Mr Dark's Dare: Difference between revisions
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==Part 2== | ==Part 2== | ||
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. | In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PS1 version, the method is that [[Rayman]] must jump over the gendoor at the start (shown as [[The Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|GBA version of Rayman]], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over. | ||
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[[Rayman]] has to battle [[Mr Dark]]. | [[Rayman]] has to battle [[Mr Dark]]. | ||
== External Links == | |||
[http://www.youtube.com/watch?v=572uBpwCW0s&feature=related No Bad Rayman (GBA version)] | |||
{{Chateaulevels}} | {{Chateaulevels}} | ||
Revision as of 14:59, 4 October 2009
Mr Dark's Dare is the first and only level of Candy Château, the sixth and last world of Rayman. It always consists of 4 parts.

Part 1
In this phase, Rayman has to slide on whipped cream with a frying pan, avoiding gaps and lemonade lakes.

Part 2
In this level, Mr Dark casts a spell on Rayman and summons Bad Rayman, his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing Mr Dark from summoning Bad Rayman. In the PC and PS1 version, the method is that Rayman must jump over the gendoor at the start (shown as The Magician). This can be done by Rayman staring right at the back of the map (without going right at all when he spawns). Then Rayman must start his running abilty then jump and helicopter straight away. This method can fail sometimes and may need some pratice on. In the GBA version of Rayman, the gendoor is visible and is noted by a very small ting. The method is the same, but it is much more easy to jump over.

Part 3
Mr Dark then casts several spells on Rayman. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several clowns stand in his way to bring even more confusion. At a certain point, the spell will break, and Mr Dark will cast a new one, which forces Rayman to run until this wears off, without the possibility of using his helicopter hair. At the very end of the level, he will cast a last spell, which steals Rayman's telescopic fist.
