The Magician (Rayman 1)
| The Magician | |
|---|---|
![]() | |
| Alignment | Good |
| Appears in | Rayman, Rayman Junior |
| Sex | Male |
| Species | Thingamajig |
| Status | Magician |
"Sorry folks, this apparently can't last..." — The Magician, Rayman.
The Magician is a major limbless character that makes his first appearance in the original Rayman, and later appearing in several educational versions of the game such as Rayman Junior.
Character description
Appearance
Being part of the same limbless species as Rayman, the Magician bears the signature traits - having no limbs, and a large nose. He has long blonde hair that nearly reaches the ground and wears a long black top hat that shines in blue and purple and has a gold star on the front, covering his eyes. He has also been seen wearing shirts of two colours - in the introduction sequence of Rayman, he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes - purple and orchid - remain the same, but with different stripe patterns. He is also noticeably shorter than Rayman is in Rayman, but in the educational games, he is about as tall as Betilla the Fairy is.
Video game appearances
Rayman
The Magician first appears in the introduction of Rayman, in which he tells the story of how Mister Dark had stolen the Great Protoon and how the world's stability had collapsed as a result. He also calls on Rayman to go and free the Electoons from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the Candy Chateau.
After that, his hat can be found several time in Rayman's travels, though the Magician will only come out of it if Rayman has at least ten Tings; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, then he will pay them to the Magician who will then take him to a bonus area. In these, Rayman has to collect all the Tings within the time limit, and if he does, he will win an extra life. Once this life is taken though, it will not be won again, so any other attempts at the bonus maps will just record the time taken to collect them all.
Rayman Junior
In several of the educational versions of the original game, such as Rayman Junior, the Magician's roles are looked into considerably more. He introduces the story of the game once again, only this time, he tells of how Mister Dark had broken into his cottage, stole the Great Book of Knowledge and destroyed the map to the villain's hideout. Once again, he and Betilla the Fairy call on Rayman to retrieve the pieces of the map and the book.
Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it. After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level's task. At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90's style, while praising Rayman for what he has done.
