Rayman Expansion (Welcome to Darkland) with new engine!!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Rayman Expansion (Welcome to Darkland) with new engine!!
made by chacanger, a member of betillas gardens
(coming out 2011)
(coming out 2011)
Last edited by Danone on Sun Oct 24, 2010 7:34 pm, edited 5 times in total.
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Welcome To Dark Land
Is this guy Phoebius by any chance? They both seem to have been working on a Tool World.
Re: Welcome To Dark Land
Phoebius??spiraldoor wrote:Is this guy Phoebius by any chance? They both seem to have been working on a Tool World.
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
-
PluMGMK

- Posts: 40508
- Joined: Fri Jul 31, 2009 9:00 pm
- Location: https://www.youtube.com/watch?v=cErgMJSgpv0
- Contact:
- Tings: 136606
Re: Welcome To Dark Land
He's not Phoebius, as he can't speak French.
Re: Welcome To Dark Land
Wow, this looks fantastic.
I had no idea that Rayman 1 could already be changed into a completely new game.
Or is it a different engine?
I had no idea that Rayman 1 could already be changed into a completely new game.
Or is it a different engine?
Re: Welcome To Dark Land
chacanger says that is a pcxs for RDMMMorshew wrote:Wow, this looks fantastic.![]()
I had no idea that Rayman 1 could already be changed into a completely new game.
Or is it a different engine?
-
Sabertooth

- Posts: 5097
- Joined: Thu Mar 19, 2009 8:15 am
- Location: Probably somewhere
- Contact:
- Tings: 55210
Re: Welcome To Dark Land
Even though the title implies that the pitch-black backgrounds are intentional, it just makes it look incomplete. If I were the creator I'd insert a detailed but still dark background in its place.
Other than that, it looks awesome.
Other than that, it looks awesome.
-
PluMGMK

- Posts: 40508
- Joined: Fri Jul 31, 2009 9:00 pm
- Location: https://www.youtube.com/watch?v=cErgMJSgpv0
- Contact:
- Tings: 136606
Re: Welcome To Dark Land
It's using Rayman Designer at the moment, which can't have changed backgrounds.
When Terminapor gets his RayEngine to a working state, Chacanger will start using that instead.
When Terminapor gets his RayEngine to a working state, Chacanger will start using that instead.
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Welcome To Dark Land
Do you think he might be using Phoebius’s work or incorporating elements of his cancelled (?) fangame into his own? They both feature a Tools World, and they both extend the world map to the right.PluMGMK wrote:He's not Phoebius, as he can't speak French.
-
PluMGMK

- Posts: 40508
- Joined: Fri Jul 31, 2009 9:00 pm
- Location: https://www.youtube.com/watch?v=cErgMJSgpv0
- Contact:
- Tings: 136606
Re: Welcome To Dark Land
He said his world-map was inspired by Phoebius's or something like that.spiraldoor wrote:Do you think he might be using Phoebius’s work or incorporating elements of his cancelled (?) fangame into his own? They both feature a Tools World, and they both extend the world map to the right.PluMGMK wrote:He's not Phoebius, as he can't speak French.
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Welcome To Dark Land
Then how did he include several backgrounds that I’ve never seen before?PluMGMK wrote:It's using Rayman Designer at the moment, which can't have changed backgrounds.
Edit: I checked the Betilla’s Gardens threads, never mind.
Re: Welcome To Dark Land
I don't know how Chacanger will can avoid the black backgroundsSabertooth1000000000 wrote:Even though the title implies that the pitch-black backgrounds are intentional, it just makes it look incomplete. If I were the creator I'd insert a detailed but still dark background in its place.
Other than that, it looks awesome.
Re: Welcome To Dark Land
This looks like some impressive modding. Definitely going to try this out when it's finished! 
-
PowerPatrick

- Posts: 502
- Joined: Tue Dec 29, 2009 7:14 pm
- Location: Denmark
- Tings: 6665
Re: Welcome To Dark Land
Remember that there is also Rayman PSP, which possibly could be used.PluMGMK wrote:When Terminapor gets his RayEngine to a working state, Chacanger will start using that instead.
The same with Rayman-II, but it has already been heavily graphically changed.
And I can give you a hint: There's more Rayman 1 clones on the way.
But overall, this is really fantastic work. I am amazed!
-
PluMGMK

- Posts: 40508
- Joined: Fri Jul 31, 2009 9:00 pm
- Location: https://www.youtube.com/watch?v=cErgMJSgpv0
- Contact:
- Tings: 136606
Re: Welcome To Dark Land
For those who don't want to check the threads, he Photoshopped them.spiraldoor wrote:Then how did he include several backgrounds that I’ve never seen before?PluMGMK wrote:It's using Rayman Designer at the moment, which can't have changed backgrounds.
Edit: I checked the Betilla’s Gardens threads, never mind.
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Welcome To Dark Land
Perhaps Chacanger should be invited to Pirate-Community. Betilla’s Gardens is small and not terribly active.
Re: Welcome To Dark Land
i know, is a small forumspiraldoor wrote:Perhaps Chacanger should be invited to Pirate-Community. Betilla’s Gardens is small and not terribly active.
I will try to invite Chacanger to the forum
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Welcome To Dark Land
Hello Chacanger. Welcome to Pirate-Community.
</pre-emptive greeting>
</pre-emptive greeting>
Re: Welcome To Dark Land
Hey, thanks for the invite, I was looking at joining a while ago but never got round to doing it.spiraldoor wrote:Hello Chacanger. Welcome to Pirate-Community.
</pre-emptive greeting>
At the moment I'm using Rayman Designer which means I have to use either the standard backdrop or none, I kind of thought considering the Tool World would have the Candy Chateau backdrop then it would be better to leave that.
There is currently a new engine being made which will allow me to add the new backgrounds in, new Enemies and Bosses, one of which I have completed the sprite package for now.
Theres still about 60% of other stuff I need to do before it's done but in 2011, you could see this release.



