping. | ||
<gallery widths="320px" heights="240px"> | |||
The Hall of Doors PS1 01 The Clearing.jpg||The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing. | |||
TheClearingWaterfall.jpg|The waterfall at the beginning of the level. | |||
TheClearingBabyGloboxes.jpg|Three [[baby Globox]]es crying. | |||
</gallery> | |||
|- | |- | ||
|{{ | |{{R2PS2Level | ||
| name = The Woods of Light | | name = The Woods of Light | ||
| image = [[ | | image = [[File:RR-PS2-TheWoodsOfLight-StartPosition.jpg|center|320px|''The Woods of Light'']] | ||
| preceded by = [[The Buccaneer]] (escape) | | preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | ||
| followed by = [[The Fairy's Glade]] | | followed by = [[The Fairy's Glade]] | ||
| hub = None | |||
| lums = [[Image:Icon5.png|5]] | | lums = [[Image:Icon5.png|5]] | ||
| familiarspirits = [[Image:Icon1.png|1]] | | familiarspirits = [[Image:Icon1.png|1]] | ||
}} | }} | ||
==PlayStation 2 version== | ==[[Rayman Revolution|PlayStation 2 version]]== | ||
In ''[[Rayman Revolution]]'', this level may only be accessed once and as such it is not connected to any of the three hubs in the game. The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a [[Yellow Lum]], the first of 80 [[Familiar Spirit]]s is rescued from the first [[cage]] in the level (the other [[cage]] carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of [[cage]]s in the game), and [[Murfy]] will appear to explain the purpose of these [[Familiar Spirit|blue spirits]]. The [[Yellow Lum]] that is usually found in the [[cage]] in other versions is located at the ledge opposite the ledge on which the [[baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the [[Yellow Lum]]s instead of [[Murfy]] himself initially. | |||
At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the [[cage]]s. The [[Spiral Door]] the [[Grand Minimus]] creates for [[Rayman]] will not take him to either [[the Hall of Doors]] nor the [[the Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on. | |||
<gallery widths="320px" heights="240px"> | |||
FamiliarSpiritWoL.jpg|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first [[cage]]. | |||
</gallery> | |||
==External links== | |||
*[http://www.youtube.com/watch?v=59dLBGqNbSY The Woods of Light playthrough at YouTube (PC version)] | |||
*[http://www.youtube.com/watch?v=yZuD5uA86Vs The Woods of Light playthrough at YouTube (Sega Dreamcast version)] | |||
*[http://www.youtube.com/watch?v=Ub0u0s-ectE The Clearing (The Woods of Light) playthrough at YouTube (Sony PlayStation version)] | |||
*[http://www.youtube.com/watch?v=BjBDbm3AkrU The Woods of Light playthrough at YouTube (Sony PlayStation 2 version)] | |||
|} | |} | ||
[[fr: | {{Rayman2worlds}} | ||
[[fr:Sylve Fraîche]] | |||
[[de:Die Wälder des Lichtes]] | |||
[[hu:A Világosság Fái]] | |||
[[pl:Świetliste Lasy]] | |||
[[Category:Places from Rayman 2|Woods of Light, The]] | [[Category:Places from Rayman 2|Woods of Light, The]] |
Revision as of 18:05, 6 February 2020
Prepare yourself for a great journey.—The Grand Minimus, Rayman 2
The Woods of Light, also known as the Clearing, is the first level in Rayman 2 and its remakes. It follows Rayman and Globox's escape from the Buccaneer, and is the first level in all versions of the game, except the Game Boy Color version in which it doesn't appear at all. It is a tutorial level without enemies and significantly shorter than most other levels in the game. This is where Rayman learns that Ly the Fairy was captured by the Robo-Pirates and decides to set her free. It is mentioned that she likes to hang out in this area.
Original versionAfter being separated from Globox when escaping the Buccaneer, Rayman starts looking for his friend and finds himself in these peaceful woods. He quickly meets Murfy, who arrives to teach him the basics of the game's controls as he walks past the Stones of Thought. Rayman soon finds the first cage in the game, which contains the first Yellow Lum he collects. He has to go down a waterfall, and then up a small valley to find three baby Globoxes crying. They temporarily calm down when they see Rayman, but start crying again when they learn he doesn't know where their father is. Rayman then asks where Ly is, and as the babies burst in tears they tell him she was captured by the pirates. Rayman decides to head for the Fairy Glade, where she is held captive. Before doing so he frees a group of Teensies who argue over who of them is the king. If he has collected the five Yellow Lums in the level, the Teensies will open a Spiral Door to the Hall of Doors which he will be able to use to leave this level and continue on to the Fairy Glade.
| ||||||||||||||||||||
Dreamcast versionThe level is almost identical to that in the original version, though it is graphically enhanced; for example, Popolopoïs and a flower bed were added to the area where Rayman learns to wall jump. The most notable gameplay enhancement is the inclusion of a Purple Lum found high up in the air at the near end of the level. Rayman can only reach this once he climbs between the two walls to the top of the ledge, and then the Purple Lum will take him onto another ledge that gives him access to the Globox Village, a location exclusive to the Dreamcast version. However, Rayman will need to return to the Woods of Light in order to use it, once he has rescued Ly from her prison in the Fairy Glade and acquired the power to swing onto Purple Lums from the Silver Lum she gives to him. Notably, the Hall of Doors is replaced by the Isle of Doors in the Dreamcast version. In the iOS version, which is directly based on the Dreamcast version, the ledge to access Globox Village and Murfy's hint stone still exist, but as the village itself has been removed, the Purple Lum is absent and the hint stone does not function.
| ||||||||||||||||||||
PlayStation versionThe level was significantly re-modeled and renamed to the Clearing in the PlayStation version, but very little actually changes in Rayman's progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which Rayman has to climb between two walls was replaced by several pillars and a rope ladder. Murfy doesn't appear at all and the advice given from the Stones of Thought is given telepathically by Ly instead. Compared to the original version, there are twice as many Yellow Lums to be found, and only one cage, that being the cage carrying the Grand Minimus - both the cage that was supposed to carry the first Yellow Lum and the wooden grating underneath it are absent. A very subtle difference present is that the baby Globoxes continue crying throughout and after the cut scene, rather than stopping.
| ||||||||||||||||||||
PlayStation 2 versionIn Rayman Revolution, this level may only be accessed once and as such it is not connected to any of the three hubs in the game. The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five Yellow Lums and the two cages remain intact in this version, instead of a Yellow Lum, the first of 80 Familiar Spirits is rescued from the first cage in the level (the other cage carrying the Grand Minimus and his cohorts does not count towards the total number of cages in the game), and Murfy will appear to explain the purpose of these blue spirits. The Yellow Lum that is usually found in the cage in other versions is located at the ledge opposite the ledge on which the baby Globoxes stand, and a Stone of Thought explains the purpose of the Yellow Lums instead of Murfy himself initially. At the end of the level, Rayman finally acquires his magic fist from the Grand Minimus, who gives him a Silver Lum that again was passed to him by Ly, thus permanently replacing his punching power which he used to break the cages. The Spiral Door the Grand Minimus creates for Rayman will not take him to either the Hall of Doors nor the the Isle of Doors, but to the Minisaurus Plain, therefore he will not be able to return to the Woods of Light from then on.
External links |