Hello, thank you for the helping. Your theory about Big-endian numbers was right and it helped me simplify the logic. I'm unsure about the version and 32-bit floats tho. "fireball.act" uses different numbers at 0x08 address and if we use float logic, they both are 2.6. Plus, in another UAF game - Just Dance 2017, those actor files are getting used not only for textures, but for other files as well (for example descriptor files to define song metadata) and in that case, these values are always 1.0.
RayGamer99 wrote: Thu Jul 09, 2026 5:17 pm
Also this would have been the perfect opportunity to at least tease Assassin Ray and/or Avelina coming back in Retold, but hey, what do I know?
Guess Ubisoft isn't as stupid as I thought, as Assassin Ray has just been revealed as our first returning skin in Rayman Legends Retold! It looks like they went with the normal hair used in his PS3 design rather than the yellow hair featured in every other iteration of the character. Because why stop the lore reversal at names?
So now this begs the question: with Assassin Ray returning, does that mean that the other Ubisoft-themed skins (Avelina, Splinter Ray, Glob Cell, Ray Vaas, Far Glob/Glovaas, Ray of Persia, I guess Funky Ray, and Champion Ray) will return as well? As far as I'm concerned, the more new and returning skins we can get in this game, the better!
0xkurokawa wrote: Wed Jul 08, 2026 4:33 pm
I'm not sure if this has been posted before; I was on eBay looking for more Rayman per-release content, and came across this advert for Rayman 2
You can see some of the storyboards that were used in production, some of them even have the safe frames.
That's very cool! I don't think many have used the obscure storyboards of the Grolgoth scene for the magazine articles.
In the meantime, today it arrived this for my collection. I find it amazing it's still sealed! (No, I didn't open given the content is around online.)
It includes a demo that seems to be the same that it was distributed online, but the most interesting thing is how it has an English version of Rayman 60 Levels, which isn't common. The only way I had this DOS expansion was in French! I wonder what software version it is, because I remember there's a glitch that prevented me to complete one level by normal means.
Wow, that's a pretty impressive mine of information!
Droolie wrote: Fri Jul 10, 2026 5:33 am
Near the end of the development of King Kong, the team at Montpellier received a Xbox 360/"Xenon" dev kit. A team in Montréal had been developing the X360 port of the game, which is very much an early X360 game that uses all the cool new graphics technologies a bit too much - to the point it looks downright ugly in some places (for example, the characters' faces are shiny due to specular lighting being applied everywhere and it ruins the original art style). Turns out that the team at Montpellier agreed, as they were very disillusioned when they first tested this port on their new dev kit. A certain "Michel A.", very frustrated by how disgusting the game looked in this version, sent a very angry email complaining to the producer of this version, putting all of Ubisoft in CC. It sounds like it was quite a drama!
Oh dear… I wonder if it was followed by a storm of "Please remove me from this email thread" messages
Droolie wrote: Fri Jul 10, 2026 5:33 am
[*]When sending the game to Sony, they were given a "must fix" bug: "the controls of some minigames resemble mouse controls too much". It was their way of saying that it was too lazy of a port from the Wii version, so they had to come up with more clever solutions for some minigames (such as snapping the cursor to targets).
Wow, that's an… interesting response from Sony…
Droolie wrote: Fri Jul 10, 2026 5:33 am
Frédéric was more of a hacker, someone who tried to push the hardware to its limits and made crazy things - not a very good programmer at architecture level. For example, Rayman on Jaguar (and SNES before that) was entirely written in assembly! With the PlayStation however, arrived C. Ubisoft switched to C programming for these ports. Frédéric thought he no longer had a place in the videogames industry and decided to quit Ubisoft.
Sounds like my kinda guy!
Droolie wrote: Fri Jul 10, 2026 5:33 amBefore quitting, he was given a list of features to complete on the Jaguar version in 3 months. He completed the entire list in 2 weeks, received all of his money, took a flight to Polynesia and spent the rest of his 3 months there.
Wow. I wonder if this "rush out the door" helps explain a lot of that version's brokenness…
Droolie wrote: Fri Jul 10, 2026 5:33 am
And that's most of what Rayman fans could find interesting. A long wall of bullet points maybe, but I'm sure you will find some fun facts in here!
Indeed, thanks for taking the time to put this together!
I'd been waiting for this game over the past couple months and it just came out yesterday. Awesome indie game on Steam. Definitely a cool game worth checking out!!!
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Latest news
Fri Jun 26, 2026 10:32 pm:
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
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