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Re: Rayman Legends Retold
I GET TO HEAR THE MAGICIAN'S VOICE YEAAHHH!! >:D
I've always been a big fan of Ales and I'm excited to see how much he's connected with the new villain!

Polokus also looks amazing, that design is fun to look at 💕

Re: Hors-sujet
Hunchman801 wrote: Sun May 31, 2026 10:42 pm Tout le monde sait déjà que tu t'appelles Samuel Shenton.
Retire toute suite ce nom du forum ou je te broute le minou. :grrr:

Re: Off Topic
Hugo wrote: Sun May 24, 2026 7:46 am
Flat Earth Society wrote: Sat May 23, 2026 9:31 pm The earth is flat just like my ex girlfriend...
I'm sure she means the world to someone else now :wink:
Excuse me, but that's inappropriate to call her fat. :|

Re: Rayman Legends Retold
That's the conclusion I've reached at least, and it's quite an exciting one if true! We haven't seen Jano's stomping grounds since Rayman 2, so if this game will let us visit the Cave of Bad Dreams, it'll be interesting to see how Retold interprets it. :)

(Admittedly, if this is true, then maybe they shouldn't have underlined the place on the map to keep it a surprise :oops2:)

Re: Rayman Legends Retold
https://raymanpc.com/wiki/script-en/ima ... d_Map.webp

Why is the Cave of Bad Dreams underlined on the map? The only other locations that are underlined are the playable worlds. Does this mean we might visit there in some capacity

Re: Rayman Legends Retold
Haruka wrote: Sat Jun 06, 2026 11:22 am To clarify what I meant: The fact the world map is now nothing like the landmass of the original map, added to official statements from devs in recent interviews, it's highly suggested that Retold is intended to work as a reboot to the franchise. This might potentially mean that those locations from the previous games, if they're revisited later in future games, they won't be anything like the original tone and aesthetic we've seen before. This is what's concerning me.
Ah, well that makes more sense. I would counter the point of the map not looking like the OG one with the fact that older maps only contain locations that are relevant to those games, so tucking them away on one landmass made more sense back then.
Haruka wrote: Sat Jun 06, 2026 11:22 am
All-in-all, I don't think we should be too worried about Ubisoft removing older games from the continuity. I haven't seen them care this much about past events, or Rayman in general, in a good long time, and these are all within UbiArt games that originally threw most story and previous lore out the window! Sharing your concerns and any criticisms you might have is perfectly fine, and hopefully the points I made alleviated some of those, but let's try not to bite the hand that's feeding us. :wink:
The latter is a very strong expression that certainly doesn't apply to my case. Despite of my cautious optimism about Rayman's "new" game, it didn't prevent me to pre-order the Switch 2 Launch Edition.
That's good to hear! Sorry if that seemed targeted towards your case; I think I was trying to make a more general statement than anything. Valid criticism is perfectly fine in my eyes, but it gets kind of tiring to me when so many people bash a game merely for what it is rather than what it does or doesn't do. :?

Re: Rayman Legends Retold
RayGamer99 wrote: No offense, but this line of reasoning kind of sounds like an oxymoron to me.

If all of the previous games didn't happen and are no longer canon, then why would Ubisoft go out of their way to put locations from those games on the map? Theoretically, if they were trying to erase the pre-UbiArt games from the timeline, then they would just put locations from Origins and Legends on the map, wouldn't they? Instead, in addition to acknowledging those games, they put places from Rayman 1 (Dream Forest and Blue Mountains), Rayman 2 (Marshes of Awakening, Cave of Bad Dreams, Whale Bay, Iron Mountains), Rayman 3 (Clearleaf Forest, Bog of Murk, Land of the Livid Dead, Desert of the Knaaren, Looming Sea, Summit Beyond the Clouds), and even Rayman Raving Rabbids (Rabbids Landing Site) on here! They even added the Sea of Lums, an area only mentioned in a manual and maybe promotional material for Rayman 2!

Of course, they can't put every location from every mainline Rayman game on this map, lest it get too bloated, but the amount of nods to previous games this map alone contains doesn't make me think that they would Thanos-snap those events out of existence. It's not impossible for them to do this, but wouldn't it be a little strange for them to have all of these locations and then completely separate them from the events that took place there?

Even aside from those, the new costumes we've seen so far are direct references to Rayman 1 and 3. One might not take this too seriously from a lore standpoint, as these are just cosmetics at the end of the day, but if we really think about it, how would Rayman have gotten his Metal Mania skin if he never got the Heavy Metal Fist to begin with? Why would Globox be dressed as a Hoodmonger if the Hoodmongers never existed? Why would Barbara be wearing an outfit inspired by Betilla's classic appearance if the fairy always looked like her Origins or Retold designs?

Finally for this point, Ubisoft just told us that the enhanced edition of Rayman Origins is getting 50 new standees that clearly reference past events from past Rayman games! The two we've seen so far are both references to Rayman 1 (the classic photoboard from that game and the game's final boss fight), but why would there be a photoboard featuring an amalgamation of fallen Rayman 1 enemies if Rayman never fought and defeated them in the first place?
To clarify what I meant: The fact the world map is now nothing like the landmass of the original map, added to official statements from devs in recent interviews, it's highly suggested that Retold is intended to work as a reboot to the franchise. This might potentially mean that those locations from the previous games, if they're revisited later in future games, they won't be anything like the original tone and aesthetic we've seen before. This is what's concerning me.
All-in-all, I don't think we should be too worried about Ubisoft removing older games from the continuity. I haven't seen them care this much about past events, or Rayman in general, in a good long time, and these are all within UbiArt games that originally threw most story and previous lore out the window! Sharing your concerns and any criticisms you might have is perfectly fine, and hopefully the points I made alleviated some of those, but let's try not to bite the hand that's feeding us. :wink:
The latter is a very strong expression that certainly doesn't apply to my case. Despite of my cautious optimism about Rayman's "new" game, it didn't prevent me to pre-order the Switch 2 Launch Edition.

Re: The You Game!
< hopes Thextera receives the one he won at SpeedRay very soon!

Re: [DOWNLOAD] Rayman 2 static level geometry
Hello! I'd also like to get access to Rayman 2's assets, but as ben.dl said, the download isn't working anymore.

Just asking again, does anybody have the files? Any help would be appreciated!

P. S.
https://github.com/szymski/Rayman2Lib/t ... er/d_tools

This GitHub repository seems to be the original tool used to extract the level geometry from Rayman 2!
However, it uses an older version of Dlang. I tried to run it myself, but it said something about `implicit string concatenation` being deprecated.

The closest I got was downloading a version of Dlang (2.071.2) from back in 2016 (when implicit string concatenation wasn't deprecated yet), but I couldn't get DUB and DMD to work together properly.

https://dlang.org/changelog/2.071.2.html

If anybody else tries (and improves upon) this approach, I'd love to know if it works for you!

Re: Rayman: The Board Game
It doesn't really change anything for me in the end, but I agree that this was very misleading. :mefiant:

Welcome to Pirate-Community, the largest Rayman community!


Discover Rayman 2 Redreamed, a complete reimagining of Rayman 2 currently developed by New Dawn Games!
Show your editing skills in RPC's Manipulate the Image competition, which is now expanded to include non-Rayman images!
A prototype for Rayman Raving Rabbids has been leaked! Follow the latest developments here.
Discuss speedrunning news, techniques and events in our Rayman speedrunning section!
Participate in RPC's Signature Of The Month competition for the chance to win prizes including tings and special ranks!

Latest news


Mon Dec 25, 2017 1:00 am:
 
Pirate-Community wishes all a Merry Christmas! We hope members remember to not go ham on the turkey!
by Master

Fri Aug 11, 2017 4:15 pm:
 
Hi everyone,

I'm pleased to announce a new Rayman contest named "Riddles of the Glade"! In this contest, competitors try to solve clues that reference to a character/object/place from the Rayman series to win prizes.

Head on over to the thread to learn more and compete.

Good luck!
by Ray502

Tue Aug 08, 2017 2:13 pm:
 
Fourteen years ago, Pirate-Community was created with the goal of bettering and consolidating a Rayman community in very bad shape. It goes without saying that no one expected such a success, let alone the community to still be around after all this time.

Rayman news are scarce these days, and with the only events last year being the announcement of yet another port (Rayman Legends: Definitive Edition) and that of a new title in a now separate series (Mario + Rabbids Kingdom Battle), it is safe to say that nothing happened in Rayman's world.

The forum is the first to suffer from such a dearth of news, and the 58,704 messages posted last year, for a total of 1,213,836, are the lowest figure since 2005/2006, setting us back to activity levels from over a decade ago. Thankfully, there's a lot more to it, and last year the forum saw a major update with everything being rewritten from scratch and dozens of new features and various improvements being added. A new staff was also elected, the modding and utilities subforum was created, and lots of new contests and various activities were launched.

Last year also saw RayTunes's biggest update since its creation, with a brand new website, an integrated player, the possibility to embed songs on the forum, and plenty of new tracks, among other things. It was a good year for RayWiki too, which now contains 4,784 articles in seven languages, an improvement of 305 over last year.

So, as you've figured out already, there's still a lot going on around here, and this is isn't going to change anytime soon.

Long live Rayman, long live Pirate-Community!
by Hunchman801

Thu Jul 13, 2017 5:38 pm:
 
As some members may be aware, Photobucket no longer allows for free hosting of images on third party sites. As such, any signatures or other embedded images that were uploaded to Photobucket will not display on the forums, instead a watermark will take their place.

Members are recommended to migrate to another image host, or use RPC's attachment upload where possible.
by Master

Mon Jul 03, 2017 6:14 pm:
 
A Prototype of the SNES version of Rayman 1, first shared by Michel Ancel on his Instagram, has been dumped by Twitter user Ocurnut. You can download it here!
by Master

Sun May 28, 2017 8:12 pm:
 
RayTunes, our Rayman music archive, has just received its biggest upgrade ever! Apart from its new modern design, RayTunes 5.0 allows you to play every song in the collection on the website itself.
However, the content update is even bigger. Three completely new soundtracks (including the educative games) have been added and many soundtracks have received extra tracks. On top of that, every single soundtrack now has new or improved album art, better track names and tags. An MP3 archive is finally available for each one, as well as a FLAC archive for most.
More detailed info about the update can be found here. Enjoy!
by Droolie

Sat May 27, 2017 2:47 pm:
 
Hi all,

I am happy to announce the return of our Rayman-themed contest, Manipulate the Image!

The goal is simple: take the Rayman-related graphic chosen by the contest's previous winner and modify it to make something amusing. You can essentially modify it any way you want, so don't be shy!
The current season is number 61, and the image to manipulate is Helico Ray. Entries can be submitted up to 9 June. The winner will receive Tings and the right to choose the image to be manipulated in Season 62!

Good luck to all!
by PluMGMK

Sat May 06, 2017 4:32 am:
 
Hello all!

I'm pleased to announce a brand new Rayman contest named: "Challenge of the Month". This contest is one where you can earn prizes for being the best in a specific challenge from the main series games. All you have to do is follow what the challenge says, and submit your score through a video.

The first challenge is to complete the Swamps of Forgetfulness bonus level as fast as possible. Remember to head on over to the thread once you're ready to submit your score.

Good luck and may the best competitor win!
by Ray502

Mon Apr 17, 2017 4:50 am:
 
Due to the heightened interest in modding and reverse-engineering the Rayman games over the last little while and the array of tools now available to the public enabling them to do so with ease, a new Modding & utilities subforum has been opened up! With relevant information, tools and resources organised and given more visibility than ever before, through the power of modding, we look forward to seeing the community bring us new ways of enjoying our favourite titles in the series!
by Adsolution

Mon Apr 03, 2017 6:26 pm:
 
Hi all,

Pixel Mixers, a community of amateur musicians that make covers of their favourite video game tunes, have made a tribute album consisting of 25 cover songs from the original Rayman game called: Harmony. They worked on this album with support from the original composer of the game, Rémi Gazel.

You can learn more about the tribute here.
by Ray502

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