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RayWiki
RayWiki is the largest source of Rayman knowledge and a community encyclopedia. Whether you're looking for information or simply feel like contributing to this great project, do not hesitate to visit our wiki.
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RayTunes
RayTunes is the one and only reference for Rayman music on the internet, with more than 30 GB of songs from the original game to Rayman Legends, including the Rabbids series.
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RaySaves
RaySaves is the savegame archive for Rayman games, where you can download saves for every level in the original game, Rayman 3, and more games soon.
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Rayfanpedia
Rayfanpedia is the community encyclopedia for Rayman fanworks. Read about the great projects fans are working on, or write about your own.
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Join our Discord server to chat with other members of the community, get help, and stay up to date with the latest news and events!
- Latest posts
- Re: Rayman Legends Retold
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new rayman legends retold i am excited try it but it's not here it will be released on october 1
- Re: Movies you just recently watched
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Watched The Backrooms movie, Basically just a Silent Hill movie in a interesting way
- Re: Rayman Legends Retold
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Ubisoft has just released the Chinese-dubbed trailer for RL Retold on Bilibili and Xiaohongshu.
- Re: Game Ze's fanart
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I've finished the first exam, and there are four more to go.hoodlumsworld wrote: Fri Jun 12, 2026 5:21 pm I think I spotted NOSELESS RAYMAN.
Good luck with the exams, Ze!
- Re: Gottagocool38/MSRFan2011's Rayman fan-stuff
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Apparently, the 3D model of Rayman i got from the Model Resources didn't have any bones so i to make use of the vertex ones, it's hard but i was able to do it right. (i probably think that Rayman 3 (where that model came from) might've used vertex animation but maybe that's just me)
- Re: Rayman Legends Retold
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I partly agree with you RayGamer99 - I also think many people took the limbless aspect of Rayman 1's NPCs a bit too literally. They're all just humans drawn in a quirky art style. Even Rayman himself, perhaps.
It's Rayman 2 that changed this and defined Rayman's world as a more fantastical one full of nature, weird creatures and mystical wonders. A lot of the human stuff comes from the enemies invading and polluting "Rayman's paradise" (as this world was called internally), with this contrast painting a clear ecological message.
Then the TV series tried to make human cities, houses and transport like cars and trains fit in this "paradise" and partly succeeded in the eyes of fans, simply because how disconnected everything looked from its real-life counterpart. You have guys wearing human clothes, yes, but they're green and purple and have long noses. You have cahhs but they have a nice, warm vibe being made out of wood and they get scrapped by being eaten by a giant monster. Familiar, yet strange.
Rayman 3 is like this as well with places like a witch's house, Stonehenge and the Central Bank Fairy Council all being quite common concepts completely transformed by their crazy designs. And Hoodlum Headquarters once again feels out of place in this world precisely because of its very human structures, makes you want to defeat those hoodlums.
In Rayman Legends however, the human stuff isn't there as something bad from an invading enemy - it's all part of Rayman's world. We get Olympus looking mostly like real ancient Greek ruins but with Globox statues. We get medieval castles that look like medieval castles. And we get Barbara, who is just a barbarian girl, and drawn like one as well. It's like Rayman 1, and... well to be honest I don't fully get either why people complain about this for Legends but not for Rayman 1.
Anyway, even as a big fan of Rayman Legends I have to agree that its locations don't have that particularly odd feeling the art gave them in Rayman 2 and 3. Barbara doesn't have a crazy limbless design or a weird outfit like Ly's - she's just a regular girl. All of it looks and feels like it could be found in 100 other storybooks or movies based on fairy tales. Shrek wouldn't feel that out of place in Teensies in Trouble - that's what people are really complaining about, I think.
So yes, I agree that it's like Rayman has had humans and human culture references since its very first game, but I also completely understand other fans' concerns, and I share their desire to return to "Rayman's paradise", instead of returning to Greece or the Middle Ages - or trying to make these part of the same world, as Retold is doing.
I think if they want Legends worlds I would have preferred them to go all-in on that and tell me this is a completely different world, or even better, a bunch of magical paintings come to life, instead of telling me that Greece is only a stone's throw from Razoff's mansion (wait - maybe this fits with that stupid joke that RayWiki states as lore about his grandmother being Artemis!) or that Teensies built those medieval castles when we've already seen their far less generic ancient architecture in Rayman 2 and 3.
I think this is the reason people are complaining about it right now. Generally it was easy to just separate the older games from the UbiArt games - consider them two completely different franchises. But now, the developers are trying to merge them and people who love the older series have to accept all these elements from the newer series into the world they like.
By the way, let me take this opportunity to talk about Betilla. Unlike everybody else here, I love her new character even on the key art! So she can be either a giant mystical character, a goddess of nature like the ones that were going to be featured in WiLD (1, 2), or she can transform into a bird. It's a fantastic idea and one that fits very well in "Rayman's paradise", I think. But here's the problem. This isn't "Rayman's paradise". This is still the world of Rayman Legends, and this version of Betilla doesn't feel at home to me here from what I've seen in the footage. It's an interesting design decision ruined by the fact that it is still Rayman Legends. A half-measure. Just like how all character designs are literal 3D translations of UbiArt designs made without understanding the liberties that UbiArt's designers took specifically to make them 2D. And just like including the older games' locations on the map without featuring them in the game and thinking about whether these places should even exist in the same universe as the ones from Legends.
That said, it's very obvious that the creators of those worlds from our childhoods either aren't there anymore and/or no longer care about any of this. Just as it usually does with artists touching others' work without fully understanding every intention behind it, it feels a bit icky to see Retold's designers try to stuff these places into the same old worlds created back in 1999-2003. Feels about as "right" to me as all of the fan-made maps of the Glade that exist.
Anyway, I just wanted to say I understand where the complaints are coming from. Though I haven't ever cared about a "series canon" for Rayman so I can just take this changed story/lore for what it seems to be: unnecessary filler content to grab older Rayman fans' attention for what is otherwise indeed a fucking good 2D platformer. One that would almost certainly be better off focusing purely on that and completely ignoring what the fans of that completely different 3D series want, like the original did, rather than trying to find a middle ground that may end up either pleasing fans of both series or disappointing both
- Re: HazBlackSlick's Fanart
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Last I checked, Bananza came out on July 17th. It's pretty close to crossing the 1-year mark, and most folks have already heard about the big reveal, but just in case they haven't, I'd still put that mark on big story spoilers like that as a rule of thumb.HazBlackSlick wrote: Sat Jun 13, 2026 1:11 am
Uuuhhhh.... It's been more than year that the games been out, It a be pointless to put a spoiler tag unless people are to busy, lazy or can't buy the gameRayGamer99 wrote: Sat Jun 13, 2026 12:55 am
Whoa, put a spoiler tag on that one! That's a pretty big reveal for people who haven't played the game yet!
- Re: HazBlackSlick's Fanart
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Uuuhhhh.... It's been more than year that the games been out, It a be pointless to put a spoiler tag unless people are to busy, lazy or can't buy the gameRayGamer99 wrote: Sat Jun 13, 2026 12:55 am
Whoa, put a spoiler tag on that one! That's a pretty big reveal for people who haven't played the game yet!
- Re: HazBlackSlick's Fanart
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It may not make all the sense in the world considering his previous appearances, but I would also be in favor of Jano being a secret villain in Retold. It'd be a great way to bring back a classic antagonist, as long as it doesn't feel forced.

Whoa, put a spoiler tag on that one! That's a pretty big reveal for people who haven't played the game yet!
- Re: Rayman Legends Retold
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Well, that explains a lot.Droolie wrote: Thu Jun 11, 2026 5:44 pm
As it turns out, Pastagames is working on Rayman Legends Retold and a designer from there has confirmed they are handling this music level.RayGamer99 wrote: Thu Jun 04, 2026 1:36 pmThat's kind of what I meant when I said that level seemed like one of the music levels in Rayman Mini.
TeensieKing wrote: Thu Jun 11, 2026 12:55 am Rayman Legends introduces, as previously stated by Hunch and some others, quite a few world themes oddly connected to real-life humans: Medieval castles, Greek temples, the Fiesta de los Muertos... All of them so lazy and uninspired compared to what came before. And Barbara. Oh, Barbara. Don't even get me started. She sticks out like a sore thumb. How the hell did a human Viking princess spawn in the middle of the Glade of Dreams? I could never imagine her being in the same cutscene as Ly the Fairy.
(Art by Jukad)
I've always understood why you guys have had this opinion, but at the same time I've always completely disagreed with it being a terrible thing and signifying a total departure from what came before. I mean, human tropes have been influencing the series since the original trilogy!
If we go all the way back to Rayman 1, we can clearly see things like the human-like designs of the Hunters and Space Mama, the Livingstones' names and roles as explorers being a reference to the explorer David Livingstone, and Rayman literally painting the Mona Lisa in the loading screen for Picture City! At least two of Rayman 3's Teensie Doctors are based on human stereotypes, and the game itself (or at least its English dub) has pop culture references out the wazoo, yet we give that game a pass for some reason! Even that paragon of perfection, Rayman 2, isn't above it all! The Robo-Pirates use all sorts of pirate-y tropes, from their hook-handed and peg-legged designs to the Henchmen 800 and 1000's names referencing the Terminator series (and the latter has a Western-like design and speaks Spanish by default). And yet, just because they're robots, they get a pass too?
And don't even get me started on the Barbara argument. You guys mean to tell me that this Viking girl is irredeemable because she's a human, and yet we're all fine with Space Mama, who was a Viking in her first battle, solely because she doesn't have limbs? Nobody bats an eye when Betina strolls by (probably because the Animated Series is generally considered to not be canon, but I digress), but Barbara, her sister, and their cousins are where you all draw the line? The Hunters' redesigns in Origins made it clear that they were humans, but I'd bet that they were meant to be human - or at least that world's equivalent of them - from the start, and if people like Space Mama or the Candy Château clowns ever came back in a future game, I'd guess that they'd be given limbs and called human too! Yet only these girls from this game get all of the hate?!
Listen, it's okay for you all to not be okay with the series leaning hard on human tropes in Legends. I'm just sick of that being all that anyone can say about the game around here and it being bashed so often just because of it. I think that putting a Rayman spin on classic legends was a great idea, and I would love to see things like the history behind the Old Teensie Kingdom or Mount Elysium's statues and temples expanded upon in the future. And with the locations and themes of the game being incorporated into the rest of the Glade of Dreams with Retold, complaining about it every single time Legends is brought up is practically beating a dead horse at this point.
The series might not be the same as it was back in 1999 or 2003, but that doesn't have to always be a bad thing. I've accepted, embraced, and adored the Rayman series for what it was and what it is now, warts and all, and I would encourage you all to do the same. We should keep talking about how the series can be better and offering CONSTRUCTIVE criticism when it doesn't stick the landing, but a little dose of positivity for when it does can't hurt either. If anything, too much negativity for them trying something new will only weigh us down and keep us stuck in the past, unable to move forward toward whatever hopefully-bright future is ahead for the franchise.
After all, it can't possibly be any fun to constantly talk about the bad parts of one of the best 2D platformers of all time, can it?
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