Bongo Hills: Difference between revisions
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==Part 2== | ==Part 2== | ||
Phase 2 introduces Rayman and the player to | Phase 2 introduces Rayman and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]]. | ||
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song ''Au Clair de la Lune''. | |||
<table><tr><td>[[Image:MapMU1-2PC.jpg|600px|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU1-2PC.jpg|600px|PC version]]</td></tr> | ||
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==Part 3== | ==Part 3== | ||
Rayman will mainly use [[Maracas | [[Rayman]] will mainly use [[Maracas Rocket]]s to ascend this area. There are many [[Spiky ball|spiked balls]] that can cause the player to lose [[Life|lives]]. | ||
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]] | [[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]] | ||
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==Part 4== | ==Part 4== | ||
One [[cage]] is impossible to get, | One [[cage]] is impossible to get at first, as [[Rayman]] needs the [[Helicopter]] power to reach it. | ||
<table><tr><td>[[Image:MapMU1-4PC.jpg|700px|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU1-4PC.jpg|700px|PC version]]</td></tr> | ||
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<tr><td>[[Image:MapMU1-6PS.jpg|480px|PS version]]</td></tr></table> | <tr><td>[[Image:MapMU1-6PS.jpg|480px|PS version]]</td></tr></table> | ||
==External links== | ==External links== | ||
Revision as of 22:51, 2 July 2011
Bongo Hills is the first level of Band Land, the second world of Rayman. It is one of the longest levels in the game, containing six parts.


Part 1
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical Band Land stage, with a lot of secret passages.
In the PC version it is replaced by a totally different one, which is a transition between Dream Forest and Band Land. It features a unique scenery, with xylophone bridges over a quiet water. As Rayman climbs up, he will find himself in a new world. The DSi port uses this variant while Rayman Advance drops this part completely, starting Bongo Hills at Part 2.

Part 2
Phase 2 introduces Rayman and the player to flying moths, which are extremely resistant enemies. There are some wrong notes that, if not jumped over properly, will cause the player to lose a life.
At the near end of this part, there is a string of Tings which, when collected consecutively, play the French song Au Clair de la Lune.
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Part 3
Rayman will mainly use Maracas Rockets to ascend this area. There are many spiked balls that can cause the player to lose lives.

Part 4
One cage is impossible to get at first, as Rayman needs the Helicopter power to reach it.

Part 5

Part 6
This is the only level along with the PlayStation version of Moskito's Nest in Part 4 and Eat at Joe's in Part 4 to not have any cages and not involve a boss.
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External links
- Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)
- Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)


