Mr Dark's lair (French with Rayman): Difference between revisions

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m It was gramatically correct before hand, because the 'the is part of the level's title. Like you'd put 'I was reading The Great Gatsby' not 'I was reading the Great Gatsby' (also long summary, sorry)
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[[Image:Engray-lair.png|thumb|316px|right|[[Rayman|Rayman's]] final encounter with [[Mr Dark]]]]
[[Image:Engray-lair.png|thumb|316px|right|class=sprite|[[Rayman|Rayman's]] final encounter with [[Mr Dark]]]]


'''Fin''', also known as '''The Lair of Dark''', is the final level of ''[[English with Rayman]]'', set in [[Candy Chateau]]. It is not to be mistaken for the ''[[Rayman Junior]]'' level [[Mr Dark's Lair]] and is the only level of either ''English with Rayman'' or ''Rayman Junior'', not including the [[Betilla's Garden]] tutorials, to feature absolutely no educational content, instead playing like a regular ''[[Rayman 1|Rayman]]'' level. There are no helper characters in this level.
'''Fin''', also known as '''The Lair of Dark''', is the final level of ''[[English with Rayman]]'', set in [[Candy Chateau]]. It is not to be mistaken for the ''[[Rayman Junior]]'' level [[Mr Dark's Lair]] and is the only level of either ''English with Rayman'' or ''Rayman Junior'', not including the [[Betilla's Garden]] tutorials, to feature absolutely no educational content, instead playing like a regular ''[[Rayman 1|Rayman]]'' level. There are no helper characters in this level.

Revision as of 16:25, 10 April 2016

Rayman's final encounter with Mr Dark

Fin, also known as The Lair of Dark, is the final level of English with Rayman, set in Candy Chateau. It is not to be mistaken for the Rayman Junior level Mr Dark's Lair and is the only level of either English with Rayman or Rayman Junior, not including the Betilla's Garden tutorials, to feature absolutely no educational content, instead playing like a regular Rayman level. There are no helper characters in this level.

Part 1

Rayman must make his way across the level while avoiding various enemies such as clowns and antitoons. Careful jumping is required as there are a large abundance of lemonade pools and prickly balls. Mr Dark casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning Bad Rayman. At the end of the level, Mr Dark can be found waiting for him by the exit sign. He immediately disappears when Rayman attempts to approach him. Winning the level will take the player to the ending cut-scene.