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RayWiki
RayWiki is the largest source of Rayman knowledge and a community encyclopedia. Whether you're looking for information or simply feel like contributing to this great project, do not hesitate to visit our wiki.
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RayTunes
RayTunes is the one and only reference for Rayman music on the internet, with more than 30 GB of songs from the original game to Rayman Legends, including the Rabbids series.
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RaySaves
RaySaves is the savegame archive for Rayman games, where you can download saves for every level in the original game, Rayman 3, and more games soon.
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Rayfanpedia is the community encyclopedia for Rayman fanworks. Read about the great projects fans are working on, or write about your own.
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Discord
Join our Discord server to chat with other members of the community, get help, and stay up to date with the latest news and events!
- Latest posts
- Re: Rayman Legends Retold
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That's a very good point. I don't think anyone at Ubisoft ever put much thought into where these places existed during the development of the original Legends. If they had, they would most likely have come up with something similar to Retold. But since they hadn't and simply made all these places just paintings come to life due to some mysterious force, technically none of those places ever actually existed. They were most likely just dreamt up by whoever painted them.Hunchman801 wrote: Fri Jun 05, 2026 1:03 pmThe fact that Rayman was literally jumping into paintings in the original Legends made it easy to assume that none of those places actually existed in the real lore.
But by trying to fix that weak narrative, Retold achieves the exact opposite of what I wanted. It cements these locations as canon reality.
And now, they're "real" - or as real as any of the other Rayman places ever were. To be honest, these worlds aren't all that different from Band Land/Picture City/Candy Chateau to me, it's just a big step further with the addition of real humans. But I completely agree that it's pretty jarring to see these next to the fantastical locations from Rayman 2 and 3, and that makes it disappointing that these worlds are now "real" locations.
Have people talked about all the animation bugs in these bits of footage? Of course this is a "pre-beta" build, but even the earliest Origins/Legends footage we'd seen never showed such glaring errors everywhere. I've seen T-posing jacquouilles, Dark Rayman getting stuck in his running animation more often than not, a lack of animation transitions, Rayman standing (not floating) in mid-air... not to mention all the graphics pop-in on faster camera movements. And they have only 4 months to fix all this. Sure explains the internal delay (it was supposed to be released August 27th it seems). I hope that delay will help fix all those issues though, because that's not a lot of time.Xtof60 wrote: Fri Jun 05, 2026 3:41 pmBy the way, here is some gameplay for a couple more invaded levels
- Re: Rayman Legends Retold
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Maybe they link to the Cave of Trials in some way?goosmaw wrote: Fri Jun 05, 2026 5:48 pm https://www.youtube.com/watch?v=ftPgdqfcd9I&t=35s How do you think they will fit the new music levels? There are meant to be 4 new ones in the original game; there is one per world, so do you think this implies more new worlds? Because this music level doesn't fit any world but Teensies In Trouble, but Castle Rock is confirmed to be returning, so we're gonna have multiple per world, or does this imply more worlds
- Re: Rayman Legends Retold
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Is that Eat at Joe's beside Kung Foot Island?
- Re: Non-Rayman related art, anyone?
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Crimson the Hedgehog's 3 Phases, each inspired by Mickey's in Vs Mouse Ultimate.
Whilst the 3rd phase takes inspiration from Fleetway Super Sonic, as well.
- Re: Rayman Legends Retold
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https://www.youtube.com/watch?v=ftPgdqfcd9I&t=35s How do you think they will fit the new music levels? There are meant to be 4 new ones in the original game; there is one per world, so do you think this implies more new worlds? Because this music level doesn't fit any world but Teensies In Trouble, but Castle Rock is confirmed to be returning, so we're gonna have multiple per world, or does this imply more worlds
- Re: The You Game!
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Strange. < is sure many people in the EU had theirs a week before < did, even people in England (such as James from Rayman Together). < is surprised that people in the US wouldn't have gotten theirs the earliest, the tags actually say they were designed in and distributed from Canada.
- Re: Rayman Legends Retold
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Je suis sûr que Retold sera un remake solide et un bon jeu en soi malgré quelques petits défauts, mais le problème, c'est que je n'ai jamais demandé de remake de Legends, et franchement, l'idée ne m'intéresse pas plus que ça.
Le problème, c'est que cette décision me laisse assez inquiet pour l'avenir de la franchise. C'est évident que s'ils ont choisi de faire un remake de Legends, c'est parce qu'ils veulent s'en servir comme nouvelle base pour l'identité de la série à l'avenir. Si on a un jour droit à un vrai Rayman 4 en 3D, il ressemblera bien plus à une version 3D de Legends qu'à l'univers mystérieux qu'on a exploré dans le 2 et 3.
Pas que je déteste pas les jeux UbiArt... Ce sont de super jeux de plateforme, très beaux et avec et des musiques adaptées, mais structurellement et sur le ton, ils ne collent tout simplement pas avec les jeux précédents. Je pourrais encore imaginer que les environnements d'Origins existent quelque part dans le monde de Rayman, mais ceux de Legends ? Les mondes sont tous directement tirés de concepts du monde réel, que ce soit les clichés médiévaux, Jack et le Haricot Magique ou James Bond. Rayman 2, en comparaison, n'avait pas de vrai lien avec notre monde, même s'il s'inspirait vaguement des contes de fées. Je trouve qu'il y avait une beauté particulière dans cet univers uniquement peuplé de créatures étranges et fantastiques, et l'introduction de vrais humains et de parodies du monde réel dans Legends change complètement la nature de l'univers de Rayman pour moi.
Et ce changement d'identité s'étend aussi aux personnages et au lore. Polokus a toujours eu un design bizarre, mais j'aimais beaucoup plus ce concept de dieu créateur mystique et lointain que ce hippie loufoque de Bulleur de Rêves qui vit dans une cabane dans les arbres. Entre Origins qui a une histoire tellement naze et mal racontée que personne ne la comprend vraiment encore aujourd'hui, et Legends qui n'en a pratiquement aucune, ça m'allait très bien de considérer l'époque UbiArt comme une simple séquence de rêve. Le fait que Rayman sautait littéralement dans des tableaux dans le Legends original laissait de toute façon penser qu'aucun de ces endroits n'existait vraiment dans le lore officiel.
Mais en essayant de corriger cette absence de narration, Retold accomplit exactement l'inverse, en faisant de ces lieux des endroits à part entière dans le monde de Rayman. La Croisée des Rêves est maintenant un monde de châteaux forts, de dragons et d'êtres humains, qui ressemble plus à un univers de fantasy générique qu'au monde unique et étrange des premiers jeux.
J'aurais vraiment préféré qu'ils repartent de Rayman 3. Ils auraient pu tourner la page de l'ère UbiArt, ou simplement la laisser exister en parallèle en expliquant que c'était un rêve ou une dimension alternative. Avec Retold, cette option n'est plus envisageable. J'imagine que je dois juste me faire à l'idée que l'univers de Rayman avec lequel j'ai découvert la série a disparu, et que même si on finit par avoir un Rayman 4 en 3D, il ne reviendra pas...
- Re: The You Game!
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<'s hasn't arrived yet, come to think of it.Steo wrote: Thu Jun 04, 2026 7:02 pm <‘s Globox plush finally arrived today. < ordered it way back in September.
- Re: Rayman Legends Retold
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Now that I think about it, it's true that treating the original Legends as just a goofy dream sequence was the perfect excuse for all the medieval tropes and real world parodies. By giving Retold a serious narrative and grounding it with a new map, it completely canonizes the generic fantasy stuff over the weird, alien mystery of the older games.
I already hated the Generilla design, but permanently shifting the tone of the whole universe is an even bigger pill to swallow.
- Re: Gottagocool38/MSRFan2011's Rayman fan-stuff
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It's playing fast enough that you don't have to worry about the details, I like it.
Welcome to Pirate-Community, the largest Rayman community!
Latest news
Friday, September 2nd 2011:
The third edition of the Daily Bubble, Actions speak louder than words, is available on the official blog! Click here to access it.

by Raylex

Wednesday, August 31th 2011:
The second edition of the Daily Bubble, Too many cooks spoil the soup, is available on the official blog! Click here to access it.

by Raylex

Friday, August 26th 2011:
The first edition of the Daily Bubble, Snoring up a Storm, is available on the official blog! Click here to access it.

by Hunchman801

Wednesday, August 17th 2011:
A new trailer for Rayman Origins, partly explaining the scenario of the game, is now available, and a gameplay video of Rayman, Globox and a Teensy in the level Frosty Delight has also been released.
It was revealed that there will be between ten and twenty playable characters, most of them being variations unlocked as Rayman restores the Bubble Dreamer’s memories by freeing Electoons.
Last but not least, several world and level names have been disclosed. The five named worlds (the last one remaining unnamed) are called Jibberish Jungle, the Desert of Didgeridoos, Gourmand Lands, the Sea of Serendipity and Mystic Peak, while the levels are Gone With the Wind (DD), Catch Me If You Can (DD), Don't Burn Dinner (GL), the aforementioned Frosty Delight (GL), in addition to the already known Infernal Kitchen (GL) and Moody Clouds (MP).
by Hunchman801
It was revealed that there will be between ten and twenty playable characters, most of them being variations unlocked as Rayman restores the Bubble Dreamer’s memories by freeing Electoons.
Last but not least, several world and level names have been disclosed. The five named worlds (the last one remaining unnamed) are called Jibberish Jungle, the Desert of Didgeridoos, Gourmand Lands, the Sea of Serendipity and Mystic Peak, while the levels are Gone With the Wind (DD), Catch Me If You Can (DD), Don't Burn Dinner (GL), the aforementioned Frosty Delight (GL), in addition to the already known Infernal Kitchen (GL) and Moody Clouds (MP).
Tuesday, August 16th 2011:
Rayman Origins has officially been announced for the PlayStation Vita, in addition to the PlayStation 3, Xbox 360, Wii and 3DS versions.
by Hunchman801
Monday, August 15th 2011:
We at Pirate-Community, the largest Rayman community, are proud to organise an interview of Michel Ancel and the development team of Rayman Origins.
Click here to ask your questions and participate in the first fan interview ever of Rayman's creator!
by Hunchman801
Click here to ask your questions and participate in the first fan interview ever of Rayman's creator!
Friday, August 12th 2011:
We at Pirate-Community, the largest Rayman community, are proud to host an art competition on the theme of Rayman Origins, sponsored by Ubisoft in their effort to bring Rayman back to his fans.
Click here to win trips to the Eurogamer Expo in London, copies of Rayman Origins and loads of goodies!
by Hunchman801
Click here to win trips to the Eurogamer Expo in London, copies of Rayman Origins and loads of goodies!
Monday, August 8th 2011:
Eight years ago, Pirate-Community was created in order to provide Rayman fans with a humble but free place for them to share their passion. The once-small website has since then grown into the largest Rayman community ever, proudly serving the same purpose for nearly a decade. While the upcoming release of Rayman Origins is slowly awakening the fandom, Pirate-Community is entering a new era of prosperity as the primary source of information regarding the wacky prequel, notably thanks to a fruitful collaboration with Ubisoft.
82,427 messages have been posted on the forum this year, leading us to a total of 593,435 posts, while the wiki now contains 1,096 articles in four languages. These figures are the reflection of the vivacity of the Rayman community despite the longing for a new game since 2003, which is about to end by the end of the year, marking a new start and foretelling a brilliant future for the fandom.
Long live Rayman, long live Pirate-Community!
by Hunchman801
82,427 messages have been posted on the forum this year, leading us to a total of 593,435 posts, while the wiki now contains 1,096 articles in four languages. These figures are the reflection of the vivacity of the Rayman community despite the longing for a new game since 2003, which is about to end by the end of the year, marking a new start and foretelling a brilliant future for the fandom.
Long live Rayman, long live Pirate-Community!
Thursday, August 4th 2011:
The Facebook page and the Twitter account for Pirate-Community are now officially open! Please subscribe to be informed of the latest Rayman Origins news on your favourite social networks.
by Hunchman801
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Monday, August 1st 2011:
Once again, Pirate-Community is proud to provide you with another exclusivity concerning the upcoming release of Rayman Origins. This time, this is a mysterious teaser about an equally mysterious Daily Bubble. Check us out regularly for more information!

by Hunchman801

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