Rayman 2 Forever
|Rayman 2 Forever|
|Developed by||Ubisoft Milan|
|Produced by||Lee Keane|
|Designed by||Rob Fortune|
|Art by||Paul Carrick (lead artist)|
|Soundtrack by||Éric Chevalier|
|Gameplay mode||Single player|
|Platforms||Game Boy Color|
Rayman 2 Forever (known simply as Rayman 2 in the USA) is a port of Rayman 2 that was released only on the Game Boy Color, and is the sequel to Rayman on the same handheld console. Unlike its predecessor, whose plot was similar to that of the original Rayman, this game follows the same plot as Rayman 2. All of the music is taken directly from the first Game Boy Color game, only with added beats in some tunes. Instead of using a password system, Rayman 2 Forever has a battery save, and allows the player to have up to three save files. The graphics also appear less advanced than the previous game. Despite its name, Rayman 2 Forever bears no connection to Rayman Forever, a compilation of several PC titles which was released in 1998.
The plot follows that of Rayman 2 to an extent. Rayman has been captured and is freed by Globox. He then sets out to reunite the Four Masks of Polokus and defeat Razorbeard. Many other plot points, such as Rayman meeting up with Clark, Carmen and freeing Ly, have been removed. The only reappearing characters he meets are Ly, Ssssam, Globox and Polokus.
Unlike Rayman 2, the masks are not always found within sanctuaries and are never guarded by a guardian. Instead they appear as collectibles near the Spiral Door at the end of the level they appear in. The amount of levels present has also been decreased from Rayman 2 and the final level is now Tomb of the Ancients instead of the Crow's Nest. The final boss takes place there, with it oddly enough being against a Henchman 800 rather than Razorbeard. The same boss had previously appeared after The Precipice and are the only instances Rayman has to battle a Robo-Pirate in the game. Once the game is finished, Rayman will be taken to a level selection area where he can revisit past levels to collect missing collectibles.
The game plays largely the same as its predecessor, with some minor differences. Rayman now starts out with all powers, and keeps them through out the game. The only other power there is that he doesn't start out with, or keep at all times, is the Super-Heli power, which is given to him for certain levels. Tings have been removed in favor of Lums, which act as a collectible rather than a form of currency. Unlike Tings, Yellow Lums can only be picked up once, and will not reappear once Rayman has found them. The game features a total of 800 Yellow Lums, similarly to the PlayStation version of Rayman 2. Collecting all Yellow Lums unlocks an extra map where the player can select previous time attack levels. The game also features Red Lums which restore health, bigger versions of Red Lums which gives Rayman an extra life and White Lums which act as checkpoints, similarly to Green Lums from Rayman 2.
Cages also reappear as collectibles, although they don't appear as often with most levels only having one cage to be found. They are also much easier to find now, with most of them being on the main path. To better mimic the console versions of the game, Teensies are now trapped in these cages instead of Electoons.
Time attack makes a return in the sequel, and instead of collecting Tings before time runs out, Rayman is tasked to collect Baby Globoxes. The portals that he goes into to get to the time attack are typical Spiral Doors, although they spin left instead of right.
- Fairy Glade
- Marshes of Awakening
- Whale Bay
- Cave of Bad Dreams
- The Canopy
- Sanctuary of Stone & Fire
- Echoing Caves
- The Precipice
- Sanctuary of Rock & Lava
- Tomb of the Ancients
- In 2011 a pirated Rayman game for the Game Boy Color known as Rayman Advance 2 was discovered, with a box nearly identical to that of the North American box art for Rayman Advance for the Game Boy Advance. Despite this, the game is in fact a tagged ROM of Rayman 2 Forever, in which the logo of dumping group Venom appears after starting up.