Betilla's House: Difference between revisions

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Electoon (talk | contribs)
I've been intending to make this article for ages! Don't worry, there should be an article for the Activity Centre itself coming soon :)
 
Electoon (talk | contribs)
m Why can't I ever make an article right first time :(
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[[Image:BetillaHouseActivity.PNG|thumb|316px|right|[[Betilla the Fairy|Betilla]]'s House, as seen in [[Rayman Activity Centre]]]]
[[Image:BetillaHouseActivity.PNG|thumb|316px|right|[[Betilla the Fairy|Betilla]]'s House, as seen in [[Rayman Activity Centre]]]]


'''Betilla's House''' is a key location from [[''Rayman Activity Centre'']], acting as the main menu of the game which also contains various bonus activities. When a player starts a game for the first time, [[Betilla the Fairy]] (who is introduced to the player by [[Rayman]], who gets her attention by jumping noisily on a cloud) gives a tutorial explaining the basic features of the game. The house has both an exterior and and interior.
'''Betilla's House''' is a key location from ''[[Rayman Activity Centre]]'', acting as the main menu of the game which also contains various bonus activities. When a player starts a game for the first time, [[Betilla the Fairy]] (who is introduced to the player by [[Rayman]], who gets her attention by jumping noisily on a cloud) gives a tutorial explaining the basic features of the game. The house has both an exterior and and interior.





Revision as of 20:51, 2 February 2012

Betilla's House, as seen in Rayman Activity Centre

Betilla's House is a key location from Rayman Activity Centre, acting as the main menu of the game which also contains various bonus activities. When a player starts a game for the first time, Betilla the Fairy (who is introduced to the player by Rayman, who gets her attention by jumping noisily on a cloud) gives a tutorial explaining the basic features of the game. The house has both an exterior and and interior.


Activities and Options within Betilla's house

Exterior:

Tutorial - Betilla gives a tutorial of the game, which first plays automatically when a new game is created. It can be accessed again at anytime by clicking on a sign outside the house.

Credits Sequence - Accessible by selecting Betilla's letterbox this causes the game's credits to run, as well as a thank you message to all of the beta testers and child experts who helped to develop it.

Interior:

Options - The options menu, which allows players to adjust the volume of the game, as well as turn the sound effects or music on mute.

The Reward Box - This menu allows players to view all of the prize animations that they have unlocked by completing activities

The Winner's Screen - Players are given access to a results table, where they can track their progress on each activity (not including the French Workshop and bonus activities found within the house)

The Introduction Menu - This menu plays a similar role to the Reward Box, but instead allows players to access all of the introduction animations for each activity

The Colouring Workshop - Accessible by a colouring book found on Betilla's sofa, players can print out black and white images of Rayman and his friends for colouring in. Some copies of the game came with a free pack of colouring pencils, presumably to encourage this.

Piranha World - A bonus activity designed to help children improve their hand to eye co-ordination skills.

Super Moskito - A bonus activity inspired by Space Invaders and starring Bzzit as the player character.

Betilla the Fairy's Sing-a-long - An animated song set in the Dream Forest, sung by and about Betilla.

Trivia

  • An alternate version of the image of Betilla's House appears in a French press release booklet for Rayman 3 on a page regarding the original game. Here, it is shown in an sunset with more vibrant shading.
  • If the game is left alone for a while inside the house, Joe the Extra-Terrestrial will briefly appear on the mobile of Saturn hung from the ceiling. This cameo is his only appearance in the game.

Screenshot gallery