I don't really know where to talk about this, it doesn't need its own thread either so I'll just post here.
A while ago I listened to this podcast that Michel Ancel appeared on just last year:
https://www.devgameclub.com/blog/20...od-and-evil-bonus-interview-with-michel-ancel
I found this podcast a bit depressing because you can really tell he's watching his words after all the drama. He constantly brings up how almost all of his games at Ubi were team efforts, which is great but not when done to such an extent that you can tell he's doing it because he's scared of being misinterpreted. Anyway, only about 4 minutes in, he talks about his first one-man game from 1990:
He mentions that the animation tool he created for this game was eventually reused for the initial prototypes of Rayman 1.
Yesterday my curiosity got the better of me and I took a quick peek at the files of this game. I decided to check the Atari ST version, as this one is at least possible to extract (still very difficult on modern systems). The Amiga version seems to use a custom filesystem.
Unfortunately I couldn't really confirm if the animations were made with the same tool as Rayman SNES, but the spritesheets seem similarly structured?
That said, I'm not going to spend any time reverse-engineering this game just to confirm it, I'm not quite that curious. Maybe others will do it eventually.
Anyway, I just thought this could be an interesting bit of trivia, that this old game and Rayman 1 might have something in common besides the same creator.
Aside from this, I was surprised to find out that this game has a bigger story than most of the Rayman games do, and it shares some elements with Beyond Good & Evil:
it takes place on an alien planet with multiple suns with a high priest... and "the iozu is in fact an internal fight
between good and evil, which is in you".
