Rayman 2: The Great Escape

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Rayman 2: The Great Escape
Published by Ubisoft
Developed by Ubisoft

Release Date 1999
Genre 3D Platformer
Gameplay Mode Single player
Platforms Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, Game Boy Color, Sony PlayStation 2

"Rayman 2" redirects here. For other uses, see Rayman 2 (disambiguation).

Rayman 2: The Great Escape is Rayman's second game, and is the sequel to Rayman. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way. It was also the first 3D game of the series. Rayman 2: The Great Escape is often abbreviated as Rayman 2 or (to avoid confusion with the similarly named Rayman 2: Revolution) R2.

Contents

[edit] Early production

Very recently, it was revealed that Rayman 2 was first developed to be a 2D platforming game in the same vein as Rayman, for the Sony PlayStation and the Sega Saturn [1]. Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that bears a great resemblance to Betilla the Fairy. The whole of this game was cancelled in favour of the 3D version it became, though a playable level is included in the PlayStation version of Rayman 2.

[edit] Gameplay

The gameplay in Rayman 2 is somewhat similar to that of Rayman, though this time Rayman starts with a few powers to defend himself, one of which is given to him by Globox who is introduced at the very beginning. The aim of the game is to rescue all of the Yellow Lums that have been scattered following the explosion of the Primordial Core, and the creatures that have been imprisoned in cages, while defeating any Robo-Pirates that stand in Rayman's way.

[edit] Main Characters

[edit] The Good Guys

[edit] The Bad Guys

[edit] Environment

Unlike Rayman, Rayman 2 is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still unsimilar to the real world. The levels are played in a linear fashion in a World Map known as the Hall of Doors (Isle of Doors in the Dreamcast version), with most levels following a single path (though the Cave of Bad Dreams, Walk of Life, and Walk of Power are on side-paths). The player is able to backtrack to past levels if he or she wishes.

[edit] Levels

[edit] PC, N64 and Dreamcast version

[edit] Hack

It is possible to run the game under higher resolutions than 1024x768 by a simple hack. By editing the file C:\WINDOWS\UbiSoft\ubi.in with a basic text editor, you'll have something like this

[SYSTEM]
Test Sound=1
3DFX=0
Memory=511
MMX=1
Windows colors=34
CPU=9

[INSTALLED PRODUCTS]
rayman2

[rayman2]
GLI_DllFile=GliDX6
GLI_Dll=DirectX6
GLI_Driver=display
GLI_Device=Direct3D HAL
GLI_Mode=1 - 1024 x 768 x 16
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2
Language=French
Configuration=2
VolumeName=RAYMAN2
SrcDataPath=\
Directory=C:\UbiSoft\Rayman2\

[OSD]
Valid=TRUE

The GLI_Mode line define the resolution of the game. You'll just have to replace "1024 x 768" by "1440 x 900" to run the game in 1440x900 instead of the default 1024x768.

Caution: Modifying the other values may crash the game.

[edit] Promotion

UbiSoft promoted Rayman 2 with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.

[edit] Cartoon

Main Article: Rayman: The Animated Series

[edit] McDonald's

UbiSoft joined with McDonald's to make a happy meal with Rayman toys. These toys were a Rayman rolling on a walking shell, Rayman on a plum with spinning helicopter hair, a light making cage, a sound making Henchmen 800, a wobbling Globox, and Ly.

[edit] Tonic Trouble

Characters from each game made cameo appearances in the other game. In Tonic Trouble, Rayman would be seen during the game's end credits. In Rayman 2, a salesman with a recognizable resemblance to Tonic Trouble characters sells the Grolgoth to Razorbeard later in the game. Tonic Trouble was worked on (though not developed) by Michel Ancel, used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by Ubisoft, giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas Rayman 2 became successful in both areas.

[edit] Remakes

  • Rayman 2: Revolution - PlayStation 2 remake that was essentially a slightly more difficult version of the original, with added levels, enemies, and a new free-roaming feature.
  • Rayman DS - DS remake identical to the original N64 version, though many glitches and bugs were included that were not present in the original.

[edit] See also

Miscellanea

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