Whale Bay: Difference between revisions

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The first half of Whale Bay takes place in the Whale Bay Fortress, with [[Rayman]] attempting to locate the prison where [[Carmen]] the Whale is being held. In some versions of the game, one area in particular has respawning [[Robo-Pirate]]s, making for some interesting challenges.
The first half of Whale Bay takes place in the Whale Bay Fortress, with [[Rayman]] attempting to locate the prison where [[Carmen]] the Whale is being held. In some versions of the game, one area in particular has respawning [[Robo-Pirate]]s, making for some interesting challenges.


[[Rayman]] must first go through an aquarium right next to the [[spiral door]] and come out at the other side to activate a switch opening the door at the side, coming out to a room with a net for a floor. Outside, Rayman will encounter a [[purple Henchman 800]]. After defeating him, Rayman must climb a barrel and a net to reach another barrel and shoot a switch on the opposite wall to open the nearby door, barred with electricity. Inside the door, rolling [[keg]]s will try to harm him. Rayman must avoid them, while collecting the [[lums]] overhead. Outside the room, Rayman will encounter a [[purple Henchman 800]] sleeping underneath a palm tree. Once the pirate has been defeated, the player can take a [[keg]] from a room to the right and use it to break a sparadrap holding a [[cage]] containing a [[purple lum]]. After that, Rayman enters a passage to end the first half.
===Phase 1===
[[Rayman]] must first go through an aquarium right next to the [[spiral door]] and come out at the other side to activate a switch opening the door at the side. The Barrel Pirate in the room next to the aquarium exit can be fought or avoided. The door leads Rayman to a room with a net for a floor, which he passes to get outside. There, Rayman will encounter a [[purple Henchman 800]]. After defeating him, Rayman must climb a barrel and a net to reach another barrel and shoot a switch on the opposite wall to open the nearby door, which leads to a passage with rolling [[keg]]s. Rayman must avoid them, while collecting the [[lums]] overhead. Following this passage, Rayman once again finds himself in a small outdoor area, with a [[purple Henchman 800]] sleeping underneath a palm tree. Once the pirate has been defeated, Rayman can take a [[keg]] from a room to the right and use it to break a sparadrap holding a [[cage]] containing a [[purple lum]]. The purple lum allows Rayman to reach the top entrance to the building and finish the first part.


[[File:R2TGE-PC-WhaleBay-HallOfDoors.jpg|thumb|left|320px|The entrance to Whale Bay in [[the Hall of Doors]]]]
[[File:R2TGE-PC-WhaleBay-HallOfDoors.jpg|thumb|left|320px|The entrance to Whale Bay in [[the Hall of Doors]]]]


The second half of Whale Bay revolves around the lake itself, and [[Rayman]]'s attempts to free [[Carmen]] the Whale. After [[Carmen]] is freed, [[Rayman]] must follow [[Carmen]] into the extensive underwater cave network of Whale Bay, using [[Carmen]]'s bubbles for air (considering the [[piranha]]s don't reach them first). [[Carmen]] leads [[Rayman]] to a secret grotto, where the remains of a submarine mark the way for escape. In most versions of ''[[Rayman 2]]'', the level closes with [[Rayman]] exiting a beached ship, sliding down a watery slope, and evading a [[Gorilla Pirate]].
===Phase 2===
[[Rayman]] starts at a large lake. He must free [[Carmen]] the whale by following an underwater tunnel into the fortress, where he will find a switch shutting off the electric force field keeping her trapped. Flipping the switch also activates a generator spawning a [[walking shell]] that Rayman can use to break a door blocked by a sparadrap, where he will find some [[red lum]]s and a cage. After [[Carmen]] is freed, [[Rayman]] follows her into the extensive underwater cave network of Whale Bay, using [[Carmen]]'s bubbles for air.
 
===Phase 3===
This phase starts underwater with [[Rayman]] still following [[Carmen]] and using her air bubbles for air. In this section there are [[piranha]]s trying to destroy the bubbles, so Rayman must be quick. Carmen leads Rayman to a grotto, where the remains of a sunken ship mark the way for escape. Carmen stays underwater, while Rayman enters the ship and swims through the hull up to the surface.
 
Rayman exits the grounded ship and finds himself in a sunny lagoon with water sliding over a gentle slope at the edges. He can climb the netting to reach the top of the ship's mast, where a cage is hidden, and then use another net on one of the lagoon's walls to reach a cave guarded by an [[Gorilla Pirate]]. Disposing of him allows Rayman to break the last cage and free the [[Teensie]]. Finally, Rayman must slide down the water slope to reach the ledge where the Teensie opens the spiral door to end the level.


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Revision as of 21:34, 16 June 2017

The bay itself
An official illustration of the caverns beneath the Whale Bay
The piranhas are coming to take my air bubbles!

Whale Bay is a location in Rayman 2: The Great Escape. It follows the Canopy in all versions of the game but the PlayStation adaptation, in which it follows the Bayou, and the GBC adaptation, in which it is set directly after the Marshes of Awakening. This is where Rayman rescues Carmen the Whale from the Robo-Pirates who planned to use her blubber for fuel. She then takes him to a grounded ship, or to the Sanctuary of Water and Ice in the PlayStation version, where he will fight Axel and find the first Mask of Polokus.


Whale Bay
Whale Bay
The Canopy The Sanctuary of Stone and Fire
Connected to {{{connected to}}}

Lums 50 Cages 4

Original version

Whale Bay is the first level in the game to feature Barrel Pirates--however, fighting these powerful enemies is avoidable.

The first half of Whale Bay takes place in the Whale Bay Fortress, with Rayman attempting to locate the prison where Carmen the Whale is being held. In some versions of the game, one area in particular has respawning Robo-Pirates, making for some interesting challenges.

Phase 1

Rayman must first go through an aquarium right next to the spiral door and come out at the other side to activate a switch opening the door at the side. The Barrel Pirate in the room next to the aquarium exit can be fought or avoided. The door leads Rayman to a room with a net for a floor, which he passes to get outside. There, Rayman will encounter a purple Henchman 800. After defeating him, Rayman must climb a barrel and a net to reach another barrel and shoot a switch on the opposite wall to open the nearby door, which leads to a passage with rolling kegs. Rayman must avoid them, while collecting the lums overhead. Following this passage, Rayman once again finds himself in a small outdoor area, with a purple Henchman 800 sleeping underneath a palm tree. Once the pirate has been defeated, Rayman can take a keg from a room to the right and use it to break a sparadrap holding a cage containing a purple lum. The purple lum allows Rayman to reach the top entrance to the building and finish the first part.

The entrance to Whale Bay in the Hall of Doors

Phase 2

Rayman starts at a large lake. He must free Carmen the whale by following an underwater tunnel into the fortress, where he will find a switch shutting off the electric force field keeping her trapped. Flipping the switch also activates a generator spawning a walking shell that Rayman can use to break a door blocked by a sparadrap, where he will find some red lums and a cage. After Carmen is freed, Rayman follows her into the extensive underwater cave network of Whale Bay, using Carmen's bubbles for air.

Phase 3

This phase starts underwater with Rayman still following Carmen and using her air bubbles for air. In this section there are piranhas trying to destroy the bubbles, so Rayman must be quick. Carmen leads Rayman to a grotto, where the remains of a sunken ship mark the way for escape. Carmen stays underwater, while Rayman enters the ship and swims through the hull up to the surface.

Rayman exits the grounded ship and finds himself in a sunny lagoon with water sliding over a gentle slope at the edges. He can climb the netting to reach the top of the ship's mast, where a cage is hidden, and then use another net on one of the lagoon's walls to reach a cave guarded by an Gorilla Pirate. Disposing of him allows Rayman to break the last cage and free the Teensie. Finally, Rayman must slide down the water slope to reach the ledge where the Teensie opens the spiral door to end the level.

Whale Bay
Whale Bay
The Canopy The Sanctuary of Stone and Fire
Connected to {{{connected to}}}

Lums 50 Cages 4

Dreamcast version

While this level remains the same as that in the original version, one of the six Globox Crystals can be found in an underwater cave in Phase 2, where Carmen the Whale stops.

The Spiral Door in the Isle of Doors which leads to the Whale Bay
Birds feeding on fish can be observed in the Dreamcast version
Whale Bay
The Bayou The Menhir Hills
Connected to {{{connected to}}}

Lums 35 Denys 0 Ludivs 0 Murphys 0

PlayStation version

In the PS version of Rayman 2, Whale Bay follows the Bayou level instead of the Canopy. The level is notably more difficult than in any other version, requiring the player to battle many camouflaged Barrel Pirates where in other versions the player would have just had to journey through respawning pirates and not have to fight any Barrel Pirates. It is possible, however, to avoid all encounters except for one. The ocean where Rayman rescues Carmen has been changed; instead of finding his way into a ship and triggering a switch, he has to find 4 switches around the ocean, similar to The Echoing Caves.

This underwater door is the link from Carmen's domain to that of Axel

Carmen's journey is also majorly different, to a story-changing degree. Instead of taking Rayman to a grounded ship, she takes him to the Sanctuary of Water and Ice. This essentially merges the two levels together; however, the first part of the sanctuary, as well as the sliding portion, have been cut out. As such, the only part remaining is the fight against Axel.

As such, the boss of Whale Bay in the PS version is Axel, the Guardian of the Sanctuary of Water and Ice. Whale Bay's rendition is also unique in that it is the only appearance of Axel's to have dialogue. He states that he does not know Rayman's true intensions, and consequently Rayman is forced to prove his bravery by fighting him.

Whale Bay
Whale Bay
The Canopy The Sanctuary of Stone and Fire
Hub Globox's House

Lums 50 Familiar Spirits 3

PlayStation 2 version

Revolution adds a connection between the Canopy and Whale Bay levels, compared to the odd linear connection in the other versions. In Revolution, Rayman must rescue Globox from the Canopy; otherwise, one of the Baby Globoxes will not help Rayman elude the Robo-Pirates guarding the entrance to Whale Bay. Rayman in addition profits from rescuing Carmen--Carmen then chases off the tentacle blocking the entrance to the nearby Sanctuary of Stone and Fire.

Whale Bay
Whale Bay
Marshes of Awakening Cave of Bad Dreams

Lums 81 Cages 3

Game Boy Color version

Rayman holding the first mask of Polokus

In Rayman 2 Forever, the Game Boy Color adaptation of the game, Whale Bay directly follows the Marshes of Awakening, and is where the first Mask of Polokus is located. Carmen is completely absent aside from an appearance in the world's introductory panel (see right).

External links