Rayman 2 Forever: Difference between revisions
Spiraldoor (talk | contribs) mNo edit summary |
Spiraldoor (talk | contribs) No edit summary |
||
| Line 2: | Line 2: | ||
| name = Rayman 2 Forever | | name = Rayman 2 Forever | ||
| image = [[Image:Rayman2 forever gba box front eu.jpg|center|250px]] | | image = [[Image:Rayman2 forever gba box front eu.jpg|center|250px]] | ||
| published by = Ubisoft | | published by = [[Ubisoft]] | ||
| developed by = Ubi Studios (UK) | | developed by = Ubi Studios (UK) | ||
| release date = 2001 | | release date = 2001 | ||
| Line 10: | Line 10: | ||
}} | }} | ||
'''''Rayman 2 Forever''''' (known as ''Rayman 2'' in the USA) is a port of ''[[Rayman 2: The Great Escape|Rayman 2]]'' that was released only on the Game Boy Color, and is the sequel to ''[[Rayman ( | '''''Rayman 2 Forever''''' (known as ''Rayman 2'' in the USA) is a port of ''[[Rayman 2: The Great Escape|Rayman 2]]'' that was released only on the Game Boy Color, and is the sequel to ''[[Rayman (Game Boy Color)|Rayman]]'' on the same handheld console. Unlike [[Rayman (Game Boy Color)|its predecessor]], whose plot was similar to that of [[Rayman 1|the original ''Rayman'']], this game follows the same plot as ''[[Rayman 2: The Great Escape]]''. All of the music is taken directly from [[Rayman (Game Boy Color)|the first Game Boy Color game]], only with added beats. Instead of using a password system, ''Rayman 2 Forever'' has a save battery, and allows the player to have up to three save files. The graphics also appear less advanced, most likely due to the fact that the game is longer and cartridge space limits would not allow for more complex visuals. Despite its name, ''Rayman 2 Forever'' bears no connection to ''[[Rayman Forever]]'', an enhanced version of [[Rayman 1|the original ''Rayman'']] which was released for the PC in 1998. | ||
==Notable | ==Notable gameplay components== | ||
===[[Lum]]s=== | ===[[Lum]]s=== | ||
Also, playing a similar role to the [[Ting]]s in the previous title, the [[Lum]]s are what [[Rayman]] finds and collects through out the levels. Unlike [[Ting]]s, [[Lum]]s will only be picked up once, and will not reappear once [[Rayman]] has found them. There are eight hundred [[Lum]]s in all, just like in the PS1 version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. | Also, playing a similar role to the [[Ting]]s in the previous title, the [[Lum]]s are what [[Rayman]] finds and collects through out the levels. Unlike [[Ting]]s, [[Lum]]s will only be picked up once, and will not reappear once [[Rayman]] has found them. There are eight hundred [[Lum]]s in all, just like in the PS1 version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. | ||
Revision as of 17:04, 20 February 2010
| Rayman 2 Forever | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Ubi Studios (UK) | |
| Release date | 2001 | |
| Genre | 2D Platformer | |
| Gameplay mode | Single player | |
| Platforms | Game Boy Color | |
Rayman 2 Forever (known as Rayman 2 in the USA) is a port of Rayman 2 that was released only on the Game Boy Color, and is the sequel to Rayman on the same handheld console. Unlike its predecessor, whose plot was similar to that of the original Rayman, this game follows the same plot as Rayman 2: The Great Escape. All of the music is taken directly from the first Game Boy Color game, only with added beats. Instead of using a password system, Rayman 2 Forever has a save battery, and allows the player to have up to three save files. The graphics also appear less advanced, most likely due to the fact that the game is longer and cartridge space limits would not allow for more complex visuals. Despite its name, Rayman 2 Forever bears no connection to Rayman Forever, an enhanced version of the original Rayman which was released for the PC in 1998.
Notable gameplay components
Lums
Also, playing a similar role to the Tings in the previous title, the Lums are what Rayman finds and collects through out the levels. Unlike Tings, Lums will only be picked up once, and will not reappear once Rayman has found them. There are eight hundred Lums in all, just like in the PS1 version of Rayman 2.
Cages
Cages are not as high priority as in the previous title. They are often put to easier-to-find places, and a typical level would only have one cage to be found. Also, to better mimic the console versions of the game, Teensies are now trapped in these cages instead of Electoons.
Time Attack
Time Attack makes a return in the sequel, and instead of collecting Tings before time runs out, Rayman is tasked to collect Baby Globoxes. The portals that he goes into to get to the Time Attacks are like typical exit portals, although they spin left instead of right.
Powers
Unlike the first Rayman title on the Game Boy Color or Rayman 2, Rayman starts out with all powers, and keep them through out the game. The only other power there is that he doesn't start out with, or keep at all times, is the Super-Heli power.
Levels
- Fairy Glade
- Marshes of Awakening
- Whale Bay
- Cave of Bad Dreams
- The Canopy
- Sanctuary of Stone and Fire
- Echoing Caves
- The Precipice
- Sanctuary of Rock and Lava
- Tomb of the Ancients
An alternate world map featuring only one portal per level instead of three can be unlocked by collecting all the Lums in the game.
