Rayman Headcanons

Talk about Rayman himself and Rayman games!

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StelzenBomber
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Re: Rayman Headcanons

Post by StelzenBomber » Thu Mar 14, 2019 8:42 pm

in my headcannon: Rayman origis story bit added in vita are non cannon

PluMGMK
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Re: Rayman Headcanons

Post by PluMGMK » Thu Mar 14, 2019 8:46 pm

Most of us think that: Image

Steo
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Re: Rayman Headcanons

Post by Steo » Thu Mar 14, 2019 8:50 pm

It is ridiculous though, Globox is one thing and it's slightly more plausible, but Rayman's hair is a no no. :nono:
How much Ray may a Rayman man if a Rayman may Man Ray?
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Re: Rayman Headcanons

Post by StelzenBomber » Thu Mar 14, 2019 9:13 pm

I did not know thar poll existed

Indy
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Re: Rayman Headcanons

Post by Indy » Fri Apr 12, 2019 6:10 pm

I think there's a reason why we need a power-up in Rayman 3 to FLY.

Rayman, from what I understand and assume his probable age, when young he can't get off the ground without the help of a power orb.
In rayman 2 is the same principle, but at this age he's close to hit adolescence. He still requires assistance of a flight boost until adulthood.

After he defeated Admiral Razorbeard, Razor then set the Grolgoth to self-destruct, blowing the Buccaneer to pieces.
Now, being someone who watches nightmare fuel videos about the Chernobyl Nuclear Power plant disaster late at night, I think that our limbless boy might have suffered from exposure to the explosion.

Rayman is a pre-adolescent in R3, but his flight is heavily limited due to the Exposure. Look at the tips, his hair looks frayed. And given that he and the Glade's inhabitants can sleep for 300 years, his hair might recover in 50.000 years or less. Which is eternal compared to a human.
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PluMGMK
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Re: Rayman Headcanons

Post by PluMGMK » Fri Apr 19, 2019 10:42 pm

So you mean that his ultimate destiny is to have unlimited flight? Interesting theory.
Maybe that's why there haven't been any more games, it'd be tough to design around that for every single level. :fou:

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Re: Rayman Headcanons

Post by Indy » Sun Apr 21, 2019 12:29 pm

PluMGMK wrote:
Fri Apr 19, 2019 10:42 pm
So you mean that his ultimate destiny is to have unlimited flight? Interesting theory.
Maybe that's why there haven't been any more games, it'd be tough to design around that for every single level. :fou:
Not exactly.
He would have been granted that ability if only he wasn't exposed to the radiation. My latest theory is based on my observation.
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ZelenPixel
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Re: Rayman Headcanons

Post by ZelenPixel » Sat Nov 16, 2019 10:25 pm

uh oh theres hasnt been a post in a few months here so i hope its ok if i make a new one
so anyway. uglette can and will kick ass.if you hurt her kids (or husband) She Will Obliterate You. i dont know how i came up with this but i like it
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Re: Rayman Headcanons

Post by Elite Piranha » Sat Nov 16, 2019 10:46 pm

Well Globox can create rainclouds, so I don't see why Uglette shouldn't be able to develop/learn/awake some kind of magic ability.
Image

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Re: Rayman Headcanons

Post by Steo » Sun Nov 17, 2019 1:19 am

ZelenPixel wrote:
Sat Nov 16, 2019 10:25 pm
uh oh theres hasnt been a post in a few months here so i hope its ok if i make a new one
Of course it's OK. As long as your reply can add value to the thread, there's no problem with it. :)
How much Ray may a Rayman man if a Rayman may Man Ray?
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Re: Rayman Headcanons

Post by Indy » Tue Nov 19, 2019 12:28 am

Ever since I watched Toy Story 3 where Buzz is reset to Spanish, I wonder if that happened to Henchman 1000 too.
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Re: Rayman Headcanons

Post by Elite Piranha » Tue Nov 19, 2019 5:08 am

Indy wrote:
Tue Nov 19, 2019 12:28 am
Ever since I watched Toy Story 3 where Buzz is reset to Spanish, I wonder if that happened to Henchman 1000 too.
That makes a lot of sense, I'll add that to my personal headcanon :mrgreen:.
Image

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