Art alley: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Hunchman801 (talk | contribs) m →top: Manual of style, replaced: It's → It is |
||
| Line 1: | Line 1: | ||
{{ | {{R1Level | ||
| name = Art Alley | | name = Art Alley | ||
| image = [[Image:RJPlay 001.PNG|center|316px|class=sprite|''Art Alley'']] | | image = [[Image:RJPlay 001.PNG|center|316px|class=sprite|''Art Alley'']] | ||
| Line 8: | Line 8: | ||
{{quote|text=Perched on top of the [[palette]] that follows the trail of paint, [[Rayman]] must keep his ears open and listen carefully to all sounds. To direct the [[palette]], [[Rayman]] must use [[Telescopic fist|his fist]] to hit the brush that matches the chosen answer.|sign=Manual|source=''[[Rayman Junior]]''}} | {{quote|text=Perched on top of the [[palette]] that follows the trail of paint, [[Rayman]] must keep his ears open and listen carefully to all sounds. To direct the [[palette]], [[Rayman]] must use [[Telescopic fist|his fist]] to hit the brush that matches the chosen answer.|sign=Manual|source=''[[Rayman Junior]]''}} | ||
'''Art Alley''' is the first level in ''[[Rayman Junior]]'', and is set in [[Picture City]]. It | '''Art Alley''' is the first level in ''[[Rayman Junior]]'', and is set in [[Picture City]]. It is also the first reading level, where [[Rayman]] needs to listen carefully to all of the sounds [[the Magician]] makes then [[Telescopic fist|shoot]] the brush that represents the correct answer. | ||
==Part 1== | ==Part 1== | ||
Revision as of 10:31, 27 August 2019
| Art Alley | ||
|---|---|---|
| ← Betilla's Garden | Pebble Peril → | |
Perched on top of the palette that follows the trail of paint, Rayman must keep his ears open and listen carefully to all sounds. To direct the palette, Rayman must use his fist to hit the brush that matches the chosen answer.—Manual, Rayman Junior
Art Alley is the first level in Rayman Junior, and is set in Picture City. It is also the first reading level, where Rayman needs to listen carefully to all of the sounds the Magician makes then shoot the brush that represents the correct answer.
Part 1

In the first part, Rayman needs to choose the word that makes the same sound as the one the Magician makes as an example.
Part 2

Part 2 has the same objective as part 1.
Part 3

In this part, Rayman has to shoot the brush that has the correct rhyme to the Magician's example.
Part 4

Part 4 has the same objective as part 3.
Part 5

In this final part, Rayman has to adventure around the area to find all the words that have a sound the same as the word the Magician gives.
