Rayman 60 Levels
|Rayman 60 Levels|
|Genre||2D Side-Scrolling platformer|
|Gameplay mode||Single player|
|Platforms||MS-DOS and Windows 95/98/ME|
Rayman 60 Levels is one of the games included in Rayman 100 Levels game, an expansion of the original Rayman game originally released in 1998 for MS-DOS, Windows 95/98 and it was exclusively released in some already existent Rayman packs in France, United Kingdom, Germany, United States of America, and other countries.
Rayman 60 Levels includes 60 levels (10 for each world), all of which were created by Ubisoft with Rayman Designer's Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the exit sign, as in the original Rayman game. Unlike in Rayman Designer and Rayman By His Fans, the player doesn't need to collect all the Tings in a given level in order to make the exit sign appear, however doing so will still cause the victory sample to play.
The main difference from Rayman 60 Levels compared with Rayman Designer and Rayman By His Fans is the player not being forced to collect all the Tings in order to make the exit sign appear. Even if it is missing any the player can finish the level by touching the exit sign that is already visible in the end of the map.
However, there are levels in the game that have missing Tings. The reasons are unknown, but it is presumed that they are placed in unreachable coordinates from the maps. It isn't also known if this issue is related with the fact of the player not being forced to collect every Ting to finish the levels.
There are missing Tings in these following maps:
- Jungle World - Map 10 (3 Tings are missing, one of them can be seen but to catch it the player must commit suicide)
- Music World - Map 1 (1 Ting is missing)
- Cave World - Map 10 (2 Tings are missing, both of them are lying on the stings under the glitch point)
The "Cave World - Map 10"'s Glitch
This is the major glitch present in the game that happens in this specific map. The player cannot "truly complete" this level since at a certain area Rayman automatically does the Exit Sign animation in mid-air without any presence of the object. The reasons for this glitch happening are unknown.