Rabbids Go Home (DS): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[File:RGH DS1.jpg|frame|The bottom screen of the game, showing the [[Rabbid]]s making use of a [[human]].]] | |||
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a Rabbid ride inside a shopping trolley and collect items for the [[Rabbid]]s' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the Rabbid in the trolley will move by itself. At least one item must be collected before the Rabbid can go down the toilet, though it's possible for all items (if there is more than one) to be collected. | The gameplay of this version is similar to that of the console version in the sense that the player has to allow a Rabbid ride inside a shopping trolley and collect items for the [[Rabbid]]s' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the Rabbid in the trolley will move by itself. At least one item must be collected before the Rabbid can go down the toilet, though it's possible for all items (if there is more than one) to be collected. | ||
There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. All but the last level in each zone ends by going down the toilet, while in the last level the Rabbid goes down a portable toilet (WC). | There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. All but the last level in each zone ends by going down the toilet, while in the last level the Rabbid goes down a portable toilet (WC). | ||
===Bonus levels=== | |||
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it's being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb's flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce. | Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it's being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb's flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce. | ||
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==Utilities== | ==Utilities== | ||
... | Throughout the game the player is given several utilities to help them solve a puzzle. | ||
* Scissors: Mainly used to cut ropes. | |||
* Girders: These often fill gaps on the floor. | |||
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them. | |||
* Safes: These are often attached to ropes and used to weigh things down. | |||
* Ropes: Ropes can be attached to most other objects, including Rabbids. | |||
* Bowling balls: Used to crush small boxes, destructible walls and some other objects. | |||
* Rocket Punches: These propel Rabbids and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones. | |||
* Balloons: Full of helium, they rise, often taking objects underneath them with them. | |||
* Helium tanks: These cause Rabbids to inflate and float upwards temporarily. | |||
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects. | |||
* Boomboxes: These cause Rabbids to bounce on the ground, and are often used in conjunction with destructible floors. | |||
* TVs: Used to distract Rabbids until they are broken. | |||
* Washing Machines: These are often used to teleport Rabbids or objects, and come in three different colours. | |||
* Dogs: These chase Rabbids and often bite them. | |||
==DSi-only feature== | ==DSi-only feature== | ||
If the game is being run on a DSi or a 3DS, the player can access an extra feature in which he/she can take a picture of their face and allow a Rabbid to perform a number of acts over it. | If the game is being run on a DSi or a 3DS, the player can access an extra feature in which he/she can take a picture of their face with the DSi camera and allow a Rabbid to perform a number of acts over it. | ||
<br clear=all> | <br clear=all> | ||
Revision as of 19:49, 27 April 2011
| Rabbids Go Home | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Ubisoft Casablanca | |
| Release date | 1st November 2009 (NA), 6th November 2009 (EU) | |
| Genre | Puzzle | |
| Gameplay mode | Single player | |
| Platforms | Nintendo DS | |
This article is a stub, please share your knowledge by expanding it!
Rabbids Go Home is the Nintendo DS version of Rabbids Go Home for the Nintendo Wii, that was released to coincide with the Wii version's release. Unlike the console version of the game, it is a strategy based puzzle game akin to games such as Mario Vs Donkey Kong 2. It is also the first and only game in the Rabbids series to have enhanced features only for use on the DSi. It is the last game in the series to be released on the DS.
Gameplay

The gameplay of this version is similar to that of the console version in the sense that the player has to allow a Rabbid ride inside a shopping trolley and collect items for the Rabbids' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the Rabbid in the trolley will move by itself. At least one item must be collected before the Rabbid can go down the toilet, though it's possible for all items (if there is more than one) to be collected.
There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. All but the last level in each zone ends by going down the toilet, while in the last level the Rabbid goes down a portable toilet (WC).
Bonus levels
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it's being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb's flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.
In later levels a Verminator appears to shoot bombs into the skips.
Levels
- Building Site
- Miami
- Theme Park
- Las Vegas
- Dump
Utilities
Throughout the game the player is given several utilities to help them solve a puzzle.
- Scissors: Mainly used to cut ropes.
- Girders: These often fill gaps on the floor.
- Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.
- Safes: These are often attached to ropes and used to weigh things down.
- Ropes: Ropes can be attached to most other objects, including Rabbids.
- Bowling balls: Used to crush small boxes, destructible walls and some other objects.
- Rocket Punches: These propel Rabbids and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.
- Balloons: Full of helium, they rise, often taking objects underneath them with them.
- Helium tanks: These cause Rabbids to inflate and float upwards temporarily.
- Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.
- Boomboxes: These cause Rabbids to bounce on the ground, and are often used in conjunction with destructible floors.
- TVs: Used to distract Rabbids until they are broken.
- Washing Machines: These are often used to teleport Rabbids or objects, and come in three different colours.
- Dogs: These chase Rabbids and often bite them.
DSi-only feature
If the game is being run on a DSi or a 3DS, the player can access an extra feature in which he/she can take a picture of their face with the DSi camera and allow a Rabbid to perform a number of acts over it.
