List of quotes in Rayman Junior

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This is a list of quotes from the PC/MS-DOS and Sony PlayStation versions of Rayman Junior. The quotes are listed alphabetically, by character.

Betilla the Fairy

  • "Welcome to my garden Rayman!"
  • "You can practice your powers here without a worry."
  • "You're safe from danger in my protected garden."
  • "Look, you can jump, use your fist, your helicopter, play with the bongo berries, and pilot the maracas rocket."
  • "I'll show you the steps to follow so that you can use all of these powers."
  • "You can use try them out as much as you want, so take your time."
  • "Take advantage of this opportunity while you can."
  • "Here, make your jumps longer and longer and more precise."
  • "To get over those really deep pits, you can use your helicopter power."
  • "To do this, jump, then press the jump button or key a second time."
  • "The helicopter will slow your fall, and you can steer it to the right or left as you fly."
  • "Here, try to jump on the bongo berries, but avoid the spiky red berries, they sting."
  • "If you want to crawl under the bongo berries, use the down arrow and the jump button or key at the same time."
  • "In certain phases on your quest, you'll need to use the powers of your super helicopter."
  • "To activate it, press the jump button or key several times."
  • "Each time you hit it, you'll go higher."
  • "This way you can fly wherever you want."
  • "But look out for the sharp spikes, they are not friendly."
  • "To throw your fist, hold down the fist button."
  • "When you let go your fist will take off."
  • "The longer you hold down the button, the farther your fist will go."
  • "To grab a flying ring, first jump, then throw your fist towards it."
  • "To pilot a maracas rocket, climb aboard."
  • "If you get on the left side, it will go to the left."
  • "If you're on the right side, you'll go right."
  • "And if you're in the middle, you'll go straight."
  • "To get over the ink of this without getting stained, hop onto the pallet."
  • "When you want to choose a word, throw your fist at the brush next to the correct word."
  • "Then, the pallet will take you in the right direction."
  • "To safely descend, you'll need to hop one of those big, flat moving stones."
  • "But, be careful as they go down, and don't let them out of your sight."
  • "If you let them get ahead of you, all will be lost."
  • "When things get sticky, use your super helicopter power to move around."
  • "And remember, you're welcome to take a spin around my garden for practice."
  • "To grab onto the flying ring, jump and throw your fist towards it."
  • "To let go, jump again."
  • "Beware of the ponds, don't fall in."
  • "Remember, you can always get more practice in my garden."
  • "Picture City is dazzling, but dangerous."
  • "The best way to get through this is to use your helicopter powers thoroughly."
  • "If you are having difficulty mastering this ability, come try it out at my garden first."
  • "The jungle is full of exciting secrets, and some might of them will be very helpful to you."
  • "The bongo berry for example is very useful."
  • "It floats on water, and it bounces."
  • "You can ride on them to move around."
  • "And you can even daze the explorers by hitting them on the head with the bongo berry."
  • "To blaze your trail through those huge boulders, using your fist correctly will be crucial."
  • "Throw it at the big rocks to break them up."
  • "But beware Rayman, those little lava rocks can hurt you if they burst."
  • To get through these dark caverns, use the electric flying saucer."
  • "Don't fall off though, because there's no way out of those pits and caverns."
  • "To choose the answer to the problem, jump onto the saucer with the correct answer."
  • "To choose the right letter or the right word, plant the magic seed on the little piles of dirt you will find underneath the letter or words."
  • "To plant the seed, press the action button or key."
  • "Careful Rayman, the swamp water can be treacherous."
  • "You never know when it might overflow, so you must go quickly to the top without stopping or falling."
  • "Watch out, the water is rising!"
  • "It's rising, hurry!"
  • "The maracas rocket is a real honey to drive, once you get the hang of it."
  • "But it is a tricky machine, so if you want to perfect your piloting skills, come try it out for at my garden first."
  • "We're not far from Dark's lair now, and we are about to feel the poison of his effects from his evil spirit.""
  • "Rayman, be careful not to stand still for too long along the cakes and candies; for a wicked double of yourself is following you."
  • "Don't let him catch you."
  • "Be alert and be clever."
  • "Good luck."

The Magician

  • "All is well in Rayman's world."
  • "The sun shines brilliantly and the clear water of the rivers bubbles and sings as it flows."
  • "Deep in the forest, the wizard's cottage fits in the shelter of a peaceful green clearing."
  • "Knowing and learning, this wise man guards an ancient tomb, which contains the wisdom of the world."
  • "Alas! All of this is but a distant memory."
  • "Today our world is at the mercy of the terrible Mr Dark, who once again, has overpowered us."
  • "Just a few days ago, when Betilla the Fairy was visiting, Mr Dark invaded my home. He headed right for the Book of Knowledge."
  • "Despite our efforts to resist him, he stole all of its contents and escaped with them."
  • "Before leaving, he even destroyed the map to his hideout, which I have kept just in case."
  • "Whatever shall we do?"
  • "Who can we ask to retrieve the stolen Book of Knowledge for us?"
  • "(With Betilla): Rayman!"
  • "All our hopes are on this one hero who so many times before, has shown his bravery in face of the most daunting tasks."
  • "This will be a long, hard adventure."
  • "The quest to retrieve the lost Book of Knowledge will be dangerous."
  • "Go Rayman!"
  • "Let your courage and cleverness lead the way!"
  • "Here we are Rayman."
  • "If you want to get in shape before you face your challenges, go to Betilla's Garden to practice; she's waiting for you there."
  • "If you're ready to leave right now in search of the lost Book of Knowledge, then go ahead, and cross the river."
  • "At each new challenge, Betilla and I will be there to help you."
  • "Good luck!"
  • "You've got to persevere Rayman!"
  • "Your brain and skills will help you in overcoming these obstacles!"
  • "Listen up Rayman, you'll have to have very sharp ears for this next challenge!"
  • "When you go by my hat, you'll hear a sound and an example like this: "(f sound)" as in fish."
  • "Then you need to the choose the word that makes the same sound."
  • "Between fat and rat, it's fat of course!"
  • "Choose the word that makes the same sound as the one made by the letter (or letters) in the example."
  • "(Insert letter/letters sound here), as in (insert word here)."
  • "Now choose the word that rhymes with the word in the example."
  • "Words that rhyme, remember, are words that have the same ending sounds."
  • "Like ray and day, or dark and spark for example."
  • "What rhymes with...?"
  • "With, (insert word here)."
  • "Choose the word that rhymes with the word that I give you."
  • "Carefully examine every inch of this area."
  • "You need to find all of the words that have any of the sounds you hear in the word (insert word here)."
  • "When you find one, go onto the bubble underneath it."
  • "Watch out for the bubbles that don't have any sounds in common with (insert word here)."
  • "Once you found all the words the exit will open up, (exit sign tune), and you can start looking for it."
  • "Bravo, Rayman bravo, a dazzling performance."
  • "Here we are in the Blue Mountains."
  • "I hope you know your numbers inside out."
  • "My voice will go with you on this journey to test your number knowledge."
  • "All you have do is go to my hat, and I'll say a number like this: "4.""
  • "Then you have to find that number somewhere along the path, and continue in the same direction."
  • "You need to be an expert at finding the numbers, so that you can escape "Boulder bonanza," and continue your quest to retrieve the Book of Knowledge."
  • "Follow the path, indicated by the number that you hear me say."
  • "(Insert number here)."
  • "Find all the numbers that have the word (insert word number here), and walk over them."
  • "But be careful to avoid the other numbers."
  • "The exit sign will not appear until you found all the numbers, (exit sign tune)."
  • "Look for a ting."
  • "Ray, ray, he's our man, if he can't do it, no one can."
  • "Go Rayman!"
  • "Rayman, this will be taste er uh, test of your number knowledge."
  • "Look carefully at each number."
  • "You will be asked to tell what digit is in a certain place, whether it's the ones place, the tens place, and so on."
  • "Here for example, what digit is in the ones place of the number (insert word number here)?"
  • "That's the (insert number here)."
  • "So now you take the path of the (insert number here)."
  • "Each time you see my hat, go to it, and I'll tell you what you should be looking for."
  • "For each number that you see, look carefully at each digit, starting at the end of the number (on the right)."
  • "The first digit, the blue one, is in the ones place."
  • "The second digit, the red one, is in the tens place."
  • "The third digit, the green one, is in the hundreds place."
  • "The fourth digit, the grey one, is in the thousands place."
  • "What number is in the ones place?"
  • "What number is in the tens place?"
  • "You need to find the number that's in the hundreds place."
  • "This time, you must pick the number, that is in the thousands place."
  • "Pick the number, that is in the hundreds place."
  • "In the answer, what number will be in the ones place?"
  • "In the answer, what number will be in the tens place?"
  • "In the answer, what number will be in the hundreds place?"
  • "Now at this stage, you must figure out the answers to the addition problems you must solve."
  • "Find and go over all the numbers where the digit in the (insert place value here) is larger than the digit in the (insert place value here)."
  • "You can only go on the numbers that follow this rule."
  • "You must stay away from the others."
  • "Mmm, that was sweet Rayman."
  • "Rayman, I'll be here to help you with this task."
  • "Listen carefully and choose the word that you hear me say."
  • "For example, when you hear me say bed, look at the two words, and pick the one that also says bed."
  • "Be careful not to mix up bed and red."
  • "When you pick the word that you heard me say, grab onto the ring that is closet to that word."
  • "Grab the rings near each word that you hear me say."
  • "(Insert word here)."
  • "Carefully explore this damp cavern, and find the two words that pronounce the same; even though they're not spelled the same way."
  • "When you find the words that go together, go to the bubble underneath the two words, and the exit will open up for you somewhere."
  • "Be careful, whatever you do, don't go to the bubbles under the wrong words."
  • "You are the best and you're on this quest, Mr Dark doesn't have your spark, go Rayman go!"
  • "Which is the largest?"
  • "Which is the smallest?"
  • "You'll have to show us your ability in recognizing different number values Rayman."
  • "Look carefully at the numbers on the erasers, and jump on them in the order that I tell you to take."
  • "For example, if I tell you to jump on the smallest number you can, and the choices are 4, 5 and 6, you must jump only on the number 4."
  • "Always jump on the smallest number you can reach."
  • "Always jump on the largest number you can reach."
  • "Once again, you need to jump on the smallest number."
  • "Once again, you need to jump on the largest number."
  • "Jump on the numbers in increasing order."
  • "Jump on the numbers in decreasing order."
  • "This time, jump while counting by 5s, in increasing order."
  • "Now jump while counting by 5s, in decreasing order."
  • "Jump while counting by 3s, in increasing order."
  • "Jump while counting by 4s, in increasing order."
  • "Rayman, listen carefully, here's how to master this task."
  • "Go and explore, and examine each number that you discover."
  • "When you found them all, go to the largest number, then to the smallest."
  • "Then, and only then, you'll be able to find the way out."
  • "Rumbumbum, rumbumbum, rumbumbumbumbumba, yay yay yay!"
  • "Hey hey, when you emerge from this next trial Rayman, you'll will have conquered addition and subtraction."
  • "As you journey through the jungle, you'll need to keep your wits about you."
  • "When you come to an addition or subtraction problem, choose the path that is by the exact answer."
  • "Beware, the wrong answers can seal fatal traps!"
  • "I'm, counting on you!
  • "Solve each problem and pick the path that is shown by the correct answer."
  • "Carefully explore this corner of the jungle, and find two problems which have the same answer."
  • "Once you found them, go to the bubbles which appear beneath them."
  • "Alllllllriiiiiiggggggghhhhhhhttt!"
  • "Rayman, you've shown a real talent for reading."
  • "To find your way through these mountains, you'll have to show that you know the meanings of the words that you read."
  • "I'm going to give you a category for an example, animals."
  • "You'll need to follow the paths shown by the words that fit this category."
  • "Which is an animal, cow, or row?"
  • "It's a cow of course!"
  • "Once again, you need to find all the words that are animals."
  • "(Makes animal sounds)."
  • "Make sure you find all the words that mean a musical instrument."
  • "Your turn again, look for the words that are sports."
  • "What to do, what to do?"
  • "Just choose the verbs."
  • "Those are the words that mean things people do."
  • "You won't need a magnifying glass, but each time you see a group of words, pick the one that means the smallest thing."
  • "Always pick words that mean the biggest thing, you can't miss it!"
  • "Explore this side of the mountain carefully, and think about the meaning of each word you find."
  • "Find the two words that are antonyms, that means that they are opposites of each other."
  • "When you found those two words, go to the bubbles underneath them."
  • "But whatever you do, don't go on the bubbles of the wrong words!"
  • "Rayman, you are the king of the mountains!"
  • "Up in the skies of Band Land, you will have to carefully consider every step."
  • "To begin I will give you words that you will have to spell out by going to each of the letters that make up the word."
  • "For example, with the word note, first go to the n, then the o, the t, and finally the e."
  • "Go to each letter in order to spell the word that I show you."
  • (Insert word here)."
  • "Choose the letter or group of letters, that correctly completes each word; then follow the path that is nearest the right answer."
  • "(Insert word here)."
  • "Search the surrounding area until you find all the letters in the word: (insert word here)."
  • "Go on to each letter to make it disappear but don't erase any of the other letters."
  • "The exit will not appear until you found all the letters."
  • "Ta-da, your doing was great."
  • "Wapaza!"
  • "Rayman, we're getting close to Mr Dark's hideout, I can feel it."
  • "Beware, if you choose level 1, you'll have to carefully count the butterflies or mushrooms."
  • "If you go to levels 2 or 3, you'll have to be right on target with your multiplication tables."
  • "Without leaving the flying saucer, jump in front of the numbers that are even, that is the numbers that are multiples of 2."
  • "If the number is odd, then duck."
  • "From now on, jump if the number is a multiple of 5; if not, duck!"
  • "Choose the correct answer to each multiplication problem."
  • "Deep in these caverns, you must find all the numbers that are multiples of both (insert number here) and (insert number here)."
  • "Once you find one, pass under it."
  • "When you've gotten them all, look for the exit."
  • "Oh really, oh that was fast, congratulations!"
  • "Rayman, your voyage will lead you to the swamps deep in the heart of the jungle."
  • "You will have to prove that the alphabet is no stranger to you."
  • "As you go, you will meet groups of two letters or groups of two words."
  • "Always choose the letter that comes first in the alphabet."
  • "Here, A comes first before Z."
  • "Or the word that comes first in the dictionary."
  • "For example, bat comes before wagon."
  • "Here are the letters of the alphabet, in alphabetical order."
  • "Plant the magic seed on the letter that comes first in the alphabet."
  • "Plant the magic seed under the word that comes first in the dictionary."
  • "As you journey through the swamps, find the words whose own letters are written in alphabetical order."
  • "Way to go Rayman, but we got to stay in shape!"
  • "Equal, greater than, less than."
  • "This is the song you'll need to sing in Band Land."
  • "To get started, you'll need to decide which of the signs you see can be used to make the equation true."
  • "Does 9 equal 7, or is 9 greater than 7?"
  • "No this sounds best, 9 is greater than 7."
  • "Now you're in tune!"
  • "I'll help you tackle the other tasks when we get to them."
  • "The sign above means greater than or bigger than."
  • "For example, 50 is greater than 40."
  • "The sign below means lesser than or smaller than."
  • "For example, 40 is less than 50."
  • "To help you use these signs, remember that in a equation, the bigger number should be next to the bigger or more open side of the sign."
  • "Choose the sign that will complete the equation to make it true; equal to, less than, or greater than."
  • "Think carefully about the beginning of the equation, then hop on to the circling maracas and get off when you see the ending that will make the equation true."
  • "Climb on board the maracas rocket only when the equation you see is true; if the equation is false or incorrect, don't get on board."
  • "Only go onto the numbers and equations that are greater than (insert number here), but also less than (insert number here)."
  • "Marvelous, masterful, woo hoo hoo!"
  • "Rayman we're almost there!"
  • "We have just about completed the job of reconstructing the secret map that will guide us to that horrible Mr Dark's hideout."
  • "To survive this next most challenging task, you've got to be an unbeatable speller, and I mean unbeatable!"
  • "Look carefully at the different spellings for each word you meet, you'll have to spot the correct spelling of each word to get through this challenge safe and sound."
  • "Follow the path shown by the word that is spelled correctly."
  • "To escape from the candy craze, always remember, when you see a word that is spelled correctly, follow the path on the right."
  • "When you see a word that is not spelled correctly, follow the path on the left."
  • "Beware of that horrible Mr Dark, he will not cross us now, charge Rayman!"
  • "Rayman, I'd like to bestow upon you, this golden wand."
  • "Thank you, and congratulations!"
  • "Let the celebration begin!"

Rayman

  • "No problem!"
  • "*Coughing*"
  • "YEAH!"

Reporter

  • "Welcome ladies and gentleman to this stupendous celebration of this most joyous day!"
  • "A large crowd is gathered here right now for its ceremony dedicated to the courage and wisdom that has once again saved our world!"
  • "We like to note the large presence of Antitoons, Hunters, and explorers who without any hard feelings, are also here to pay their respects and admiration for an highly unusual and exceptional figure."
  • "But enough of this banter, let's go down live to the scene and see what's happening."