Bongo Hills
Bongo Hills | ||
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← Moskito's Nest | Allegro Presto → |
Bongo Hills (French: La Butte aux Bongos – The Butte of Bongos) is the first level of Band Land, the second world of the original Rayman game. It is one of the longest levels in the game, containing six parts. It is also the first level in the PC version and its ports where the player can break all 6 cages without backtracking.
Part 1
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical Band Land stage, with numerous secret passageways.
In the PC version it is replaced by a totally different one, which is a transition between the Dream Forest and Band Land. It features a unique scenery, with xylophone bridges over a quiet water. As Rayman climbs up, he will find himself in a new world. The DSi port uses this variant while Rayman Advance drops this part completely, starting Bongo Hills at part 2.
Part 2
Phase 2 introduces Rayman and the player to flying moths, which are extremely resistant enemies. There are some wrong notes that, if not jumped over properly, will cause the player to lose a life.
At the near end of this part, there is a string of Tings which, when collected consecutively, play the French song Au Clair de la Lune.
Part 3
Rayman will mainly use maracas rockets to ascend this area. There are many spiky balls that Rayman will need to avoid as it can cause the player to lose lives.
Part 4
Acquiring the helicopter power in Allegro Presto makes it significantly easier to reach the cage to the right of the flying ring, although it is still possible to do so without it.
Bonus level
Part 5
There are many spiky balls that will cause Rayman to fall from the sprinkler and into the wrong notes. There are two secret areas in this level, but one is much harder than the other.
Part 6
This is the only level along with the PlayStation version of Moskito's Nest in part 4 and Eat at Joe's in part 4 to not have any cages and not involve a boss, although due to the fact that part 1 has been cut in Rayman Advance, it places the missing cage here next to where in most versions an extra life would be found. While the DSi version does include part 1, it still places the cage at the same location as in Rayman Advance making the DSi version have a total of 7 cages in the level.
The seventh cage glitch
Due to the Nintendo DSi version of the game having a cage at the first and final phase, it makes it the only version to have a total of 7 cages in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of cages as 6, like any other level. The only way to break all 7 cages is if the player plays through the level first, breaking all cages but the two in part 4. Then when the player replays the level and reaches part 4, both cages will be loaded in the game. Breaking the seventh cage will simply result in the cage breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh cage is because the game only checks for any non-broken cages when a new part of the level is loaded and only if the player has less than 6 cages broken in that level.[1]
This glitch can used to unlock Mr Dark's Dare with one missing cage in another level, provided Bongo Hills is the last level the player completes when reaching a total of 102 cages. This is because the game recalculates the amount of cages upon entering the world map, but only after checking for the final level's unlock criterion.[2]
External links
Atari Jaguar
Sony PlayStation
PC/MS-DOS
- Haruka's playthrough on YouTube, first visit (part 1)
- Haruka's playthrough on YouTube, first visit (part 2)
- Haruka's playthrough on YouTube, second visit
Game Boy Advance
References
- ↑ YouTube, Rayman DSi-ware - 7 Cages in Bongo Hills, https://youtu.be/q3MVTsHAxBg
- ↑ YouTube, Why Rayman 1 DSi is amazing: Extra Cage, https://www.youtube.com/shorts/ZwmJZcRI2RE