this is my first topic on this forum and it's all about ripping the soundtrack from a UbiSoft's PS2/GC game called "Disney's PK: Out Of The Shadows"...
I finally figured out how to decently rip all the music sequences from the game (I used the PS2 PAL version).
All the music loops/chunks are stored inside a file called DATA.HST, which also contains all the speeches of the game, and it's located in the following directory:
\GAMEBIN\WORLD\SOUND\DATA.HST
By using an hex editor I found out that the audio format is Sony ADPCM with 16 bytes (10 in hex) of stereo interleave at a rate of 22.5kHz...
To rip and convert them into WAV 16-bit files, this is the equipment I used:
-ADPCM Player v1.44h (for extracting the sequences from the HST file)
-Cube Media Player 2 (for converting them into 22.5kHz 16bit WAV files)
With this technique you also get all the unused sequences
The only problem is that the sequences/loops are not stored in the correct order that you normally hear when you play the game... They're almost randomly distributed.
Is there any program that I can use to concatenate multiple audio files, move them around in the list and then export them into a single WAV file?
I haven't found such a program yet and in Audacity or in Adobe Audition you are forced to copy and paste manually...
In the meantime I'll give you a MEGA download link for the loops that I extracted...
https://mega.nz/#!tZIFAazJ!exWhhMmGdvna ... YcDcJyq6Ak
I look forward for your answers!
-DeeDyne



