Latest posts

Re: Movies you just recently watched
Watched The Backrooms movie, Basically just a Silent Hill movie in a interesting way

Re: Rayman Legends Retold
Ubisoft has just released the Chinese-dubbed trailer for RL Retold on Bilibili and Xiaohongshu.

Re: Game Ze's fanart
hoodlumsworld wrote: Fri Jun 12, 2026 5:21 pm I think I spotted NOSELESS RAYMAN. 😬

Good luck with the exams, Ze! 😊
I've finished the first exam, and there are four more to go.

Re: Gottagocool38/MSRFan2011's Rayman fan-stuff
Apparently, the 3D model of Rayman i got from the Model Resources didn't have any bones so i to make use of the vertex ones, it's hard but i was able to do it right. (i probably think that Rayman 3 (where that model came from) might've used vertex animation but maybe that's just me)

Re: Rayman Legends Retold
I partly agree with you RayGamer99 - I also think many people took the limbless aspect of Rayman 1's NPCs a bit too literally. They're all just humans drawn in a quirky art style. Even Rayman himself, perhaps.

It's Rayman 2 that changed this and defined Rayman's world as a more fantastical one full of nature, weird creatures and mystical wonders. A lot of the human stuff comes from the enemies invading and polluting "Rayman's paradise" (as this world was called internally), with this contrast painting a clear ecological message.
Then the TV series tried to make human cities, houses and transport like cars and trains fit in this "paradise" and partly succeeded in the eyes of fans, simply because how disconnected everything looked from its real-life counterpart. You have guys wearing human clothes, yes, but they're green and purple and have long noses. You have cahhs but they have a nice, warm vibe being made out of wood and they get scrapped by being eaten by a giant monster. Familiar, yet strange.
Rayman 3 is like this as well with places like a witch's house, Stonehenge and the Central Bank Fairy Council all being quite common concepts completely transformed by their crazy designs. And Hoodlum Headquarters once again feels out of place in this world precisely because of its very human structures, makes you want to defeat those hoodlums.

In Rayman Legends however, the human stuff isn't there as something bad from an invading enemy - it's all part of Rayman's world. We get Olympus looking mostly like real ancient Greek ruins but with Globox statues. We get medieval castles that look like medieval castles. And we get Barbara, who is just a barbarian girl, and drawn like one as well. It's like Rayman 1, and... well to be honest I don't fully get either why people complain about this for Legends but not for Rayman 1.
Anyway, even as a big fan of Rayman Legends I have to agree that its locations don't have that particularly odd feeling the art gave them in Rayman 2 and 3. Barbara doesn't have a crazy limbless design or a weird outfit like Ly's - she's just a regular girl. All of it looks and feels like it could be found in 100 other storybooks or movies based on fairy tales. Shrek wouldn't feel that out of place in Teensies in Trouble - that's what people are really complaining about, I think.

So yes, I agree that it's like Rayman has had humans and human culture references since its very first game, but I also completely understand other fans' concerns, and I share their desire to return to "Rayman's paradise", instead of returning to Greece or the Middle Ages - or trying to make these part of the same world, as Retold is doing.
I think if they want Legends worlds I would have preferred them to go all-in on that and tell me this is a completely different world, or even better, a bunch of magical paintings come to life, instead of telling me that Greece is only a stone's throw from Razoff's mansion (wait - maybe this fits with that stupid joke that RayWiki states as lore about his grandmother being Artemis!) or that Teensies built those medieval castles when we've already seen their far less generic ancient architecture in Rayman 2 and 3.
I think this is the reason people are complaining about it right now. Generally it was easy to just separate the older games from the UbiArt games - consider them two completely different franchises. But now, the developers are trying to merge them and people who love the older series have to accept all these elements from the newer series into the world they like.

By the way, let me take this opportunity to talk about Betilla. Unlike everybody else here, I love her new character even on the key art! So she can be either a giant mystical character, a goddess of nature like the ones that were going to be featured in WiLD (1, 2), or she can transform into a bird. It's a fantastic idea and one that fits very well in "Rayman's paradise", I think. But here's the problem. This isn't "Rayman's paradise". This is still the world of Rayman Legends, and this version of Betilla doesn't feel at home to me here from what I've seen in the footage. It's an interesting design decision ruined by the fact that it is still Rayman Legends. A half-measure. Just like how all character designs are literal 3D translations of UbiArt designs made without understanding the liberties that UbiArt's designers took specifically to make them 2D. And just like including the older games' locations on the map without featuring them in the game and thinking about whether these places should even exist in the same universe as the ones from Legends.

That said, it's very obvious that the creators of those worlds from our childhoods either aren't there anymore and/or no longer care about any of this. Just as it usually does with artists touching others' work without fully understanding every intention behind it, it feels a bit icky to see Retold's designers try to stuff these places into the same old worlds created back in 1999-2003. Feels about as "right" to me as all of the fan-made maps of the Glade that exist.
Anyway, I just wanted to say I understand where the complaints are coming from. Though I haven't ever cared about a "series canon" for Rayman so I can just take this changed story/lore for what it seems to be: unnecessary filler content to grab older Rayman fans' attention for what is otherwise indeed a fucking good 2D platformer. One that would almost certainly be better off focusing purely on that and completely ignoring what the fans of that completely different 3D series want, like the original did, rather than trying to find a middle ground that may end up either pleasing fans of both series or disappointing both :)

Re: HazBlackSlick's Fanart
HazBlackSlick wrote: Sat Jun 13, 2026 1:11 am
RayGamer99 wrote: Sat Jun 13, 2026 12:55 am
Whoa, put a spoiler tag on that one! That's a pretty big reveal for people who haven't played the game yet! :shock:
Uuuhhhh.... It's been more than year that the games been out, It a be pointless to put a spoiler tag unless people are to busy, lazy or can't buy the game
Last I checked, Bananza came out on July 17th. It's pretty close to crossing the 1-year mark, and most folks have already heard about the big reveal, but just in case they haven't, I'd still put that mark on big story spoilers like that as a rule of thumb. :winkgrin:

Re: HazBlackSlick's Fanart
RayGamer99 wrote: Sat Jun 13, 2026 12:55 am
Whoa, put a spoiler tag on that one! That's a pretty big reveal for people who haven't played the game yet! :shock:
Uuuhhhh.... It's been more than year that the games been out, It a be pointless to put a spoiler tag unless people are to busy, lazy or can't buy the game

Re: HazBlackSlick's Fanart
It may not make all the sense in the world considering his previous appearances, but I would also be in favor of Jano being a secret villain in Retold. It'd be a great way to bring back a classic antagonist, as long as it doesn't feel forced. :)
HazBlackSlick wrote: Mon Jun 08, 2026 8:46 am Something like King K. Rool in Donkey Kong Bananza
Whoa, put a spoiler tag on that one! That's a pretty big reveal for people who haven't played the game yet! :shock:

Re: Rayman Legends Retold
Droolie wrote: Thu Jun 11, 2026 5:44 pm
RayGamer99 wrote: Thu Jun 04, 2026 1:36 pmThat's kind of what I meant when I said that level seemed like one of the music levels in Rayman Mini.
As it turns out, Pastagames is working on Rayman Legends Retold and a designer from there has confirmed they are handling this music level.
Well, that explains a lot. :lol:
TeensieKing wrote: Thu Jun 11, 2026 12:55 am Rayman Legends introduces, as previously stated by Hunch and some others, quite a few world themes oddly connected to real-life humans: Medieval castles, Greek temples, the Fiesta de los Muertos... All of them so lazy and uninspired compared to what came before. And Barbara. Oh, Barbara. Don't even get me started. She sticks out like a sore thumb. How the hell did a human Viking princess spawn in the middle of the Glade of Dreams? I could never imagine her being in the same cutscene as Ly the Fairy.
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(Art by Jukad)

I've always understood why you guys have had this opinion, but at the same time I've always completely disagreed with it being a terrible thing and signifying a total departure from what came before. I mean, human tropes have been influencing the series since the original trilogy!

If we go all the way back to Rayman 1, we can clearly see things like the human-like designs of the Hunters and Space Mama, the Livingstones' names and roles as explorers being a reference to the explorer David Livingstone, and Rayman literally painting the Mona Lisa in the loading screen for Picture City! At least two of Rayman 3's Teensie Doctors are based on human stereotypes, and the game itself (or at least its English dub) has pop culture references out the wazoo, yet we give that game a pass for some reason! Even that paragon of perfection, Rayman 2, isn't above it all! The Robo-Pirates use all sorts of pirate-y tropes, from their hook-handed and peg-legged designs to the Henchmen 800 and 1000's names referencing the Terminator series (and the latter has a Western-like design and speaks Spanish by default). And yet, just because they're robots, they get a pass too? :pascontent:

And don't even get me started on the Barbara argument. You guys mean to tell me that this Viking girl is irredeemable because she's a human, and yet we're all fine with Space Mama, who was a Viking in her first battle, solely because she doesn't have limbs? Nobody bats an eye when Betina strolls by (probably because the Animated Series is generally considered to not be canon, but I digress), but Barbara, her sister, and their cousins are where you all draw the line? The Hunters' redesigns in Origins made it clear that they were humans, but I'd bet that they were meant to be human - or at least that world's equivalent of them - from the start, and if people like Space Mama or the Candy Château clowns ever came back in a future game, I'd guess that they'd be given limbs and called human too! Yet only these girls from this game get all of the hate?! :grrr:

Listen, it's okay for you all to not be okay with the series leaning hard on human tropes in Legends. I'm just sick of that being all that anyone can say about the game around here and it being bashed so often just because of it. I think that putting a Rayman spin on classic legends was a great idea, and I would love to see things like the history behind the Old Teensie Kingdom or Mount Elysium's statues and temples expanded upon in the future. And with the locations and themes of the game being incorporated into the rest of the Glade of Dreams with Retold, complaining about it every single time Legends is brought up is practically beating a dead horse at this point.

The series might not be the same as it was back in 1999 or 2003, but that doesn't have to always be a bad thing. I've accepted, embraced, and adored the Rayman series for what it was and what it is now, warts and all, and I would encourage you all to do the same. We should keep talking about how the series can be better and offering CONSTRUCTIVE criticism when it doesn't stick the landing, but a little dose of positivity for when it does can't hurt either. If anything, too much negativity for them trying something new will only weigh us down and keep us stuck in the past, unable to move forward toward whatever hopefully-bright future is ahead for the franchise.

After all, it can't possibly be any fun to constantly talk about the bad parts of one of the best 2D platformers of all time, can it? :hap:

Re: HazBlackSlick's Fanart
hoodlumsworld wrote: Fri Jun 12, 2026 5:16 pm Jano being the Retold villain makes a lot of sense to me! 😊
Yeah, glad people agree with that, And all so with the The Cave of Bad Dreams highlighted on the map there might be a chance as well

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Latest news


Tue Jun 02, 2026 10:17 pm:
 
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It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.

Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!

Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.

As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.

What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
by Hunchman801

Sat May 30, 2026 12:53 pm:
 
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Hi everyone!

Rayman Marathon x SpeedRay starts today. :proud: Ubisoft has agreed to support the event with the following prizes:
  • Physical editions of Rayman 30th Anniversary Edition
  • Ubisoft game keys
  • Surprise gifts 👀
The full schedule can be found here. Here's a summary (times are CEST):
  • Rayman - 100% (PC): 15:00
  • Rayman 2: The Great Escape - Any% (PC): 16:25
  • Rayman 3: Hoodlum Havoc - Any% (GameCube): 17:35
  • Rayman GBC (30th Anniversary Edition) - Any% (PC): 18:45
  • Rayman Redemption - Any% (PC): 19:23
  • Rayman M - All Races (PlayStation 2 [Emu]): 21:28
  • Rayman Origins - Any% (PC): 21:53
  • Rayman Legends - Any% (PC): 22:53
The stream will be on the BSG Marathon Twitch channel.

We look forward to seeing you there! And may the fastest win. :winkgrin:
by Hunchman801

Wed May 27, 2026 6:39 pm:
 
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!

But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.

You can check out the full reveal images of both the Ly plush and the Rayman stickie below:

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by Hunchman801

Sun May 24, 2026 8:44 pm:
 
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:

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by Hunchman801

Thu May 07, 2026 4:40 pm:
 
Rayman 30th Anniversary Edition (Original Game Soundtrack), featuring the official score for Rayman 30th Anniversary Edition, was released today. Fans can now stream the album on major platforms, including Spotify, YouTube Music, and Apple Music.

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by Hunchman801

Wed May 06, 2026 4:17 pm:
 
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:



by Hunchman801

Wed Mar 25, 2026 4:03 pm:
 
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Rayman 30th Anniversary Edition is being updated to v1.1 soon!

While the original soundtrack will remain absent, it will fix many glitches and bring quality-of-life improvements.

Click here to see the full changelist.
by Hunchman801

Tue Feb 17, 2026 4:32 pm:
 
新年快乐 (Xīn Nián Kuài Lè)!

What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!

This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.

A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.

Check out the new wiki here!
by Hunchman801

Thu Feb 12, 2026 11:28 pm:
 
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.

In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).

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by Hunchman801

Thu Jan 01, 2026 1:59 am:
 
That's it, 2025 is over! It's been a year full of great news and lots of activity on the forum. 2026 looks set to be a promising year, and RPC is counting on all of you, the heart and soul of the community, to keep going for another year.

And as always, on this first day of the year we introduce you the latest edition of the Favorite Rayman Game survey, which is now available here.

Rayman Pirate-Community wishes you all a Happy New Year, and all the best for your New Year's resolutions! Enjoy the night, and be naughty, but with caution...

by DaveRattlehead

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