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Re: TTQ: Season 129 – PluMGMK
Of course!

1 point: dr_st

Question 2: In Rayman M, which Race tracks use the same music theme in Popolopoï and On and On mode, as the Battle level Gemstone Temple?

Re: Tonic Trouble
PluMGMK wrote: Sat Jul 24, 2021 12:45 pm What on earth is that first screenshot? :fou:
That's what you see in the title screen and other menu screens :mrgreen:.
Flat Earth Society wrote: Sat Jul 24, 2021 9:26 pm I was able to finish the game using Project 64 without this last issue, but I never got around to playing the PC version.
I didn't know about Project 64, did you download it from this website?

Re: Rayman 1 speedrunning
A new run has just been validated on speedrun.com!

Any% PS1 - USA in 01h 34m 43s by Suski - 26th place

Submitted: 24/07/2021
Platform: PlayStation
Region: USA / NTSC
Additional details:
  • Model: Duckstation x7


Re: Have we some kind of feedback loop with Ubisoft?
PluMGMK wrote: Sat May 19, 2018 9:41 pmThis is nothing that hasn't been mentioned before, but I think it might deserve its own topic: there is some official Ubisoft material that looks suspiciously like RayWiki was consulted during its production.
In my opinion this is more than a possibility!
PluMGMK wrote: Sat May 19, 2018 9:41 pmFirstly, there's the list of achievements in Rayman Classic. "Bye bye Bzitt" is the achievement to "Defeat Bzitt in Anguish Lagoon". This despite the fact that for the many years of existence of Rayman 1 prior to this port, there was absolutely no official indication that a character named Bzitt appeared in that game. Although this position was adopted by the wiki, the official line as recently as Rayman Origins seemed to be that the name "Moskito" applied to all mosquitos ridden in 2D games – just look at the level names, like "Hi-Ho Moskito".
The purple Moskito is what we call the incorrectly colored Moskito on the Wiki. As for Rayman Origins they must have referred to the original game, and maybe to the wrong character since the name Bzitt is pointed out in the Rayman Classic achievement. :confus: I agree though, they must have read the Wiki to make the distinction between Bzzit and Moskito in Rayman Classic, because there's none in Origins.
PluMGMK wrote: Sat May 19, 2018 9:41 pmThe other matter is the existence of the character Shadow Ray. It would not have been hard for someone visiting this site to notice that the Bad/Dark Rayman distinction can be something of a sore point around here, and the confusion caused by Raymésis in Origins and Dark Rayman in Legends would probably also not go unnoticed. So perhaps the developers noted this and created this character to troll us? It's the best explanation I can come up with for why they would do it tbh!
That would be quite silly if Ubisoft was attempting to troll us. :lol:
PluMGMK wrote: Sat May 19, 2018 9:41 pmIt's not like this sort of thing is unprecedented in this community. L'Histoire de Rayman, although obviously not worked on by Ubisoft themselves, was written with some consultation of the wiki. And it's not like the inclusion of fan material was foolproof – imagine my surprise when I found a screenshot of one of my videos in the book, as an illustration of Rayman Designer, despite the fact that it shows a game hacked six ways till Sunday and so was entirely unsuitable. :mrgreen:
I can imagine the surprise, and that's actually awesome to be honest! :D

Re: Tonic Trouble
Hopefully they come across our wishes to be able to buy this game on GOG then! :P

Re: TTQ: Season 129 – PluMGMK
Gonna guess the obvious thing here - Globox?

Re: TTQ: Season 129 – PluMGMK
Right then, I said the weekend, didn't I? That's now, so let's begin season 0x81! :D

Question 1: Whose name does Rayman yell as he is carried off by Sergueï at the beginning of Rayman Raving Rabbids?

Re: Tonic Trouble
I guess it's up to Ubisoft themselves, and they probably don't pay attention to anything on GOG… :(

EDIT: Although, they pay attention to stuff on here, don't they? Hmm… :bad:

Re: Tonic Trouble
Elite Piranha wrote: Sat Jul 24, 2021 5:16 amI recently was able to play the N64 version of Tonic Trouble using the sixtyforce emulator and a file from wowroms (other emulators can be downloaded from this site). There were some problems:

- Graphical glitches/errors from time to time (example in the attachments).
- The game slows down if you use fullscreen.
- The music at times was played at a different speed.
- No saving and a watermark in the screen unless you register.

However, despite that I was able to 100% the game. It was nice to revisit this world again, but I still prefer the PC version. When I was a kid I perceived these levels as extensive, specially the Pyramid one, but now some of them look kind of short to me. Also, when I went for the second time to the Glacier Cocktail, a tomato jumped onto the well and blocked the entrance (screencap in the attachments), I wonder is that is something that normally happens since I don't remember it.

The sixtyforce emulator has some options you can play with to fix some of the problems, but they don't always work.
No saving and a watermark? That seems rather unpleasant. :P

I was able to finish the game using Project 64 without this last issue, but I never got around to playing the PC version.
PluMGMK wrote: Sat Jul 24, 2021 12:45 pm What on earth is that first screenshot? :fou:

I really wish it were possible to buy this game on GOG…
I looked this up and it's in a GOG wish list. I don't know if it still gets attention nowadays though. :oops2:

Re: The raymanian language
Hello everyone! It has been some time, but i finally finished making a digital version of the alphabetic script of the raymanian language.

I have decided to name the script that i posted earlier the "suksǎ", meaning dark, script, and this alphabet the "dāri", meaning good, script. I have named them this because the suksǎ script is seen written only in places of enemies, and the dāri script in places like the sanctuaries. I think the suksǎ script is mostly used as decoration, and the dāri script in everyday life, because it is easier to write.

The example text is the first sentence from the knowledge of the world:
krǎ lǎm eya yatǐl otwifīz fětik džit tihawň džit wanda zuhělkaw vǎ otsǎ ogǔ̄rǔ.

Word by word: a (plural) lums yellow are fragments thousand the (genitive) heart the (genitive) world broken by the pirates.

Welcome to Pirate-Community, the largest Rayman community!


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Latest news


Fri Jun 18, 2021 9:37 pm:
 
Hi Pirate-Community,

It has been a long wait, but finally RayTunes has received another update, with the following changes:
• Rayman Educational Games: Added tracks from Rayman CP Disc 1
• Rayman M/Arena: Added medleys uploaded by the composer
• Rayman 3: Added tracks from the newly discovered prototype and from an old gameplay video
• Rayman Raving Rabbids: Added ambient tracks from the prototype
• Rayman Legends: Added beta tracks (thank you ItzalDrake!)
• Rayman Adventures: Added jingles
• Rayman Mini: Added new tracks from the Mr. Dark update
• Various typo fixes
Enjoy the update!
by Droolie

Thu Jun 10, 2021 1:03 am:
 
Hello, fellow Pirate-Community members. It seems very unusual to see me here! But, that's because it's really for a very special announcement. As the owner of the /r/Rayman subreddit!

We are happy to announce that the r/Rayman has finally joined forces with the Rayman Pirate-Community Forum!

That's right, you read this correctly! It’s been long time coming, but we have finally made it to this point. Its forum houses the great services from RayTunes, Raywiki and RaySaves. Not to mention, has been a key contributor to all things Rayman and essentially the grandfather of all communities including our own! We noticed we share the same beliefs of making the community bigger and better. So we are very glad to be a part of this change.

It would be very nice if people in this community can support eachother. So we implore you if you can please join and sign up for the Reddit today. It will really contribute to its activity and will be greatly appreciated!

That being said, we have finally opened a Rayman Discord server which has been in the works for a long while now. In addition, to celebrate the week of its return. We are going to host a VC event for the current Ubisoft Forward which will be happening on Saturday 12th June, on 12PM PDT! We are very excited to host this event.

If you want to join the new server: Send a PM to myself, Steo or Hunchman801 to get an invite I hope we can see you there for this upcoming event!
by Retrofuge

Mon Feb 01, 2021 2:47 am:
 
A new update for Rayman Mini has been released, which features Mr Dark, who will offer the player some playable contracts.

Image
by Steo

Sun Jan 31, 2021 9:37 pm:
 
It's with great pleasure that I announce the launch of our brand new speedrunning section! :partyhat:

The Rayman series provides runners with a diverse set of games on which they can test their creativity in their attempts to complete them in the fastest way possible, therefore it's no surprise that the Rayman speedrunning community is thriving today, thanks to its active and talented runners but also thanks to all those who support them, whether by building tools or discovering glitches.

In order to provide the community with a great space to share runs, discuss techniques and participate in various events, we are lucky to be assisted by a team of experienced runners who will ensure that we remain on top of the speedrunning game! So far, we have been joined by kronkie10, DarnokPL, markyard44, Lucidruns, Payman, DepressingChild and ScalieDan! Their experience extends across most of the series, from Rayman 1 to Rayman Legends, and even the popular fangame Rayman Redemption. And for those who settle for nothing but perfection, we even have some serious TAS (tool-assisted speedrun) action going on! I must stress that we are still actively recruiting, so if you're an experienced runner interested in moderating this section, by all means please get in touch and let's give the speedrunning community the forum it deserves! 8)

There are things however that no human does better than computers, and that's why our faithful SpeedBot will be posting all the latest runs from speedrun.com in this section, so that you'll never miss an important breakthrough or a crucial leaderboard change!

And of course, a launch would be quite sad without a celebration, that's why we have decided to host a worldwide speedrunning competition with rare Rayman merch for prizes! Surely that's a good enough reason to fire up your games and dust off those speedrunning skills, isn't it?

In the future, we hope to provide you with many more cool events and features, so please stay tuned and let the race begin! :proud:
by Hunchman801

Sat Jan 02, 2021 9:06 pm:
 
A new fanmade game by Ryemanni has been released, titled Rayman ReDesigner. The game is similar to Rayman Designer, where players can design levels which others can play, but it also contains additional content, such as content from Rayman Redemption.
by Steo

Fri Jan 01, 2021 10:03 pm:
 
The Pirate-Community wishes a Happy New Year to all Rayman fans! It's been a strange year, but at least Ubisoft didn't quite forget our limbless hero's 25th anniversary!

The new edition of the Favourite Rayman Games Survey has started. You can find the links to the results of previous editions on the topic here.
by PluMGMK

Fri Dec 25, 2020 2:49 pm:
 
Pirate-Community wishes you a merry Christmas! 🎄 We hope that your plans weren't too affected by the restrictions in place and that you'll enjoy this precious time with your families!
by Hunchman801

Tue Dec 22, 2020 5:29 pm:
 
Ubisoft have released a web based mini-game for this festive season, in which Rayman features as one of many playable characters. Lums can be seen celebrating Rayman's 25th anniversary!

Image
by Steo

Mon Dec 21, 2020 4:55 pm:
 
I am pleased to announce that the Pirate-Community's Rayman 3 Hall of Fame is once again fully functional, after over a year's hiatus! Now, as before, you can submit your score by entering the "Lums Race" code that the game gives you at the end. If you have finished Rayman 3 and your score is not yet in the Hall, please don't hesitate to submit your code now!

The algorithm for decrypting codes has been reverse-engineered, meaning that the Hall now functions without any reliance on an external service. Thanks to Steo for helping to get it working with codes on platforms other than PC!
by PluMGMK

Fri Sep 18, 2020 5:24 pm:
 
After many years in the video game development industry, Michel Ancel has decided to retire.

What could this mean for the Rayman series? Only time will tell.
by Steo

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