Oui je suis complétement d'accord les sous terrains des prototypes avait l'air d'être assez vides. C'est pour ça que j'essaie de réfléchir à ce qui aurait pu être rajouté pour embellir ça malgré le côté assez " couloir ".
Je rajoute cette nouvelle illustration qui est complémentaire ! je viens de la faire sur 2 jours très récemment.
Le lien de l'illustration d'origine : https://www.artstation.com/artwork/xdzAv2
Je m'inspire de la grotte des Knaarens dans Rayman 3 pour faire cette série de décors se passant sous terre avec les lapins.
J'ai entendu un témoignage du scénariste dialoguiste de Rayman 2 et 3, il expliquait qu'il avait rajouté les phases horrifiques des Knaarens en se disant que ça apporterait vraiment une richesse en plus à l'univers parce que quand de jeunes joueurs se retrouvent à affronter leurs peurs face à des phases de jeux dans une ambiance horrifique ça permet aussi de leur apprendre à affronter leurs peurs.
Parfois ce qui peut avoir l'air traumatisant dans certains jeux vidéo peut en fait sublimer l'expérience d'un jeu. C'est grâce aux phases inquiétantes de Rayman 2 / Rayman 3 que l'on prend encore plus de plaisir une fois que l'on sort la tête de l'eau pour se retrouver à nouveau dans une belle forêt rassurante avec des jolis papillons et de belles couleurs.
La phases des chenille et la belle musique mystérieuse dans Rayman 2 est aussi un cas de figure où " Mettre mal à l'aise le joueur " lui permet d'apprécier la caractère mystérieux de l'entrée du sanctuaire de pierre et de lave.
Wait, so correct me if I'm wrong, but the point of this topic is to reach out to developers to know who to aim your pitchforks at? Information that will change absolutely nothing about how the designs are perceived, but will give you a target to blame for a thing you don't like in a 15 year old videogame?
I'm really sorry for reacting like this, but is it just me who feels that this is a few bridges too far? Please leave those people alone with this kind of stuff, or ask them for something positive or interesting instead, like fun things they made that didn't end up in the game.
Look, I don't like the designs either, both the nymphs in Origins and the princess panty shots in Legends seem like a mostly male dev team being childish and having a bit too much fun in a time when this was less frowned upon than it is nowadays ("Ah yeah... panties. YEEEEAAAAH.").
For those who buy physical games so they can replay them even if distribution platforms shut down, how do you deal with the fact that games are often incomplete or broken at release? You still have to download a number of updates. Do you only buy "gold" versions that are fully patched and include all the DLCs? Because the launch discs alone won't solve the issue.
Rayman fan2000 wrote: Sun Jun 28, 2026 5:16 pm
I mean... I like pretty girls.
You and me both! But in a Rayman game? It feels completely antithetical to the series' identity to me.
Rayman fan2000 wrote: Sun Jun 28, 2026 5:16 pm
Even our titular hero becomes a lobotomised feral animal, and that became his identity for over a decade. Feels about as one-note as any other character in the game is, to me.
I certainly agree that the nymphs are just one of the many problems Origins introduced to the series...
Rayman fan2000 wrote: Sun Jun 28, 2026 5:16 pm
And, even then, the whole bubblisation thing in general seems to have always been a comedic thing more than anything, even if it's very apparent through being on the internet that people indeed find other kinds of enjoyment in it.
I didn't get it when I first found out about it, and I still don't understand it now.
Not sure where else to put this, but Ubisoft put out a video on their social media accounts a couple days ago celebrating their 40th anniversary this year. I particularly love how Rayman is featured front-and-center throughout the entire video; it feels like Ubisoft has finally realized how important this character is to their identity and their legacy.
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Latest news
Fri Jun 26, 2026 10:32 pm:
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
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