GbcEngine: Difference between revisions
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Created page with "'''GbcEngine''' is a game engine used by Ubisoft for various games on the Game Boy Color. It was written in assembly, with the ports to the Pocket PC, Palm OS and Symbian being re-written to C. == Games == The following games use the engine: {| class="wikitable sortable" ! rowspan="2" |Name ! rowspan="2" |First release ! colspan="5" |Platforms |- ! Game Boy Color !! Pocket PC !! Palm OS !! Symbian !! Chromatic |- | ''Rayman''|| 2000 || {{..." |
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Revision as of 20:02, 8 November 2025
GbcEngine is a game engine used by Ubisoft for various games on the Game Boy Color. It was written in assembly, with the ports to the Pocket PC, Palm OS and Symbian being re-written to C.
Games
The following games use the engine:
| Name | First release | Platforms | ||||
|---|---|---|---|---|---|---|
| Game Boy Color | Pocket PC | Palm OS | Symbian | Chromatic | ||
| Rayman | 2000 | ✔ | ✔ | ✔ | ✔ | ✔ |
| Disney's Donald Duck: Goin' Quackers | 2000 | ✔ | ✘ | ✘ | ✘ | ✘ |
| F1 Racing Championship | 2000 | ✔ | ✘ | ✘ | ✘ | ✘ |
| Walt Disney's The Jungle Book: Mowgli's Wild Adventure | 2000 | ✔ | ✘ | ✘ | ✘ | ✘ |
| Rayman 2 | 2001 | ✔ | ✘ | ✘ | ✘ | ✘ |
| Game engines | |
|---|---|
| Console | OpenSpace • Jade • LyN • UbiArt Framework • Snowdrop |
| Handheld | GbcEngine • GbaEngine • Milk • Onyx |