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Again, it's not the engine that I suspect is the point of contention. As you noted, Just Dance switched engines a few years ago. There's nothing to say we can't get a "UbiArt" game, that isn't actually running in UbiArt (let's say instead, it ran on Unity, that seems to be a popular engine for 2D style games like Hollow Knight).
It'd still be seen as a Rayman UbiArt game in the sense it follows the conventions, art and gameplay style of the UbiArt games, just not as the engine. It's ultimately semantics and being technically incorrect, but that's fandoms and wording for ya. And I suspect that's what people will ultimately have an issue with, having another game that follows those conventions.
It'd still be seen as a Rayman UbiArt game in the sense it follows the conventions, art and gameplay style of the UbiArt games, just not as the engine. It's ultimately semantics and being technically incorrect, but that's fandoms and wording for ya. And I suspect that's what people will ultimately have an issue with, having another game that follows those conventions.