Zenith Harbour and Rayman Raving Rabbids (early production): Difference between pages

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{{Template:RMRaceLevel
''[[Rayman Raving Rabbids]]'' started as ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' until it after numerous development changes became the party game the final product is.
| name = Zenith Harbour
| image = [[File:Zenith Harbour.png|center|''Zenith Harbour'']]
| preceded by = [[Forest Jump]]
| followed by = [[Treasure Ship]]
| league = The Expert League
| cup = Cup 3 (Beginner), Cup 7 (Pro)
| lums = 60
| popolopoi = 35
}}


'''Zenith Harbour''' is the second Expert race course in ''[[Rayman M]]'' and the second round from Cup 3 League in ''[[Rayman Arena]]''. In ''[[Rayman Rush]]'' it is one of the four racing courses in Zone 2 League.
== Console versions ==
=== ''Rayman 4'' ===
''Main article: [[Rayman 4 (cancelled prototype)]]''


==Description==
=== ''Rayman Raving Rabbids'' ===
This level, along with the other racing courses in the Expert League (Or Cup 3 in ''[[Rayman Arena]]'') from ''[[Rayman M]]'', is based on the ship levels of ''[[Rayman 2: The Great Escape|Rayman 2]]'' such as the [[Prison Ship]].
''Main article: [[Rayman Raving Rabbids (cancelled prototype)]]''


There are points in Zenith Harbour where [[Robo-Pirate]] [[warship]]s from ''[[Rayman 2: The Great Escape|Rayman 2]]'' can be seen in the distance.
== [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advanced version]] ==


In ''[[Rayman M]]'', there are 35 [[Popolopoï]]s to be collected in the [[Popolopoi]] mode, and 65 [[Yellow Lum|Lums]] to be collected in the [[Lum|Lums]] mode.
=== Unused objects ===


In ''[[Rayman Rush]]'', there are 24 [[Popolopoï]]s to be collected in the Target mode, and 58 [[Yellow Lum|Lums]] to be collected in the [[Lum|Lums]] mode.
An [[unused Rabbid]] appears outside of the level boundaries in the level [[Infernal Escape]].


==The course structure in Rayman Rush==
<gallery widths="64px" heights="64px" class="sprite">
RRR GBA - Unused Rabbid Anim 1.gif
RRR GBA - Unused Rabbid Anim 2.gif
RRR GBA - Unused Rabbid Anim 3.gif
RRR GBA - Unused Rabbid Anim 4.gif
RRR GBA - Unused Rabbid Anim 5.gif
RRR GBA - Unused Rabbid Anim 6.gif
</gallery>


The following modifications and changes were made in ''[[Rayman Rush]]'''s version:
An unused version of a [[Little Livingstone]] can be found in the game data.


* The night-time background with trees and pirate forts on them and the [[Warship]]s are totally absent. Instead, the background is dark-green with tree leaves spread for the course with few pirate forts, structures and pirate flags.
<gallery widths="64px" heights="64px" class="sprite">
* A number of large flags with [[Rayman's symbol]] can be seen throughout the entire course.
RRR GBA - Unused Little Livingstone Anim 1.gif
* Wooden crates substitute wooden structures with flags.
RRR GBA - Unused Little Livingstone Anim 2.gif
* The right path in the beginning of the race course, instead of having an opened passage, it is blocked by red electric fences. The button at its left side opens the passage.
RRR GBA - Unused Little Livingstone Anim 3.gif
* The shortcut that is accessed by jumping on an orange spring over a crate hasn't got neither the water-slide ramp in the end or the spinning triangular prisms.
RRR GBA - Unused Little Livingstone Anim 4.gif
* The ramp located in the middle of the course doesn't exist. Instead there are two barrels that can be destroyed by shooting or pressing a button to make both explode, and the wall can be climbed or jumped by pressing another button that makes an orange spring appear in the leaves.
RRR GBA - Unused Little Livingstone Anim 5.gif
* In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
</gallery>
* The dead-end bridge doesn't exist.
* In the end of the race course, there are two exits only. The middle one and the secret shortcut don't exist. The barrel room is at the right side with one single pirate barrel only.


==The course structure in Rayman Arena==
Other unused object animations are shown below.


The following modifications and changes were made in ''[[Rayman Arena]]'''s version:
<gallery widths="64px" heights="64px" class="sprite">
RRR GBA - Unused Skull.png|An unused skull sprite, incorrectly using [[Ly|Ly's]] palette due to the correct palette missing.
RRR GBA - Unused Sweets Creature.gif|Unused creature from the [[Sweets (world)|Sweets]] world.
</gallery>


* [[Baby Globox]]es are spread everywhere in the left and right side limits of the race course cheering up the contestants.
=== Unused levels ===
* The weather isn't clean. It is raining and there's a thunderstorm during the race, some lightning bolts can be seen landing into random coordinates of the map.
Every world with a Mode7 race track level has an unused dummy map. This map appears in its place in the normal 2D-level map array. Each of these dummy maps have the same layout, with the only difference being the tileset and backgrounds used. The levels can be accessed with a glitch on the world map in certain versions of the game.
* The right path in the beginning of the race course, in the slippery water-slide, there's a ramp that ascends with a gap. The continuation (reached by earning enough speed on the slippery path to jump until it) locates in an upper area, on the right side of the barrels zone.
* The ramp with the orange spring that gives access to a shortcut located in an upper area, instead of being a single slippery ramp, it has got a 2nd level of height (more high) that leads directly to the orange spring.
* The shortcut that is accessed by jumping in an orange spring (in this version located in a high levelled slippery path ramp), hasn't got neither the water-slide ramp in the end or the spinning triangular prisms. It has got a connected wooden path with speed arrows to the slippery path ramp that ascends down.
* In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
* In the end of the race course, on the left exit, there are less barrels inside the room and there's one outside. The leaf path is opened with speed arrows.
* The secret shortcut from the right at in the end of the race course does not exist.  


==Gallery==
<gallery widths="240px" heights="240px" class="sprite">
=== Screenshots ===
RRR GBA - Unused Dummy Map Child.png|The [[Child (world)|Child]] version of the dummy map.
<gallery widths="320px" heights="240px">
ZenithHarbourPC.jpg
</gallery>
</gallery>


=== Artwork ===
Unreferenced by any of the game's level lists is an early version of the Mode7 race tracks. Unlike the final ones, which use a unique data format, this one has the same format as the 2D maps. There are objects placed on the top of the track, but it is unknown what they were meant to be.
<div><ul>
<li style="display: inline-block;"> [[File:Zenith Harbour RR.png|frame|left|Zenith Harbour in the ''[[Rayman Rush]]'' menu.]] </li>
<li style="display: inline-block;"> [[File:ZenithHarbour-MenuPic-RaymanArena.PNG|frame|left|Zenith Harbour, as it is seen in ''[[Rayman Arena]]'''s Menu.]] </li>
</ul></div>


==External links==
<gallery widths="240px" heights="240px" class="sprite">
* [http://www.youtube.com/watch?v=ekcztOH2NZM Zenith Harbour's Race playthrough at YouTube (Rayman M - PC version)]
RRR GBA - Unused Mode7 Map.png|The race track.
* [http://www.youtube.com/watch?v=JBszkokCiio Zenith Harbour's Popolopoï playthrough at YouTube (Rayman M - PC version)]
RRR GBA - Unused Mode7 BG1.png|The first background.
* [http://www.youtube.com/watch?v=4Kg-Us2viks Zenith Harbour's Lums playthrough at YouTube (Rayman M - PC version)]
RRR GBA - Unused Mode7 BG2.png|The second background.
</gallery>


* [http://www.youtube.com/watch?v=JPHSpMbpSIU Zenith Harbour's Championship playthrough at YouTube (Rayman Rush)]
The race track also contains unused sprites for [[Rayman]] driving in his shoe, similar to ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' concept art, and a pencil as a scenery background object.
* [http://www.youtube.com/watch?v=ycFYxrWjVH0 Zenith Harbour's Time Attack playthrough at YouTube (Rayman Rush)]
* [http://www.youtube.com/watch?v=VfHbzjdruE4 Zenith Harbour's Lums playthrough at YouTube (Rayman Rush)]
* [http://www.youtube.com/watch?v=CxVwWvp3f6Y Zenith Harbour's Target playthrough at YouTube (Rayman Rush)]


{{Template:RaymanMLocations}}
<gallery widths="64px" heights="64px" class="sprite">
RRR GBA - Unused Mode7 Kart 1.png|Rayman, angle 1.
RRR GBA - Unused Mode7 Kart 2.png|Rayman, angle 2.
RRR GBA - Unused Mode7 Kart 3.png|Rayman, angle 3.
RRR GBA - Unused Mode7 Kart 4.png|Rayman, angle 4.
RRR GBA - Unused Mode7 Scenery.png|Scenery object.
</gallery>
 
=== Unused costumes ===
Early versions of the [[Skin|costumes]] can be found in the game data, inspired by concept art from ''[[Rayman 4 (cancelled prototype)|Rayman 4]]''. Neither of the unused animations have a palette. The animations below have been recolored from the original image data to match the concept art.
 
<gallery widths="64px" heights="64px" class="sprite">
RRR GBA - Unused Costume 1.gif|Early version of the Gangster costume
RRR GBA - Unused Costume 2.gif|Early version of the Gangster costume
RRR GBA - Unused Costume 3.gif|Early version of the Punk costume
RRR GBA - Unused Costume 4.gif|Early version of the Grandmother costume
RRR GBA - Unused Costume 5.gif|Early version of the Grandmother costume
RRR GBA - Unused Costume 6.gif|Early version of the Rocker costume
RRR GBA - Unused Costume 7.gif|Early version of the Funky costume
</gallery>
 
=== Unused artwork ===
Along with leftovers from previous Game Boy Advanced games by Visual Impact Productions there exists 2 unused artworks for the game menu.
 
<gallery widths="240px" heights="160px" class="sprite">
RRR GBA - Unused Vignette 1.png
RRR GBA - Unused Vignette 2.png
</gallery>


[[fr:Port du Zénith]]
{{Rayman series}}
[[pl:Port]]
{{Early production}}


[[Category: Places from Rayman M]]
[[Category:Prototype games]]
[[Category:Rayman games]]
[[Category:Early production]]

Revision as of 15:02, 16 December 2020

Rayman Raving Rabbids started as Rayman 4 until it after numerous development changes became the party game the final product is.

Console versions

Rayman 4

Main article: Rayman 4 (cancelled prototype)

Rayman Raving Rabbids

Main article: Rayman Raving Rabbids (cancelled prototype)

Game Boy Advanced version

Unused objects

An unused Rabbid appears outside of the level boundaries in the level Infernal Escape.

An unused version of a Little Livingstone can be found in the game data.

Other unused object animations are shown below.

Unused levels

Every world with a Mode7 race track level has an unused dummy map. This map appears in its place in the normal 2D-level map array. Each of these dummy maps have the same layout, with the only difference being the tileset and backgrounds used. The levels can be accessed with a glitch on the world map in certain versions of the game.

Unreferenced by any of the game's level lists is an early version of the Mode7 race tracks. Unlike the final ones, which use a unique data format, this one has the same format as the 2D maps. There are objects placed on the top of the track, but it is unknown what they were meant to be.

The race track also contains unused sprites for Rayman driving in his shoe, similar to Rayman 4 concept art, and a pencil as a scenery background object.

Unused costumes

Early versions of the costumes can be found in the game data, inspired by concept art from Rayman 4. Neither of the unused animations have a palette. The animations below have been recolored from the original image data to match the concept art.

Unused artwork

Along with leftovers from previous Game Boy Advanced games by Visual Impact Productions there exists 2 unused artworks for the game menu.