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Re: Rayman Legends Retold
Hunchman801 wrote: Fri Jun 05, 2026 1:03 pm Time to finally share my thoughts on this, I guess!

I am sure Retold will be a solid remake and a good game in its own right despite a few minor issues, but I never asked for a Legends remake to begin with, and I honestly don't care much for it.

Unfortunately, this decision leaves me pretty concerned about the future of the franchise. It is obvious they chose to remake Legends because they want to use it as the definitive foundation for the series' identity going forward. If we ever actually get a 3D Rayman 4, I can already picture it looking much more like a 3D version of Legends rather than the mysterious universe we explored in Rayman 2 and 3.

Don't get me wrong, I don't hate the UbiArt games. They are fantastic platformers with beautiful art and fitting music, but structurally and tonally, they just don't fit the previous entries. I could at least imagine the environments from Origins existing somewhere in Rayman's world, but Legends is a different story entirely. The worlds are all directly ripped from real-world concepts, whether it's stereotypical medieval tropes, Jack and the Beanstalk, or James Bond. In contrast, Rayman 2 never felt like it had any real connection to our world, even if it drew vague inspiration from fairy tales. There was a specific beauty in a setting populated strictly by strange, fantastical creatures. The introduction of actual humans and real-world parodies in Legends completely changes the fundamental nature of the universe for me.

This shift in identity extends to the characters and lore too. Polokus always had a weird design, but I liked the concept of this detached, mystical creator god so much more than the goofy, hippie Bubble Dreamer living in a treehouse. Between Origins having such a convoluted, poorly told story that no one fully understands to this day, and Legends having essentially no story at all, I was perfectly content treating the UbiArt era as just a dream sequence. The fact that Rayman was literally jumping into paintings in the original Legends made it easy to assume that none of those places actually existed in the real lore.

But by trying to fix that weak narrative, Retold achieves the exact opposite of what I wanted. It cements these locations as canon reality. Rayman's world is officially one of medieval castles, dragons, and human beings. It feels so much more like a generic fantasy setting now rather than the truly unique, otherworldly universe I fell in love with in the earlier games.

I really would have preferred if they just rebooted the franchise from Rayman 3. They could have closed the book on the UbiArt era, or just let it exist in parallel by making it explicitly clear it was a dream or alternate dimension. With Retold, that option is off the table. I just have to come to terms with the fact that the Rayman universe I grew up with is gone, and even if we do eventually get a 3D Rayman 4, it is never coming back.
I subscribe your analysis about this situation as a whole. While I was positively surprised to see an updated Glade of Dreams map acknowledging older locations, it brought me a concern: does this means that all the previous games (especially the original trilogy) aren't canon anymore and from now on the tone of the franchise has to be UbiArt style one? Thinking about this gives me a bittersweet feeling. Does everything needs to have a goofy treatment now? That's not what conquered the older fanbase, at least.

Re: Rayman: The Board Game
Looks like the "Kickstarter exclusive" large figures now are up for sale on the website, I feel ripped off :mefiant:

Re: Rayman Legends Retold
Hunchman801 wrote: Fri Jun 05, 2026 1:03 pmThe fact that Rayman was literally jumping into paintings in the original Legends made it easy to assume that none of those places actually existed in the real lore.

But by trying to fix that weak narrative, Retold achieves the exact opposite of what I wanted. It cements these locations as canon reality.
That's a very good point. I don't think anyone at Ubisoft ever put much thought into where these places existed during the development of the original Legends. If they had, they would most likely have come up with something similar to Retold. But since they hadn't and simply made all these places just paintings come to life due to some mysterious force, technically none of those places ever actually existed. They were most likely just dreamt up by whoever painted them.
And now, they're "real" - or as real as any of the other Rayman places ever were. To be honest, these worlds aren't all that different from Band Land/Picture City/Candy Chateau to me, it's just a big step further with the addition of real humans. But I completely agree that it's pretty jarring to see these next to the fantastical locations from Rayman 2 and 3, and that makes it disappointing that these worlds are now "real" locations.
Xtof60 wrote: Fri Jun 05, 2026 3:41 pmBy the way, here is some gameplay for a couple more invaded levels
Have people talked about all the animation bugs in these bits of footage? Of course this is a "pre-beta" build, but even the earliest Origins/Legends footage we'd seen never showed such glaring errors everywhere. I've seen T-posing jacquouilles, Dark Rayman getting stuck in his running animation more often than not, a lack of animation transitions, Rayman standing (not floating) in mid-air... not to mention all the graphics pop-in on faster camera movements. And they have only 4 months to fix all this. Sure explains the internal delay (it was supposed to be released August 27th it seems). I hope that delay will help fix all those issues though, because that's not a lot of time.

Re: Rayman Legends Retold
goosmaw wrote: Fri Jun 05, 2026 5:48 pm https://www.youtube.com/watch?v=ftPgdqfcd9I&t=35s How do you think they will fit the new music levels? There are meant to be 4 new ones in the original game; there is one per world, so do you think this implies more new worlds? Because this music level doesn't fit any world but Teensies In Trouble, but Castle Rock is confirmed to be returning, so we're gonna have multiple per world, or does this imply more worlds
Maybe they link to the Cave of Trials in some way?

Re: Rayman Legends Retold
Is that Eat at Joe's beside Kung Foot Island?

Image

Re: Non-Rayman related art, anyone?
Screenshot 2026-06-05 180425.png
Crimson the Hedgehog's 3 Phases, each inspired by Mickey's in Vs Mouse Ultimate.
Whilst the 3rd phase takes inspiration from Fleetway Super Sonic, as well.

Re: Rayman Legends Retold
https://www.youtube.com/watch?v=ftPgdqfcd9I&t=35s How do you think they will fit the new music levels? There are meant to be 4 new ones in the original game; there is one per world, so do you think this implies more new worlds? Because this music level doesn't fit any world but Teensies In Trouble, but Castle Rock is confirmed to be returning, so we're gonna have multiple per world, or does this imply more worlds

Re: The You Game!
Reese Riverson wrote: Fri Jun 05, 2026 4:27 pm <'s hasn't arrived yet, come to think of it.
Image
Strange. < is sure many people in the EU had theirs a week before < did, even people in England (such as James from Rayman Together). < is surprised that people in the US wouldn't have gotten theirs the earliest, the tags actually say they were designed in and distributed from Canada.

Re: Rayman Legends Retold
Je suis sûr que Retold sera un remake solide et un bon jeu en soi malgré quelques petits défauts, mais le problème, c'est que je n'ai jamais demandé de remake de Legends, et franchement, l'idée ne m'intéresse pas plus que ça.

Le problème, c'est que cette décision me laisse assez inquiet pour l'avenir de la franchise. C'est évident que s'ils ont choisi de faire un remake de Legends, c'est parce qu'ils veulent s'en servir comme nouvelle base pour l'identité de la série à l'avenir. Si on a un jour droit à un vrai Rayman 4 en 3D, il ressemblera bien plus à une version 3D de Legends qu'à l'univers mystérieux qu'on a exploré dans le 2 et 3.

Pas que je déteste pas les jeux UbiArt... Ce sont de super jeux de plateforme, très beaux et avec et des musiques adaptées, mais structurellement et sur le ton, ils ne collent tout simplement pas avec les jeux précédents. Je pourrais encore imaginer que les environnements d'Origins existent quelque part dans le monde de Rayman, mais ceux de Legends ? Les mondes sont tous directement tirés de concepts du monde réel, que ce soit les clichés médiévaux, Jack et le Haricot Magique ou James Bond. Rayman 2, en comparaison, n'avait pas de vrai lien avec notre monde, même s'il s'inspirait vaguement des contes de fées. Je trouve qu'il y avait une beauté particulière dans cet univers uniquement peuplé de créatures étranges et fantastiques, et l'introduction de vrais humains et de parodies du monde réel dans Legends change complètement la nature de l'univers de Rayman pour moi.

Et ce changement d'identité s'étend aussi aux personnages et au lore. Polokus a toujours eu un design bizarre, mais j'aimais beaucoup plus ce concept de dieu créateur mystique et lointain que ce hippie loufoque de Bulleur de Rêves qui vit dans une cabane dans les arbres. Entre Origins qui a une histoire tellement naze et mal racontée que personne ne la comprend vraiment encore aujourd'hui, et Legends qui n'en a pratiquement aucune, ça m'allait très bien de considérer l'époque UbiArt comme une simple séquence de rêve. Le fait que Rayman sautait littéralement dans des tableaux dans le Legends original laissait de toute façon penser qu'aucun de ces endroits n'existait vraiment dans le lore officiel.

Mais en essayant de corriger cette absence de narration, Retold accomplit exactement l'inverse, en faisant de ces lieux des endroits à part entière dans le monde de Rayman. La Croisée des Rêves est maintenant un monde de châteaux forts, de dragons et d'êtres humains, qui ressemble plus à un univers de fantasy générique qu'au monde unique et étrange des premiers jeux.

J'aurais vraiment préféré qu'ils repartent de Rayman 3. Ils auraient pu tourner la page de l'ère UbiArt, ou simplement la laisser exister en parallèle en expliquant que c'était un rêve ou une dimension alternative. Avec Retold, cette option n'est plus envisageable. J'imagine que je dois juste me faire à l'idée que l'univers de Rayman avec lequel j'ai découvert la série a disparu, et que même si on finit par avoir un Rayman 4 en 3D, il ne reviendra pas... :|

Re: The You Game!
Steo wrote: Thu Jun 04, 2026 7:02 pm <‘s Globox plush finally arrived today. < ordered it way back in September.
<'s hasn't arrived yet, come to think of it.
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Latest news


Wednesday, October 26th 2011:
 
A new trailer, called 10 Ways to Get Around is now available and illustrates the various types of gameplay present in the upcoming Rayman Origins.

by Hunchman801

Monday, October 24th 2011:
 
The fifteenth edition of the Daily Bubble, Special edition: Trophies, is available on the official blog! Click here to access it.

Daily Bubble #15
by Hunchman801

Thursday, October 20th 2011:
 
Pirate-Community was invited this evening to the press opening of the Paris Games Week, during which we were able to play the final version of Rayman Origins and watch the presentation of the game by Michel Ancel. The show is amazing and an excellent opportunity to try out the next Rayman game to be released. You are invited to check the official Rayman Origins topic for a detailed review, but expect notorious spoilers!
by Hunchman801

Thursday, October 20th 2011:
 
A new trailer showing gameplay of Rayman and Globox escaping the entrails of a dragon bubbled into existence by Michel Ancel is now available.

by Hunchman801

Monday, October 17th 2011:
 
The fourteenth edition of the Daily Bubble, Who stole the thunder?, is available on the official blog! Click here to access it.

Daily Bubble #14
by Hunchman801

Monday, October 17th 2011:
 
The beginning of Rayman Origins has been unveiled! Notable surprises are present, therefore we invite you to discover them by yourself if you do not fear spoilers:



by Hunchman801

Thursday, October 13th 2011:
 
The thirteenth edition of the Daily Bubble, Special edition, is available on the official blog! Click here to access it.

Daily Bubble #13
by Hunchman801

Wednesday, October 12th 2011:
 
A new trailer, called 10 Ways to Bubblize Your Enemies is now available and illustrates the large panel of attacks present in the upcoming Rayman Origins.

by Hunchman801

Friday, October 7th 2011:
 
The twelfth edition of the Daily Bubble, Cage-aux-follies breakout!, is available on the official blog! Click here to access it.

Daily Bubble #12
by Hunchman801

Monday, October 3rd 2011:
 
The eleventh edition of the Daily Bubble, Open season for game hunters, is available on the official blog! Click here to access it.

Daily Bubble #11
by Hunchman801

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