Spectral Swing
| Spectral Swing | |
|---|---|
| Quest | |
| Party members | |
| Objective |
Defeat Swingin' Phantom |
| Enemies |
|
| Rewards |
None (immediately followed by Burnin' Rock) |
| Turn target |
5 |
Once again, you may have fooled the others, but not me! Underneath all the glitz and glamor, you're the same Phantom! Same ego, same limited vocal range, same TACTICS! Well, if you can cling to tired old clichés, so can I! For example, do you remember this little quote of mine from our first adventure? "My sensors indicate that the Phantom is immune to attack when he's hogging the spotlight!" "If this greedy songbird is to sing his swan song we must find a way to turn off those lights!" Well, I mean by... dashing them, as it turned out.
Spectral Swing is the first of the three final battles against the Phantom in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It is part of the main quest The Control Room, and is triggered as the heroes meet the Phantom by the elevator in the Main TV Studio. After they ascend to the Control Room, the Phantom reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the Space Opera Network of Darkmess.
This battle has no results screen, and is immediately followed by Burnin' Rock.
Prelude
Main article: Phantom Returns
The battle is preceded with the Phantom roasting Rayman through a diss track, underlining how he has been overshadowed by the Rabbids.
Battle
The battlefield is large and square, with the Phantom positioned in the center, with elevated terrain behind him. Surrounding the battlefield are ten flying rings arranged in a circle to facilitate Rayman's movement. Additionally, there are several Sea Stooges and groups of Goombas present on the battlefield. After a bit, Darkmess Portals appear, spawning new Sea Stooges and Ghostly Walkers.
After the song, the battle begins. In order to defeat the Phantom, known in this phase as "Swingin' Phantom", the heroes must first dash the spotlights to break them. One light source is in front of the heroes' starting point, while another is situated behind the Phantom.
Once all of the lights are destroyed, the Phantom becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase.
Names in other languages
| Language | Name |
|---|---|
| English | Spectral Swing |
| Chinese (simplified) | 幽灵摇摆 |
| Chinese (traditional) | 鬼魅搖擺 |
| Dutch | Spectraal spektakel |
| French | Swing spectral |
| German | Schallender Swing |
| Italian | Ecto-swing |
| Korean | 유령의 스윙 |
| Portuguese | Swing espectral |
| Russian | Безудержный свинг |
| Spanish | Swing espectral |