Scrapped characters

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#Rubber mark#
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Scrapped characters

Post by #Rubber mark# »

From http://www.freewebs.com/raywarp/rayman3.htm
I. The Hoodlums

The Kagoubinôme
The Kagoubinôme, as his name suggests, is in fact composed of two completely different, but complementary, Hoodlums. He can carry out two distinct attacks, playing on the size and shape of the Hoodlums who make up his two-person character. To begin with, at long-distance, the smaller of the two perches on the fatter one and the latter starts rolling around like a ball. The small one - looking like a circus tightrope walker - steers him along, trying to crush Rayman. Later on, in close combat, it's the big Hoodlum who attacks Rayman, using the little one as a nunchaku.

Despite the character's original and attractive game design, the Kagoubinôme was discarded by the developers because his first attack required a lot of space in the level and the second proved very difficult to programme.

The Kagalpha
At the outset, the Kagalpha was conceived as a boss inside the Hoodlum factory. The initial principle for this enemy was the notion of a small highly-strung person who turns into a big, dangerous character. He was supposed to be present throughout the factory level in the form of a small Hoodlum boss, yelling at his companions to attack Rayman. He himself was supposed to be able to throw crates at our hero, who would then give chase to him. At the end of the level, the Kagalpha inhaled helium which blew him up to an immense size but gave him a tiny little voice. In this form, he tried to crush Rayman who had to deflate him little by little by hitting him with his fists.

The Kagouflap
This character's attack was fairly simple: equipped with a metal helmet, he flew over Rayman, dealing out devastating "ball strikes". However, there was one obvious presentation problem with the character, linked to the choice of cameras. Furthermore, choices had to be made from all the Hoodlums on offer and, in the end, it was the Kagustick who was retained in preference to the Kagouflap.


II. The Other Enemies

The Xovar
This species of gigantic gorilla reached an advanced state of development: a 2D sketch, followed by 3D modelling, had been made of him. He was intended to be a boss from the Clearleaf Forest into which Rayman escaped during a race/chase (viewed from in front), while doing his best to avoid certain obstacles. Unfortunately, the programmers found this enormous character too difficult to "tame" because of his size. However, though he was set aside, the more skilful Rayman 3 players succeeded in detecting his presence in a hidden level at the end of the game.

The Hoover
This carnivorous plant is a great lover of plums. Rayman was supposed to make it harmless by throwing enormous plums into its mouth to keep it shut.

The Mudis


III. The Environmental Creatures

The "Zaqs", from the aquatic world
An entirely aquatic world was dreamed up for Rayman 3. This universe was inhabited by little animals called "Zaqs" who resembled jellyfish. The universe was exploited by the Hoodlums who, in a lagoon, had set up a giant washing-machine (what else would you expect for beings made up wholly of cloth?). Rayman had to save the little "Zaqs", because they were filled with washing-powder by the Hoodlums, then used to wash their laundry!

Nevertheless, the development team didn't have enough time to create all the worlds that were initially planned, and this aquatic universe lacked rhythm compared to the others.

The Flabar
This big furry creature was initially intended to play an important role in Rayman's adventure, serving to introduce "puzzle" elements. Depending on its various physical attributes (horns, wings, trunk, very thick fur, etc.), the Flabar had the very precise function of unblocking the player in the level. For example, Rayman could make the horned Flabars charge to ram down certain doors, or fly on the backs of the winged ones to reach otherwise inaccessible places. But since the game design for this creature was unsatisfactory, in the end it was used only to supply the Hoodlums with raw material to make their clothing (as the introduction to the game shows).

The three following environmental creatures were abandoned to avoid overloading the universes with creatures and sending the player off on false trails.

Goaty
Goaty looked vaguely like an ibex. He was designed as an animal that Rayman could mount, helping him travel through the mountain universe.

Snorty
In a way, this creature - dressed in a vest - was supposed to serve as the game's "caretaker". That is, his role was to help the player if the latter was blocked in the game.

Snoot
Rayman was to have come across this kind of hippopotamus in the Clearleaf Forest. He had no particular purpose in the game. He was just an environmental animal, drinking from a stream.
Never ever heard about that stuff...
Matyuv
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Re: Scrapped characters

Post by Matyuv »

I believe this is from the old RZ's VIP-zone thing.
IllarKallas
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Re: Scrapped characters

Post by IllarKallas »

Woah,i never never heard of them.
spiraldoor
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Re: Scrapped characters

Post by spiraldoor »

Notice how all the Hoodlums' names begin with the letter 'K'? I think they must have all been named like that, then the developers decided it would be better if their names all started with a 'H', and obviously they didn't bother to rename the Hoodlums that had already been scrapped...

I would really like to have a look at the scrapped material from R1 and R2.
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Re: Scrapped characters

Post by Hunchman801 »

The kagou- prefix is probably a reference to the word cagoule, literally hood in French. As far as I know, the Hoodlums were first called cagoulards during the early development of the game, but the English name probably prevailed.

Not all those characters were scrapped though... The so-called Kagouflap (later Flapoteur) is called the Hoodloon and can be seen in the Summit beyond the Clouds. The Mudis became the Muddies (the slingshot-like creatures in the Bog of Murk), and the Flabars (later Flabards) became the Mawpaws (there is one in the introduction scene).

I do not remember reading about the others.
iHeckler9
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Re: Scrapped characters

Post by iHeckler9 »

Hunchman801 wrote:The kagou- prefix is probably a reference to the word cagoule, literally hood in French. As far as I know, the Hoodlums were first called cagoulards during the early development of the game, but the English name probably prevailed.

Not all those characters were scrapped though... The so-called Kagouflap (later Flapoteur) is called the Hoodloon and can be seen in the Summit beyond the Clouds. The Mudis became the Muddies (the slingshot-like creatures in the Bog of Murk), and the Flabars (later Flabards) became the Mawpaws (there is one in the introduction scene).

I do not remember reading about the others.
See, kids, this is why you should learn another language.
#Rubber mark#
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Re: Scrapped characters

Post by #Rubber mark# »

That's true, how did you become so good at French Hunch? :o
iHeckler9
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Re: Scrapped characters

Post by iHeckler9 »

#Rubber mark# wrote:That's true, how did you become so good at French Hunch? :o
HAHHAHAHAHHAHAHAHAHAHA!

He lives in Paris. You think he'd know a bit of French.
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Re: Scrapped characters

Post by spiraldoor »

iHeckler9 wrote:
#Rubber mark# wrote:That's true, how did you become so good at French Hunch? :o
HAHHAHAHAHHAHAHAHAHAHA!

He lives in Paris. You think he'd know a bit of French.
#Rubber mark# clearly knew this, you boon. His joke seems to have flown right over your undersized head.
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Re: Scrapped characters

Post by Cairnie »

sansebas
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Re: Scrapped characters

Post by sansebas »

i once found a picture of the Snorty. on the official rayman 3 site were you could go by a portal from raymanzone.com its a pitty the site is no longer there.
id looked like a combination between a rabbid and a swine as i recall. Im sure it had tusk or some large teeth out of his mouth, i had a vest and some kind of shoulderbag both made of animal hide.
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Re: Scrapped characters

Post by Phoenixan »

Matyuv wrote:I believe this is from the old RZ's VIP-zone thing.
It is. They even had concept art and beta screenshots to accompany all of these.

The Xovar is in fact the animal on the treadmill in that final secret room too.
iHeckler9
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Re: Scrapped characters

Post by iHeckler9 »

Duh.

Image

Is this a Murkin?
spiraldoor
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Re: Scrapped characters

Post by spiraldoor »

Where did you get the name 'Murkin' from?
sansebas
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Re: Scrapped characters

Post by sansebas »

the goaty makes a cameo in Razoff's mansion as one of the statues, just like sssssam. Althought the goaty has an extra pare of legs in this statue. to bad there are no more images of these scrapped characters
Hunchman801
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Re: Scrapped characters

Post by Hunchman801 »

I never noticed it then. Anyone got a screenshot?
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Re: Scrapped characters

Post by TheRobotPirateBay »

Wow... Anybody got the Concept Art of any of these enemies/Allies? Never knew about these guys...
iHeckler9
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Re: Scrapped characters

Post by iHeckler9 »

spiraldoor wrote:Where did you get the name 'Murkin' from?
I think I herad Hunch talking about it one time, in the Quiz Quest when I was the leader. I wanted him to name all the tyes of Teensies and he gave me information on what they are.

If those things are Murkins, what are the things in the LOTLD secret room?
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Re: Scrapped characters

Post by sansebas »

http://www.youtube.com/watch?v=AGTsMFzN ... re=related
1:06 the most left statue, razoff riding on a goaty
at 4:12 again

The Kagalpha is still present in the gba version of R3 in Scaleman's Keep: http://www.youtube.com/watch?v=v8Z6j8JPe8Q
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Re: Scrapped characters

Post by Xenon »

spiraldoor wrote:Where did you get the name 'Murkin' from?
I believe the Murkin was a scrapped Teensie character created to inhabit the marshlands of TBOM. I definitely remember the Murkin appearing in the old RaymanZone ranklist and it may have featured on scrapped character pages too.

By the way, I think the Squab was formerly the "Slobberpillar".
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