Tomb of the Ancients

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Revision as of 16:41, 30 December 2009 by 92.80.27.123 (talk) (→‎Phase 1)
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The Tomb of the Ancients is a location in the world of Rayman 2: The Great Escape.

The Tomb of the Ancients, in short, is a haunted graveyard within a cave. There are many tombstones and wooden pirate replicas around here. The place is filled with green, poisonous water. The walls and ground are made of dark rock with a bluish tinge on them. You can hardly ever see any sky here, although when you can, you see a blackened, creepy sky adorned with a full moon. This place is haunted by Zombie Chickens, piranhas and bats.

In Rayman 2: The Great Escape/Rayman Revolution/Rayman DS, the Pirates use this place for one of their strongholds, meaning a lot of wood and Robo-Pirates themselves.


The Tomb of the Ancients
The Tomb of the Ancients
Beneath the Sanctuary of Rock and Lava The Iron Mountains
Connected to {{{connected to}}}

Lums 50 Cages 6

Original version

Phase 1

Before the level proper, a small cutscene is played. Razorbeard's Lackey telling Razorbeard that Rayman has retrieved the Third mask. A furious Razorbeard warns him to make sure Rayman doesn't get the next one. Rayman emerges from a Magic Spiral Door on to some stairs. Once he climbs down he encounters a Robo-Pirate sign saying "Clark was captured here before being brought to technical checkup." After hitting a switch that activates a door, Rayman is chased by a spider through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a Henchman 800, a spider and a disembodied arm similar to the one encountered in The Cave of Bad Dreams. The right one is a graveyard with more disembodied arms and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding Piranhas. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.

The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his helicopter. This way he finds a secret passage where he will find the 1000th Yellow Lum necessary to obtain 100.0% completion of the game - if this lum remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 lums.

How to get secret 1000th Lum (at 4:00).

Phase 2

Rayman finds himself in front of a gate. After hitting the nearby cogs to open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, Zombie chickens and Henchmen 800s.

Phase 3

After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing kegs at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a Purple Lum will appear. Rayman must use this purple lum to reach a net and climb up towards the next phase.

Phase 4

The final phase begins with Rayman running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying "Technical check-up" adjacent to it. After opening the door, a small cutscene plays where Rayman and Clark are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by Razorbeard's Lackey from another room.

A boss fight ensues where Rayman must activate a laser by hitting three switches then getting Clark to trip over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. Rayman climbs onto Clark's back to destroy the final Cage, revealing a Teensie who then opens a Magic Spiral Door. Rayman is then transported back to the Hall of Doors.

The Tomb of the Ancients
The Tomb of the Ancients
Beneath the Sanctuary of Rock and Lava The Iron Mountains
Connected to {{{connected to}}}

Lums 50 Cages 6

Dreamcast version

...

The Tomb of the Ancients
The Tomb of the Ancients
Beneath the Sanctuary of Rock and Lava Gloomy Island
Connected to {{{connected to}}}

Lums 20 Denys 0 Ludivs 4 Murphys 0

PlayStation version

...

The Tomb of the Ancients
The Lava Sanctuary The Iron Mountains
Hub Globox's House

Lums 50 Familiar Spirits 5

PlayStation 2 version

In addition, Rayman finds the Lums Radar, a sort of magnet that attracts to Yellow Lums, in a treasure chest. Also, if Rayman has destroyed any Robo-Pirates, and revisits the place, they will be replaced by zombie pirates.

Tomb of the Ancients
Tomb of the Ancients
Sanctuary of Rock & Lava Ending scene →

Lums 80 Cages 3

Game Boy Color version

Rayman fighting the second pirate in the game

In the GBC adaptation, the Tomb of the Ancients directly follows the Sanctuary of Rock and Lava, and this is where Rayman fights the final boss, which is just a drilling Henchman 800.