Zenith Harbour and Rayman Raving Rabbids (early production): Difference between pages
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''[[Rayman Raving Rabbids]]'' started as ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' until it after numerous development changes became the party game the final product is. | |||
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'' | == Console versions == | ||
=== ''Rayman 4'' === | |||
''Main article: [[Rayman 4 (cancelled prototype)]]'' | |||
== | === ''Rayman Raving Rabbids'' === | ||
''Main article: [[Rayman Raving Rabbids (cancelled prototype)]]'' | |||
== [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advanced version]] == | |||
=== Unused objects === | |||
An [[unused Rabbid]] appears outside of the level boundaries in the level [[Infernal Escape]]. | |||
== | <gallery widths="64px" heights="64px" class="sprite"> | ||
RRR GBA - Unused Rabbid Anim 1.gif | |||
RRR GBA - Unused Rabbid Anim 2.gif | |||
RRR GBA - Unused Rabbid Anim 3.gif | |||
RRR GBA - Unused Rabbid Anim 4.gif | |||
RRR GBA - Unused Rabbid Anim 5.gif | |||
RRR GBA - Unused Rabbid Anim 6.gif | |||
</gallery> | |||
An unused version of a [[Little Livingstone]] can be found in the game data. | |||
<gallery widths="64px" heights="64px" class="sprite"> | |||
RRR GBA - Unused Little Livingstone Anim 1.gif | |||
RRR GBA - Unused Little Livingstone Anim 2.gif | |||
RRR GBA - Unused Little Livingstone Anim 3.gif | |||
RRR GBA - Unused Little Livingstone Anim 4.gif | |||
RRR GBA - Unused Little Livingstone Anim 5.gif | |||
</gallery> | |||
Other unused object animations are shown below. | |||
<gallery widths="64px" heights="64px" class="sprite"> | |||
RRR GBA - Unused Skull.png|An unused skull sprite, incorrectly using [[Ly|Ly's]] palette due to the correct palette missing. | |||
RRR GBA - Unused Sweets Creature.gif|Unused creature from the [[Sweets (world)|Sweets]] world. | |||
</gallery> | |||
=== Unused levels === | |||
Every world with a Mode7 race track level has an unused dummy map. This map appears in its place in the normal 2D-level map array. Each of these dummy maps have the same layout, with the only difference being the tileset and backgrounds used. The levels can be accessed with a glitch on the world map in certain versions of the game. | |||
<gallery widths="240px" heights="240px" class="sprite"> | |||
RRR GBA - Unused Dummy Map Child.png|The [[Child (world)|Child]] version of the dummy map. | |||
<gallery widths=" | |||
</gallery> | </gallery> | ||
Unreferenced by any of the game's level lists is an early version of the Mode7 race tracks. Unlike the final ones, which use a unique data format, this one has the same format as the 2D maps. There are objects placed on the top of the track, but it is unknown what they were meant to be. | |||
== | <gallery widths="240px" heights="240px" class="sprite"> | ||
RRR GBA - Unused Mode7 Map.png|The race track. | |||
RRR GBA - Unused Mode7 BG1.png|The first background. | |||
RRR GBA - Unused Mode7 BG2.png|The second background. | |||
</gallery> | |||
The race track also contains unused sprites for [[Rayman]] driving in his shoe, similar to ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' concept art, and a pencil as a scenery background object. | |||
<gallery widths="64px" heights="64px" class="sprite"> | |||
RRR GBA - Unused Mode7 Kart 1.png|Rayman, angle 1. | |||
RRR GBA - Unused Mode7 Kart 2.png|Rayman, angle 2. | |||
RRR GBA - Unused Mode7 Kart 3.png|Rayman, angle 3. | |||
RRR GBA - Unused Mode7 Kart 4.png|Rayman, angle 4. | |||
RRR GBA - Unused Mode7 Scenery.png|Scenery object. | |||
</gallery> | |||
=== Unused costumes === | |||
Early versions of the [[Skin|costumes]] can be found in the game data, inspired by concept art from ''[[Rayman 4 (cancelled prototype)|Rayman 4]]''. Neither of the unused animations have a palette. The animations below have been recolored from the original image data to match the concept art. | |||
<gallery widths="64px" heights="64px" class="sprite"> | |||
RRR GBA - Unused Costume 1.gif|Early version of the Gangster costume | |||
RRR GBA - Unused Costume 2.gif|Early version of the Gangster costume | |||
RRR GBA - Unused Costume 3.gif|Early version of the Punk costume | |||
RRR GBA - Unused Costume 4.gif|Early version of the Grandmother costume | |||
RRR GBA - Unused Costume 5.gif|Early version of the Grandmother costume | |||
RRR GBA - Unused Costume 6.gif|Early version of the Rocker costume | |||
RRR GBA - Unused Costume 7.gif|Early version of the Funky costume | |||
</gallery> | |||
=== Unused artwork === | |||
Along with leftovers from previous Game Boy Advanced games by Visual Impact Productions there exists 2 unused artworks for the game menu. | |||
<gallery widths="240px" heights="160px" class="sprite"> | |||
RRR GBA - Unused Vignette 1.png | |||
RRR GBA - Unused Vignette 2.png | |||
</gallery> | |||
{{Rayman series}} | |||
{{Early production}} | |||
[[Category: | [[Category:Prototype games]] | ||
[[Category:Rayman games]] | |||
[[Category:Early production]] |
Revision as of 15:02, 16 December 2020
Rayman Raving Rabbids started as Rayman 4 until it after numerous development changes became the party game the final product is.
Console versions
Rayman 4
Main article: Rayman 4 (cancelled prototype)
Rayman Raving Rabbids
Main article: Rayman Raving Rabbids (cancelled prototype)
Game Boy Advanced version
Unused objects
An unused Rabbid appears outside of the level boundaries in the level Infernal Escape.
An unused version of a Little Livingstone can be found in the game data.
Other unused object animations are shown below.
An unused skull sprite, incorrectly using Ly's palette due to the correct palette missing.
Unused creature from the Sweets world.
Unused levels
Every world with a Mode7 race track level has an unused dummy map. This map appears in its place in the normal 2D-level map array. Each of these dummy maps have the same layout, with the only difference being the tileset and backgrounds used. The levels can be accessed with a glitch on the world map in certain versions of the game.
The Child version of the dummy map.
Unreferenced by any of the game's level lists is an early version of the Mode7 race tracks. Unlike the final ones, which use a unique data format, this one has the same format as the 2D maps. There are objects placed on the top of the track, but it is unknown what they were meant to be.
The race track also contains unused sprites for Rayman driving in his shoe, similar to Rayman 4 concept art, and a pencil as a scenery background object.
Unused costumes
Early versions of the costumes can be found in the game data, inspired by concept art from Rayman 4. Neither of the unused animations have a palette. The animations below have been recolored from the original image data to match the concept art.
Unused artwork
Along with leftovers from previous Game Boy Advanced games by Visual Impact Productions there exists 2 unused artworks for the game menu.
Early production of Rayman games |