Difference between revisions of "Tricky Winds"

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'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Rayman]] and his team need to use wind currents and vents to progress throughout the level, similar to [[Wind or Lose]]. This level is the second one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
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'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. This level is the second one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
  
 
==Original version==
 
==Original version==
 
==Area 1==
 
==Area 1==
Right at the beginning of the level, [[Rayman]] and the heroes can use the [[Swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the players  must use the green leaved air vents to get through the blocking pillars.
+
Right at the beginning of the level, the heroes can use the [[Swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the heroes must use the green leaved air currents to get through the didgeridoos which block the way.
  
 
<gallery widths="320px" heights="180px">
 
<gallery widths="320px" heights="180px">
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==Area 2==
 
==Area 2==
[[File:Tricky Winds 4.jpg|320px|thumb|right|Hitting the [[switch]] will make the wind appear.]]
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[[File:Tricky Winds 4.jpg|320px|thumb|right|Hitting the [[switch]] will make the air current appear.]]
The heroes now need to use more of the blowing wind currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the [[Skull Coin|coin]]. After crossing a short distance, the first secret area can be found. It can be reached by using the [[Swingman]] to jump left next to the door.
+
The heroes now need to use more air currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the [[Skull Coin|coin]]. The first secret area can be found not too far from here; It can be reached by using the [[Swingman]] to jump left next to the exit.
  
 
{{Clear}}
 
{{Clear}}
  
 
===Secret area 1===
 
===Secret area 1===
The three [[Red Bird]]s can be reached by using the air vents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] can broken open.
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The three [[Red Bird]]s can be reached by using separate air currents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] can broken.
  
 
<gallery widths="320px" heights="180px">
 
<gallery widths="320px" heights="180px">
Tricky Winds 5.jpg|The first secret area has the player going through several air vents to find all [[Red Bird]]s.
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Tricky Winds 5.jpg|The first secret area has the heroes going through several air vents to find all [[Red Bird]]s.
 
Tricky Winds 6.jpg|All [[Red Bird]]s will have to be defeated.
 
Tricky Winds 6.jpg|All [[Red Bird]]s will have to be defeated.
 
Tricky Winds 7.jpg|The [[cage]] in the first secret area.
 
Tricky Winds 7.jpg|The [[cage]] in the first secret area.
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==Area 3==
 
==Area 3==
[[Rayman]] and his friends will aid the wind current to continue upwards, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they need to avoid the many [[Antitoon|Darktoons]] attached to the pillars, as well as [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by flying near the electric wire to a [[Darkroot]] with the [[Skull Coin|coin]] in the middle of it. After a while more of flying, the exit can be found next to a barricade.
+
The heroes will aid the air current to ascend, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the didgeridoos, as well as [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by flying near the electric wire to a [[Darkroot]] with the [[Skull Coin|coin]] in the middle of it. After flying for a little longer, the heroes can find exit next to a barricade.
  
 
<gallery widths="320px" heights="180px">
 
<gallery widths="320px" heights="180px">
Tricky Winds 8.jpg|The player will have to fly up a tight passage.
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Tricky Winds 8.jpg|The heroes will have to fly up a tight passage.
 
Tricky Winds 9.jpg|A [[Skull Coin]].
 
Tricky Winds 9.jpg|A [[Skull Coin]].
 
</gallery>
 
</gallery>
  
 
==Area 4==
 
==Area 4==
Like the third area, the team must use the [[Helicopter|glide]] on the wind current to get across, but this time in a horizontal way. More [[spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by [[Helicopter|flying]] under two stationary [[spiky bird]]s and a moving one. Near the exit, the players can [[Helicopter|fly]] up near a [[Antitoon|Darktoon]] through a gap between two platforms, with the second secret area located to the right.
+
Like the third area, the heroes must [[Helicopter|glide]] on the air current to proceed, but this time in a horizontal way. More [[spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by [[Helicopter|flying]] under two stationary [[spiky bird]]s and a moving one. Near the exit, the heroes can [[Helicopter|fly]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they can find the second secret area located to their right.
  
 
<gallery widths="320px" heights="180px">
 
<gallery widths="320px" heights="180px">
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===Secret area 2===
 
===Secret area 2===
The team has to be careful when crossing the moving pillars with [[Antitoon|Darktoons]] attached to them. When they get through, the [[Red Bird]]s can be destroyed for the [[cage]] to be broken.
+
The heroes must be careful when passing between the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. Once they get through, the [[Red Bird]]s can be defeated, and the [[cage]] can be broken.
  
 
<gallery widths="320px" heights="180px">
 
<gallery widths="320px" heights="180px">
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==Area 5==
 
==Area 5==
Once again, the heroes need to use the wind current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, a player will need to hit a [[switch]] to stop the air vents.
+
Once again, the heroes need to use the air current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, the heroes will need to hit a [[switch]] to stop the air currents.
  
 
<gallery widths="320px" heights="180px">
 
<gallery widths="320px" heights="180px">
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==Area 6==
 
==Area 6==
 
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
 
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
Now with the wind current, the team needs to go up now. The sixth [[Skull Coin]] can be retrieved by going down while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. After a while, the heroes will then need to continue flying up, but avoiding many [[Darkroot]]s.
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Using an the air current, the heroes will need to ascend. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. Eventually, the heroes will then need to continue ascending by flying, while avoiding many [[Darkroot]]s.
  
 
{{Clear}}
 
{{Clear}}
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==Area 7==
 
==Area 7==
 
[[File:Tricky Winds 17.jpg|320px|thumb|right|The final area.]]
 
[[File:Tricky Winds 17.jpg|320px|thumb|right|The final area.]]
All the team needs to do is destroy the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the [[cage]] can be broken open to end the level to where the team poses on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.
+
All the heroes will need to do, is defeat the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
  
 
{{Clear}}
 
{{Clear}}

Latest revision as of 22:54, 12 September 2019

Tricky Winds
Tricky Winds
Savage Swarms Don't Shoot the DJ
World Grumbling Grottos

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:35 Time

RO-SkullCoin-Icon.png
6
RO-Medal.png
350 Lums
RO-Cup.png
2:10 Time
RO-Relic.png
3

Tricky Winds is the second level of the Grumbling Grottos, a world in Rayman Origins. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to Wind or Lose. This level is the second one in this world and tenth overall that's included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

Right at the beginning of the level, the heroes can use the Swingman to reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the heroes must use the green leaved air currents to get through the didgeridoos which block the way.

Area 2

Hitting the switch will make the air current appear.

The heroes now need to use more air currents to advance in this area. The second Skull Coin is located by a Darkroot with its end around the coin. The first secret area can be found not too far from here; It can be reached by using the Swingman to jump left next to the exit.


Secret area 1

The three Red Birds can be reached by using separate air currents, leading to them one by one. Once they are defeated, the Electoon cage can broken.

Area 3

The heroes will aid the air current to ascend, using the glide power, naturally. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are flying, they will need to avoid the many Darktoons attached to the didgeridoos, as well as spiky birds. The fourth Skull Coin can be acquired by flying near the electric wire to a Darkroot with the coin in the middle of it. After flying for a little longer, the heroes can find exit next to a barricade.

Area 4

Like the third area, the heroes must glide on the air current to proceed, but this time in a horizontal way. More spiky birds appear compared to the previous area. The fifth Skull Coin can be found by flying under two stationary spiky birds and a moving one. Near the exit, the heroes can fly up through a space between two platforms near a Darktoon, where they can find the second secret area located to their right.

Secret area 2

The heroes must be careful when passing between the moving didgeridoos with Darktoons attached to them. Once they get through, the Red Birds can be defeated, and the cage can be broken.

Area 5

Once again, the heroes need to use the air current to get to the exit, in a horizontal way. This time, many more Darkroots appear along with spiky birds and Darktoons. To reach the exit, the heroes will need to hit a switch to stop the air currents.

Area 6

A passage filled with Darkroots.

Using an the air current, the heroes will need to ascend. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. Eventually, the heroes will then need to continue ascending by flying, while avoiding many Darkroots.


Area 7

The final area.

All the heroes will need to do, is defeat the four Red Birds hovering above the Electoon cage. Once defeated, the cage can be broken, ending the level; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.


Tricky Winds
Tricky Winds
Skull
Best Original Score Skyward Sonata
World Desert of Dijiridoos

RL-Teensy.png 10

RL-BronzeCup.png
150 Lums
RL-SilverCup.png
300 Lums
RL-Clover.png
450 Lums
RL-GoldCup.png
600 Lums

Back to Origins

This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.

External links