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Re: Rayman Legends Retold
I GET TO HEAR THE MAGICIAN'S VOICE YEAAHHH!! >:D
I've always been a big fan of Ales and I'm excited to see how much he's connected with the new villain!

Polokus also looks amazing, that design is fun to look at 💕

Re: Hors-sujet
Hunchman801 wrote: Sun May 31, 2026 10:42 pm Tout le monde sait déjà que tu t'appelles Samuel Shenton.
Retire toute suite ce nom du forum ou je te broute le minou. :grrr:

Re: Off Topic
Hugo wrote: Sun May 24, 2026 7:46 am
Flat Earth Society wrote: Sat May 23, 2026 9:31 pm The earth is flat just like my ex girlfriend...
I'm sure she means the world to someone else now :wink:
Excuse me, but that's inappropriate to call her fat. :|

Re: Rayman Legends Retold
That's the conclusion I've reached at least, and it's quite an exciting one if true! We haven't seen Jano's stomping grounds since Rayman 2, so if this game will let us visit the Cave of Bad Dreams, it'll be interesting to see how Retold interprets it. :)

(Admittedly, if this is true, then maybe they shouldn't have underlined the place on the map to keep it a surprise :oops2:)

Re: Rayman Legends Retold
https://raymanpc.com/wiki/script-en/ima ... d_Map.webp

Why is the Cave of Bad Dreams underlined on the map? The only other locations that are underlined are the playable worlds. Does this mean we might visit there in some capacity

Re: Rayman Legends Retold
Haruka wrote: Sat Jun 06, 2026 11:22 am To clarify what I meant: The fact the world map is now nothing like the landmass of the original map, added to official statements from devs in recent interviews, it's highly suggested that Retold is intended to work as a reboot to the franchise. This might potentially mean that those locations from the previous games, if they're revisited later in future games, they won't be anything like the original tone and aesthetic we've seen before. This is what's concerning me.
Ah, well that makes more sense. I would counter the point of the map not looking like the OG one with the fact that older maps only contain locations that are relevant to those games, so tucking them away on one landmass made more sense back then.
Haruka wrote: Sat Jun 06, 2026 11:22 am
All-in-all, I don't think we should be too worried about Ubisoft removing older games from the continuity. I haven't seen them care this much about past events, or Rayman in general, in a good long time, and these are all within UbiArt games that originally threw most story and previous lore out the window! Sharing your concerns and any criticisms you might have is perfectly fine, and hopefully the points I made alleviated some of those, but let's try not to bite the hand that's feeding us. :wink:
The latter is a very strong expression that certainly doesn't apply to my case. Despite of my cautious optimism about Rayman's "new" game, it didn't prevent me to pre-order the Switch 2 Launch Edition.
That's good to hear! Sorry if that seemed targeted towards your case; I think I was trying to make a more general statement than anything. Valid criticism is perfectly fine in my eyes, but it gets kind of tiring to me when so many people bash a game merely for what it is rather than what it does or doesn't do. :?

Re: Rayman Legends Retold
RayGamer99 wrote: No offense, but this line of reasoning kind of sounds like an oxymoron to me.

If all of the previous games didn't happen and are no longer canon, then why would Ubisoft go out of their way to put locations from those games on the map? Theoretically, if they were trying to erase the pre-UbiArt games from the timeline, then they would just put locations from Origins and Legends on the map, wouldn't they? Instead, in addition to acknowledging those games, they put places from Rayman 1 (Dream Forest and Blue Mountains), Rayman 2 (Marshes of Awakening, Cave of Bad Dreams, Whale Bay, Iron Mountains), Rayman 3 (Clearleaf Forest, Bog of Murk, Land of the Livid Dead, Desert of the Knaaren, Looming Sea, Summit Beyond the Clouds), and even Rayman Raving Rabbids (Rabbids Landing Site) on here! They even added the Sea of Lums, an area only mentioned in a manual and maybe promotional material for Rayman 2!

Of course, they can't put every location from every mainline Rayman game on this map, lest it get too bloated, but the amount of nods to previous games this map alone contains doesn't make me think that they would Thanos-snap those events out of existence. It's not impossible for them to do this, but wouldn't it be a little strange for them to have all of these locations and then completely separate them from the events that took place there?

Even aside from those, the new costumes we've seen so far are direct references to Rayman 1 and 3. One might not take this too seriously from a lore standpoint, as these are just cosmetics at the end of the day, but if we really think about it, how would Rayman have gotten his Metal Mania skin if he never got the Heavy Metal Fist to begin with? Why would Globox be dressed as a Hoodmonger if the Hoodmongers never existed? Why would Barbara be wearing an outfit inspired by Betilla's classic appearance if the fairy always looked like her Origins or Retold designs?

Finally for this point, Ubisoft just told us that the enhanced edition of Rayman Origins is getting 50 new standees that clearly reference past events from past Rayman games! The two we've seen so far are both references to Rayman 1 (the classic photoboard from that game and the game's final boss fight), but why would there be a photoboard featuring an amalgamation of fallen Rayman 1 enemies if Rayman never fought and defeated them in the first place?
To clarify what I meant: The fact the world map is now nothing like the landmass of the original map, added to official statements from devs in recent interviews, it's highly suggested that Retold is intended to work as a reboot to the franchise. This might potentially mean that those locations from the previous games, if they're revisited later in future games, they won't be anything like the original tone and aesthetic we've seen before. This is what's concerning me.
All-in-all, I don't think we should be too worried about Ubisoft removing older games from the continuity. I haven't seen them care this much about past events, or Rayman in general, in a good long time, and these are all within UbiArt games that originally threw most story and previous lore out the window! Sharing your concerns and any criticisms you might have is perfectly fine, and hopefully the points I made alleviated some of those, but let's try not to bite the hand that's feeding us. :wink:
The latter is a very strong expression that certainly doesn't apply to my case. Despite of my cautious optimism about Rayman's "new" game, it didn't prevent me to pre-order the Switch 2 Launch Edition.

Re: The You Game!
< hopes Thextera receives the one he won at SpeedRay very soon!

Re: [DOWNLOAD] Rayman 2 static level geometry
Hello! I'd also like to get access to Rayman 2's assets, but as ben.dl said, the download isn't working anymore.

Just asking again, does anybody have the files? Any help would be appreciated!

P. S.
https://github.com/szymski/Rayman2Lib/t ... er/d_tools

This GitHub repository seems to be the original tool used to extract the level geometry from Rayman 2!
However, it uses an older version of Dlang. I tried to run it myself, but it said something about `implicit string concatenation` being deprecated.

The closest I got was downloading a version of Dlang (2.071.2) from back in 2016 (when implicit string concatenation wasn't deprecated yet), but I couldn't get DUB and DMD to work together properly.

https://dlang.org/changelog/2.071.2.html

If anybody else tries (and improves upon) this approach, I'd love to know if it works for you!

Re: Rayman: The Board Game
It doesn't really change anything for me in the end, but I agree that this was very misleading. :mefiant:

Welcome to Pirate-Community, the largest Rayman community!


Discover Rayman 2 Redreamed, a complete reimagining of Rayman 2 currently developed by New Dawn Games!
Participate in RPC's Signature Of The Month competition for the chance to win prizes including tings and special ranks!
A prototype for Rayman Raving Rabbids has been leaked! Follow the latest developments here.
Show your Rayman knowledge in the Teensies' Quiz Quest and receive a special avatar as well as bonus Tings.
Discuss speedrunning news, techniques and events in our Rayman speedrunning section!

Latest news


Mon Dec 21, 2020 4:55 pm:
 
I am pleased to announce that the Pirate-Community's Rayman 3 Hall of Fame is once again fully functional, after over a year's hiatus! Now, as before, you can submit your score by entering the "Lums Race" code that the game gives you at the end. If you have finished Rayman 3 and your score is not yet in the Hall, please don't hesitate to submit your code now!

The algorithm for decrypting codes has been reverse-engineered, meaning that the Hall now functions without any reliance on an external service. Thanks to Steo for helping to get it working with codes on platforms other than PC!
by PluMGMK

Fri Sep 18, 2020 5:24 pm:
 
After many years in the video game development industry, Michel Ancel has decided to retire.

What could this mean for the Rayman series? Only time will tell.
by Steo

Tue Sep 01, 2020 8:56 pm:
 
Hi Everyone it's James from Rayman Together!
Happy 25th Birthday Rayman! I am delighted to announce Rayman Together is now affiliated with the RPC. I have always admired RPC and it's a great platform of information, forums and discussions. I look forward to sharing more information in the future about our collaborations. If you haven't heard of Rayman Together it's a Twitter community celebrating everything Rayman bringing together fans across the World. if you aren't already please check out @RaymanTogether on Twitter.

I am delighted to announce the Rayman Together and RPC Discord server which will be available very soon and is the first of our partnership collaboration. It's providing a safe community where you can meet new friends and share your passion for Rayman. It's a wonderful community and I can't wait for everybody to join our server. Please stay tuned for more information and look forward to a video in the future. I look forward to seeing you all active on the server soon.

I am also currently holding a competition on Rayman Together to celebrate the Rayman series 25th Anniversary. It's officially the Glade Of Dreams Bake Off.

To Enter:

1. Design Rayman a Birthday Cake.
2. Submit your entry to [email protected].

Winners will be selected on September 30th. The competition is available World Wide and there's plenty of opportunities for prizes including a £25/50 credit for a platform of your choice and a Rayman Game. Good luck!

I look forward to working more with RPC in the future and I can't wait to see you all on Rayman Together on Twitter and on our affiliated Discord server soon. Hope you're all well during these troubling times and I wish you all the very best for yourselves and your families and friends. Stay Safe!

Kind Regards, James M & Rayman Together.

Thank You RPC for making this possible!
by Rayman Together

Sat Aug 08, 2020 2:45 pm:
 
Today, Pirate-Community celebrates its seventeenth birthday. While there hasn't been much Rayman news besides the release of the Rayman Mini spin-off, our community is still thriving, with many discoveries being made regarding the early development and the mechanics of old Rayman games, lots of tools being released to mod them and improve them, as well as partnerships such as the one with Rayman Together on Twitter.

Over the last year, 17,104 messages were posted on the forum, adding to a total of 1,336,695. It's not a lot, but it's still very much alive! Most of our growth was fueled by that of RayWiki, with 424 new articles last year, and a total of 5,728 articles in 8 languages today. Both places are still the reference for Rayman discussions and Rayman knowledge, while RayTunes, with the recent addition of the Rayman Mini, Rayman Raving Rabbids 2 and the official Tonic Trouble soundtracks, as well as new tracks and FLAC versions from various educational and mobile games, is indeed the reference for Rayman music.

Thank you all for your continued support: you made it possible for this community to keep going for seventeen years, and we will keep going for many more.

Long live Rayman, long live Pirate-Community!
by Hunchman801

Fri Jun 12, 2020 9:48 pm:
 
A fanmade game named Rayman Redemption has been in the works for the past three years, developed by Ryemanni. The game will be a complete remake of the original Rayman game, and it will feature additional content, such as new worlds and new powers.



Rayman Redemption is scheduled to be released on June 19th, 2020.
by Steo

Sun Jun 07, 2020 6:18 pm:
 
I'm delighted to announce that we are now affiliated with Rayman Together, a vibrant and welcoming community run by James McKenzie that is the one place to go for Rayman fans on Twitter.

Rayman Together also recently launched their YouTube channel, Rayman Together Play, and I'm proud to present their first video produced in partnership with Pirate-Community, a top five of Rayman M race tracks:



Hope you enjoyed it, and stay tuned for more collaborations in the future!
by Hunchman801

Wed Jan 01, 2020 2:29 am:
 
The Pirate-Community would like to wish everyone a Happy New Year! Of course, this also means that it's time for a new round of the Favourite Rayman Games Survey!

You can find last year's results here, 2018's results here, and 2017's results here.
by PluMGMK

Wed Dec 25, 2019 4:38 pm:
 
Pirate-Community wishes you a Merry Christmas! We hope you all got socks, so you won't have to go reinvent the tube sock, and will have more time to enjoy your day. :noel:
by Steo

Thu Dec 12, 2019 7:18 pm:
 
RayTunes, our Rayman music archive, has just received a big content update!

This one includes the long-awaited Rayman Mini soundtrack, Rayman Raving Rabbids 2, and a very rare official soundtrack for Tonic Trouble.

On top of that, the Rayman 1 and Rayman Adventures soundtracks have also received additional tracks.

Enjoy!
by Droolie

Mon Sep 16, 2019 6:44 pm:
 
Ubisoft have released an announcement trailer for Rayman Mini.

Rayman Mini will have a similar gameplay style to the previous UbiArt mobile games, and it will feature 48 levels, including boss fights. Rayman, Globox and Barbara will be playable characters with unlockable outfits. Teensies will not be playable, and the antagonist seems to be the Flaming Teensy, who is seen shrinking Rayman near the beginning of the announcement trailer.

Rayman Mini is scheduled for release on September 23rd, 2019.

by Steo

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