daniel careon wrote: Wed Jul 01, 2026 1:03 pm
Harmony sounds absolutely beautiful! Your friend did a phenomenal job on the trumpet. Having actual live brass recordings makes such a massive difference, especially for Band Land. It gives the track so much warmth and life, while still keeping that nostalgic, whimsical atmosphere of the original. I am hyped to hear what you guys did on the Blue Mountains tracks.
Regarding the audio slowing down and cutting off sounds, did you check that your files have the same sample rate and bit depth as the original?
Anyways, keep up the spectacular work. This is easily the most exciting project in the community right now!
THANK YOU SO MUCH!!! I changed the sample rate and bit depth to the same one as the original and it fixed it! Looks like this might be the way I'll get the music into the game, thank you!
Rayman fan2000 wrote: Sun Jun 28, 2026 5:16 pm
I mean... I like pretty girls.
I'm not too sure how I feel about this sort of discussion since, well, anyone is free to feel discomfort, dislike, hatred, or however they may feel toward the designs, so maybe some of what I have to say in the matter will sound rude or like an attack. Regardless, I personally like them just because I like how they look. I like their designs. Sure, they're sexy. I still like how they look, outside of just "wow, how sexy". I personally think that reducing each design to just "they're weird and sexy" is more demeaning than anything else. Also, the idea that the gender of the character designer behind them matters at all is kind of more disgusting than anything about the designs themselves could be, in my opinion. Not to sound rude, but... Is that to say that, morally, only women can design sexy women and only men can design sexy men? Just feels really... off.
You can like their designs and honestly that’s entirely fair, but if anything is demeaning them, then it’s absolutely the game, to the point they serve the exact same purpose and are of barely any individual importance whatsoever. On top of the fact they’re the only female-coded characters in the game (aside from Princess Teensy). I just think it’s disappointing for a franchise with such rich character history from both genders to be reduced to this. I don’t even care about the sexiness aspect that much, but it feels like it’s only there to detract the conversation away from them and towards “haha why did they made them sexy”. 100% agree with the last part, gender is irrelevant in this conversation. Both men and women can make “distatseful” designs lol this isn’t
Rayman fan2000 wrote: Sun Jun 28, 2026 5:16 pm
Speaking personally as someone that was actually pretty young when Rayman Origins came out (like... 10-11 years old), I don't know if the designs are nearly as harmful or weird as everyone makes them out to be? I don't remember feeling much toward them outside of "they're the pretty ladies". I can definitely agree with them not feeling particularly "Rayman" but I also tend to feel that Rayman Origins/Legends don't particularly feel that "Rayman" to me compared to past entries (just my opinion), and whatever "canon" existed for Rayman was completely annihilated by the existence of this game, even before it was changed from literally being Rayman's origins. And yeah, the nymph designs get a ton of lewd fanart with exaggerated proportions and all, but well, this happens to almost any character in almost any media even if they have little to no curves at all (TADC, anyone?).
Speaking for myself (and even family), I vividly remember my little sister wanting to play as a girl character, then having to explain to her there aren’t any (aside from a single teensy) and the only representation she has are literal damsels in distress for the plot with exaggerated designs for the plot and are (generally) built the exact same.
icesmile wrote: Sun Jun 28, 2026 8:33 am
It’s funny you mention Barbara when you could argue the sisters got it worse with their panties (mind you each sister has a unique design) showing off when they are bubblized. Really not sure how to feel about it especially since I can’t imagine Barbara being any older than the age of 9 in my head thanks to that juvenile face and missing baby tooth.
Hell you could honestly make a case for the weird boob window some of the sisters have like Ursula for example, didn’t know the secret agent needed to show so much skin lol
I'm... not really sure what to make of this...?
It's one thing to feel weird about the panties thing. But 9 years old...? I always thought the whole point of Barbara was like, two things: 1. Clearly being a nod to Betilla, and 2. Clearly being... well... a barbarian...
You're free to have your interpretations but I'm not sure how anyone can look at a viking lady with (frankly, at least in OG Legends) big tits, a scratched-up helmet, and a big axe, and think that she's a 9 year old because of a missing tooth (Do Rayman characters even have ages?). Furthermore, I don't really think the potential of a random player's interpretation of a character's age would really factor into designing a character. And, even then, the whole bubblisation thing in general seems to have always been a comedic thing more than anything, even if it's very apparent through being on the internet that people indeed find other kinds of enjoyment in it. So I don't personally think much of the panties thing at all.
I'm not really looking to downplay anyone's discomfort or say that it's wrong for you to feel a certain way. I'm just explaining how I see it myself. Objectification of women has always been an important point of conversation in video game discussions but I just don't know if the funny nymphs in Rayman are really a big deal in the grand scheme of things.
The 9 year old point is moot to be honest, I wouldn’t be suprised if her breasts were a byproduct of the same horniness that allowed them to create the nymphs. I clearly seem to be alone in this but I truly can’t see past the juvenile face, missing tooth and giant head. Obviously this is just my own interpretation but it just makes the pants aspect all the more weirder.
You mention the bubblisation point being a comedic thing as if that excuses it, when 1. They upskirted Betilla for the same “comedic effect” you mention, and 2. They are actively showing off her (sometimes even embroidered) panties, with specific designs… for all of her sisters… in a kids game… I’m not sure how anyone doesn’t see the problem in this, they don’t make any horny jokes with Rayman or Globox or any of the other “male” characters yet when any female rep is present in the Origins/Legends game, they somehow never fail being problematic. I honestly have more of a problem with this than the Nymphs, and Ubisoft seem to be aware of it at least with them adjusting the bubblized sprite in Rayman Adventures.
Again all of this is just my opinion of course so feel free to disagree, and don’t get me wrong. I’d rather have the busty nymph design than whatever they’re doing for Betilla in Retold. Ultimately I just wish they’d either tone down the horninness in general (it really is not needed and is not funny or humorous whatsoever) or be fair and have everyone be exploited lol.
After around 3.5 hours of grinding, I finally beat the Roaring Knight, with no shadow mantle! Only step up I can do now is to do it damageless. How fun!
Very concerning news for the long-term preservation of the future generations of games. I don't buy new Sony systems since PS4 and decisions like this don't really help. I never gave up on the physical format as long it's an option. If it's exclusively digital, I turn my attention to Steam if that same game content it isn't even on GOG. If Nintendo is smart they won't follow the same route (I hope).
The Jonster wrote: Wed Jul 01, 2026 11:33 pm
Wait hang on a second. I didn't notice this before watching the videos but doesn't Polokus look more human-like?
Not to me. Aside from his change in attire, he looks close to the same as he did in the UbiArt games.
RayGamer99 wrote: Wed Jul 01, 2026 8:13 pm
After the first three main playable characters, we finally have a bio for Bar- uhh, Bubble Dreamer?
Grand Minimus, and now Bubble Dreamer... have they become allergic to definite articles now?
Droolie wrote: Wed Jul 01, 2026 9:49 pm
Damn... well with this info I have a theory. It's not often you get to theorize about what they will do with the plot of an upcoming Rayman game, so I have to take the chance while I can! My current theory is that the villain is the Magician from Rayman 1, who has been corrupted by the evil magic coming from the orb.
Hence the purple eyes the character has, much like what we see on the dragon & toad bosses.
The corruption is a way for them to explain the personality shift: the character is actually good, and we will turn him back to his original R1 self at the end of the game. The real villain corrupting the Magician and giving him orders through the orb is either Mr Dark or an unknown character to set up the future of the franchise.
As for the dark teensies (including the one from Origins) - they're the corrupted Magician's servants.
The reason why I think the Magician has to be the character from Rayman 1 is because they added Betilla into this story. She has no role in the original Rayman Legends, so why did they add her? The biggest reason I can think of is that she's there as a counterpart for the Magician, who was often depicted alongside her in Rayman 1 and its spinoffs. Maybe she will talk to him and help free him from the corruption?
That makes a lot of sense, and in fact, if he was indeed corrupted, I wouldn't mind the idea at all, since that wouldn't make him an actual bad guy. You just made me slightly more excited and hopeful about the game's story!
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
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