Crouching Huns: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Thanks StrangeSolo for all the details
 
No edit summary
 
Line 1: Line 1:
'''Crouching Huns'''<ref>The name is found in the game files of the Wii U Kiosk demo for the game: "sfx_painting_crouchinghuns_open".</ref> is a world which was intended for inclusion in ''[[Rayman Legends]]'', but scrapped from the final game. Its environment assets were eventually repurposed for the [[Kung Foot]] minigame.<ref>The environment assets of the [[Kung Foot]] minigame are prefixed with "huns_".</ref>
'''Crouching Huns'''<ref>The name is found in the game files of the Wii U Kiosk demo for the game: "sfx_painting_crouchinghuns_open". It also appears in a near-final debug build for the Xbox 360 version of the game: "painting_crouchinghuns".</ref> is a world which was intended for inclusion in ''[[Rayman Legends]]'', but scrapped from the final game. Its environment assets were eventually repurposed for the [[Kung Foot]] minigame.<ref>The environment assets of the [[Kung Foot]] minigame are prefixed with "huns_".</ref>


==Description==
==Description==
Line 17: Line 17:


==See also==
==See also==
* [[Dracula's castle]]
* [[Drak's Nightmare]]


==Notes==
==Notes==

Latest revision as of 16:22, 21 March 2024

Crouching Huns[1] is a world which was intended for inclusion in Rayman Legends, but scrapped from the final game. Its environment assets were eventually repurposed for the Kung Foot minigame.[2]

Description

This world is only known from leftover assets and pieces of concept art, which indicate that it took place in the steppe and was inhabited by the Huns, directly inspired by the real-world nomadic people of the same name, notable for their devastating raids into the Roman Empire in the 5th century AD.

The Huns are depicted faithfully to their historical perception, albeit with fantastic elements putting an emphasis on their nomadic nature, such as gigantic castles on wheels and yurt-skyscrapers. A portion of the environment is also inspired by ancient Chinese architecture.

Gallery

See also

Notes

  1. The name is found in the game files of the Wii U Kiosk demo for the game: "sfx_painting_crouchinghuns_open". It also appears in a near-final debug build for the Xbox 360 version of the game: "painting_crouchinghuns".
  2. The environment assets of the Kung Foot minigame are prefixed with "huns_".