Burnin' Rock: Difference between revisions

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Created page with "{{Stub}} {{RPSBattle | name = Burnin' Rock | image = 320px|Burnin' Rock | quest = The Control Room | objective = Defeat Rockin' Phantom | enemies = ? | rewards = None (immediately followed by Operatic Showdown) }} '''Burnin' Rock''' is the second of the three final battles against the Phantom in ''Rayman in the Phantom Show'', the third DLC of ''Mario + Rabbids Sparks of Hope''. It is part of the main quest The Control Ro..."
 
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This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].
This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].
In order to defeat the [[Phantom]], known in this phase as '''Rockin' Phantom''', the heroes must first dash the lights to break them. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. Once cleared, the battle is immediately followed by [[Operatic Showdown]].


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]

Revision as of 19:07, 5 September 2023

Burnin' Rock
Burnin' Rock
Quest

The Control Room

Party members

{{{party members}}}

Objective

Defeat Rockin' Phantom

Enemies

?

Rewards

None (immediately followed by Operatic Showdown)

Turn target

{{{turn target}}}

Burnin' Rock is the second of the three final battles against the Phantom in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It is part of the main quest The Control Room.

This battle immediately follows the previous one, Spectral Swing. It has no results screen, and is itself immediately followed by Operatic Showdown.

In order to defeat the Phantom, known in this phase as Rockin' Phantom, the heroes must first dash the lights to break them. Once all of the lights are destroyed, the Phantom is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. Once cleared, the battle is immediately followed by Operatic Showdown.