Gong Heights: Difference between revisions
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'''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts. The second part introduces an invisible force of doom, one of two | '''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts. The second part introduces an invisible force of doom, one of two parts (the other being part 2 of [[the Hard Rocks]]) in the game to feature it. | ||
__NOTOC__ | __NOTOC__ | ||
==Part 1== | ==Part 1== | ||
This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[monk]]s, who hold [[bongo]]s or crystal balls which [[Rayman]] can use as platforms. | This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[monk]]s, who hold [[bongo]]s or crystal balls which [[Rayman]] can use as platforms. The PC version and its ports contain a checkpoint not present in the other versions of the game. | ||
<gallery widths="800px" heights="128px"> | <gallery widths="800px" heights="128px"> | ||
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[[Image:GongsPoursuite.png|thumb|316px|right|class=sprite|[[Rayman]] is pursued by a lethal and unseen force.]] | [[Image:GongsPoursuite.png|thumb|316px|right|class=sprite|[[Rayman]] is pursued by a lethal and unseen force.]] | ||
There are many [[cloud]]s in this section, where [[Rayman]] must avoid the bolts of electricity shot by the [[lightning eyes]]. It is snowing, and [[Rayman]] must not stop until he reaches the end of the level, as an invisible force | There are many [[cloud]]s in this section, where [[Rayman]] must avoid the bolts of electricity shot by the [[lightning eyes]]. It is snowing, and [[Rayman]] must not stop until he reaches the end of the level, as an invisible force will kill him if the edge of the screen catches up with him. | ||
<gallery widths="800px" heights="117px"> | <gallery widths="800px" heights="117px"> | ||
Revision as of 19:35, 14 August 2022
| Gong Heights | ||
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| ← Allegro Presto | Mr Sax's Hullaballoo → | |
Gong Heights (French: Gongs Célestes – Celestial Gongs) is the third level in Band Land, the second world of the original Rayman game. It is one of the shortest levels in the game, consisting of only two parts. The second part introduces an invisible force of doom, one of two parts (the other being part 2 of the Hard Rocks) in the game to feature it.
Part 1
This level is set over a giant void high up in the sky, and Rayman must use the giant monks, who hold bongos or crystal balls which Rayman can use as platforms. The PC version and its ports contain a checkpoint not present in the other versions of the game.
-
PC version
-
PlayStation version
Part 2

There are many clouds in this section, where Rayman must avoid the bolts of electricity shot by the lightning eyes. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force will kill him if the edge of the screen catches up with him.
-
PC version
-
PlayStation version
-
Nintendo DSi version
External links
Atari Jaguar
Sony PlayStation
PC/MS-DOS
Game Boy Advance
