List of Robo-Pirates in Rayman 2
(Redirected from List of Robo-Pirates)
This is the list of all Robo-Pirates found in Rayman 2.
The Fairy Glade
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Purple Henchman 800 | Phase 1, on the small island near the beginning of the level, upon revisiting only | Large energy projectiles | |||||
| Green Henchman 800 | Phase 1, sleeping in the passage that leads to the first switch of the level | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 1, parachuting on the giant tree branch, upon revisiting only | Large energy projectiles | |||||
| Green Henchman 800 × 2 | Phase 1, drilling out of the ground next to the net that leads to the oil pump, upon revisiting only | Regular energy projectiles | |||||
| Green Henchman 800 | Phase 1, sleeping next to the net that leads to the oil pump | Regular energy projectiles | |||||
| Green Henchman 800 | Phase 2, sleeping at the bottom of the giant tree | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 2, on the external part of the secret stronghold | Kegs | |||||
| Purple Henchman 800 | Phase 2, inside the secret stronghold | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, inside the secret stronghold | Homing missiles | |||||
| Green Henchman 800 | Phase 3, drilling out of the ground after the shrinking mushroom | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 3, drilling out of the ground after the shrinking mushroom | Large energy projectiles | |||||
| Red Henchman 800 | Phase 3, on the external part of the stronghold | Kegs | |||||
| Green Henchman 800 | Phase 3, on the external part of the stronghold | ? | Kegs | ||||
| Purple Henchman 800 | Phase 3, on a wooden crate underneath the stronghold | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 3, the clearing inside the stronghold | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 3, sleeping in the clearing inside the stronghold | Regular energy projectiles | |||||
| Green Henchman 800 | Phase 3, guarding the room with the library | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 3, sleeping in the keg storage room | Regular energy projectiles | |||||
| Green Henchman 800 | Phase 3, sleeping in the keg storage room | Regular energy projectiles | |||||
| Green Henchman 800 | Phase 3, upstairs in the room where the switch is situated | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 3, sleeping next to a switch in the stronghold | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 3, sleeping next to a switch in the stronghold | Regular energy projectiles | |||||
| Green Henchman 800 × 2 | Phase 3, guarding the switch in the stronghold, upon revisiting only | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 3, guarding the switch in the stronghold | Large energy projectiles | |||||
| Green Henchman 800 | Phase 4, sleeping at the entrance of the prison | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 4, in the tunnel leading to the machine | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 4, sleeping next to the last cage in the level | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 5, sleeping in the deep chasm | Large energy projectiles | |||||
| Purple Henchman 800 | Phase 5, sleeping next to a cage in the deep chasm | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 5, sleeping next to a cage in the deep chasm | Large energy projectiles | |||||
| Purple Henchman 800 | Phase 5, in the corridor leading to the air currents, upon revisiting only | Large energy projectiles | |||||
| Purple Henchman 800 | Phase 5, at the bottom of the air currents | Flying bombs | |||||
| Green Henchman 800 × 3 | Phase 5, parachuting down the air currents | Regular energy projectiles |
The Marshes of Awakening
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 | Phase 2, standing in a rowing boat in the swamp | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, standing in a rowing boat in the swamp | ? | Regular energy projectiles | ||||
| Green Henchman 800 | Phase 2, standing in a rowing boat in the swamp | ? | Regular energy projectiles |
The Bayou
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Purple Henchman 800 | Phase 1, standing in a passageway through the trees | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, sleeping in a passageway through the trees | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 1, sleeping in a passageway through the trees | Large energy projectiles | |||||
| Red Henchman 800 | Phase 1, sleeping near the exit | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 2, sleeping in a passageway near the water | Large energy projectiles | |||||
| Red Henchman 800 | Phase 2, guarding a mechanised walkway which Rayman must cross | Regular energy projectiles | |||||
| Gorilla Pirate | Phase 2, guarding a mechanised walkway which Rayman must cross | Charge, stomp | |||||
| Green Henchman 800 × 2 | Phase 2, parachuting near Bzzit's prison | Regular energy projectiles | |||||
| Purple Henchman 800 × 2 | Phase 2, parachuting near Bzzit's prison | Large energy projectiles | |||||
| Yellow Henchman 800 | Phase 2, drilling out of the ground near Bzzit's prison | Flamethrower, incendiary bombs | |||||
| Gorilla Pirate | Phase 2, guarding the entrance to a Robo-Pirate installation | Charge, stomp |
The Sanctuary of Water and Ice
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Purple Henchman 800 | Phase 1, drilling out of the ground on the beach near the beginning of the level | Regular energy projectiles, tunnelling drill | |||||
| Purple Henchman 800 | Phase 1, parachuting on the beach near the beginning of the level | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 1, sleeping on the beach near the beginning of the level | Large energy projectiles | |||||
| Purple Henchman 800 | Phase 1, drilling out of the ground on the beach near the beginning of the level | Large energy projectiles, tunnelling drill (?) | |||||
| Green Henchman 800 | Phase 1, parachuting on the beach near the beginning of the level | Regular energy projectiles | |||||
| Yellow Henchman 800 | Phase 1, at the entrance of the cave near the beginning of the level | Flamethrower, incendiary bombs | |||||
| Purple Henchman 800 | Phase 1, at the exit of the cave near the beginning of the level | Large energy projectiles | |||||
| Green Henchman 800 | Phase 1, sleeping down the stairs outside the entrance to the sanctuary itself | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, outside the entrance to the sanctuary itself | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 1, outside the entrance to the sanctuary itself | Flying bombs, tunnelling drill | |||||
| Purple Henchman 800 × 2 | Phase 1, outside the entrance to the sanctuary itself | Large energy projectiles | |||||
| Yellow Henchman 800 | Phase 1, outside the entrance to the sanctuary itself | Flamethrower, incendiary bombs |
The Menhir Hills
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Purple Henchman 800 × 2 | Phase 1, sleeping on chairs inside the Military Academy | Regular energy projectiles | |||||
| Green Henchman 800 × 2 | Phase 1, sleeping inside the Military Academy | Regular energy projectiles | |||||
| Purple Henchman 800 × 2 | Phase 1, sleeping on chairs inside the Military Academy | Large energy projectiles | |||||
| Purple Henchman 800 | Phase 1, guarding the cage inside the Military Academy | Large energy projectiles | |||||
| Purple Henchman 800 | Phase 2, sleeping outside the Robo-Pirate installation where Clark rests | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, outside the Robo-Pirate installation where Clark rests | Regular energy projectiles | |||||
| Green Henchman 800 | Phase 2, sleeping outside the Robo-Pirate installation where Clark rests | Regular energy projectiles |
The Canopy
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 | Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment | Large energy projectiles | |||||
| Red Henchman 800 | Phase 2, drilling out of the ground in the tunnel blocked by fire | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, guarding the tunnel blocked by fire | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 2, drilling out of the ground in the tunnel blocked by fire | Large energy projectiles | |||||
| Red Henchman 800 | Phase 3, providing covering fire for the Robo-Pirate Warship | Large energy projectiles | |||||
| Green Henchman 800 | Phase 3, providing covering fire for the Robo-Pirate Warship | Kegs | |||||
| Green Henchman 800 × ∞ | Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate Warship until it is defeated | Regular energy projectiles | |||||
| Purple Henchman 800 × ∞ | Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate Warship until it is defeated | Large energy projectiles | |||||
| Red Henchman 800 | Phase 3, drilling out of the ground in the tunnel leading to the exit | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 3, drilling out of the ground in the tunnel leading to the exit | Regular energy projectiles | |||||
| Green Henchman 800 | Phase 3, drilling out of the ground in the tunnel leading to the exit | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 3, drilling out of the ground in the tunnel leading to the exit | Large energy projectiles | |||||
| Yellow Henchman 800 | Phase 3, drilling out of the ground in the tunnel leading to the exit | Flamethrower, incendiary bombs |
Globox's House
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 × 2 | Outside the entrance to Whale Bay | Homing missiles |
Whale Bay
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Barrel Pirate | Phase 1, near the aquarium | Electrical discharge | |||||
| Barrel Pirate | Phase 1, near the aquarium | Electrical discharge | |||||
| Purple Henchman 800 | Phase 1, standing atop a Robo-Pirate stronghold | Regular energy projectiles | |||||
| Barrel Pirate | Phase 1, guarding a Robo-Pirate stronghold | Electrical spheres | |||||
| Red Henchman 800 × 2 | Phase 1, guarding a Robo-Pirate stronghold | Homing missiles | |||||
| Purple Henchman 800 | Phase 1, sleeping under a palm tree in a clearing | Regular energy projectiles, hook swipe | |||||
| Purple Henchman 800 | Phase 1, drilling out of the ground near a palm tree in a clearing | Regular energy projectiles, hook swipe | |||||
| Yellow Henchman 800 | Phase 1, sleeping under a palm tree in a clearing | Flamethrower, incendiary bombs, hook swipe | |||||
| Gorilla Pirate | Phase 3, guarding the level's final Teensie cage | Charge, stomp |
The Sanctuary of Stone and Fire
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 | Phase 1, blocking Rayman's passage through a Robo-Pirate installation | Large energy projectiles | |||||
| Grey-brown Henchman 800 | Phase 1, blocking Rayman's passage through a Robo-Pirate installation | Large energy projectiles | |||||
| Yellow Henchman 800 × 3 | Phase 1, blocking Rayman's passage through a Robo-Pirate installation | Flamethrower, incendiary bombs | |||||
| Red Henchman 800 | Phase 1, drilling out of the ground near a palm tree in a clearing | Large energy projectiles | |||||
| Yellow Henchman 800 | Phase 1, drilling out of the ground near a palm tree in a clearing | Flamethrower, incendiary bombs | |||||
| Purple Henchman 800 × 2 | Phase 2, on a small pirate stronghold surmounting a clearing | Large energy projectiles | |||||
| Gorilla Pirate | Phase 1, guarding a cage in an optional side-path | Charge, stomp | |||||
| Purple Henchman 800 | Phase 1, standing atop a metal walkway | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 1, standing atop a metal walkway | Regular energy projectiles | |||||
| Ninjaws | Phase 5, in the chamber of the second Mask of Polokus | Hook swipe, regular energy projectiles |
Rainbow Creek
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 × 4 | Outside Skull Cave, first wave | Regular energy projectiles, large energy projectiles, kegs | |||||
| Green Henchman 800 × 16 | Outside Skull Cave, first wave | Regular energy projectiles, large energy projectiles, kegs | |||||
| Red Henchman 800 × 4 | Outside Skull Cave, second wave | Regular energy projectiles, large energy projectiles, kegs | |||||
| Purple Henchman 800 × 16 | Outside Skull Cave, second wave | Regular energy projectiles, large energy projectiles, kegs | |||||
| Red Henchman 800 × 4 | Outside Skull Cave, third wave | Regular energy projectiles, large energy projectiles, kegs | |||||
| Yellow Henchman 800 × 16 | Outside Skull Cave, third wave | Regular energy projectiles, large energy projectiles, kegs | |||||
| Red Henchman 800 × 20 | Outside Skull Cave, fourth wave | Regular energy projectiles, large energy projectiles, kegs | |||||
| Red Henchman 800 | By the balloon | Homing missiles | |||||
| Yellow Henchman 800 | Parachuting by the balloon | Flamethrower, incendiary bombs | |||||
| Red Henchman 800 | Parachuting by the balloon | Homing missiles | |||||
| Green Henchman 800 | Parachuting by the balloon | Regular energy projectiles | |||||
| Purple Henchman 800 | On the path to the Echoing Caves | Regular energy projectiles | |||||
| Green Henchman 800 | On the path to the Echoing Caves | Regular energy projectiles | |||||
| Red Henchman 800 | On a wooden jetty, in-between two boats | Homing missiles | |||||
| Yellow Henchman 800 | On a wooden jetty, outside a room with two Yellow Lums | Flamethrower, incendiary bombs | |||||
| Zombie Henchman 800 × 2 | Outside the Pirate Factory | Toxic gas | |||||
| Purple Henchman 800 × 6 | At the end of the hallway to the right after entering the Pirate Factory | Large energy projectiles | |||||
| Green Henchman 800 × 2 | Guarding the elevator inside the Pirate Factory | Regular energy projectiles | |||||
| Boss Biditank | In a chamber inside the Pirate Factory | ? | Regular energy projectiles, helicopter bombs, electrical discharge |
The Echoing Caves
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Green Henchman 800 × 2 | Phase 1, on top of the pirate tower | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, near the stronghold at the beginning of the level | Regular energy projectiles, hook swipe | |||||
| Red Henchman 800 | Phase 1, near the stronghold at the beginning of the level | Large energy projectiles, tunnelling drill | |||||
| Barrel Pirate | Phase 1, near the stronghold at the beginning of the level | Electrical spheres | |||||
| Red Henchman 800 | Phase 2, near the stronghold at the beginning of the level | Homing missiles | |||||
| Yellow Henchman 800 | Phase 2, on the external part of the stronghold at the beginning of the level | Flamethrower, incendiary bombs | |||||
| Yellow Henchman 800 × 2 | Phase 2, inside the stronghold at the beginning of the level, in the attic | Flamethrower, incendiary bombs | |||||
| Yellow Henchman 800 | Phase 2, inside the stronghold at the beginning of the level, third floor | Flamethrower, incendiary bombs | |||||
| Red Henchman 800 | Phase 2, inside the stronghold at the beginning of the level, second floor | Homing missiles | |||||
| Red Henchman 800 | Phase 2, inside the stronghold at the beginning of the level, first floor | Homing missiles | |||||
| Purple Henchman 800 | Phase 1, guarding a switch in a clearing | Regular energy projectiles | |||||
| Barrel Pirate | Phase 1, guarding a switch in a clearing | Electrical spheres | |||||
| Purple Henchman 800 | Phase 2, drilling out of the ground near a corridor near a pond | Large energy projectiles | |||||
| Green Henchman 800 × 2 | Phase 2, drilling out of the ground near a corridor near a pond | Regular energy projectiles | |||||
| Gorilla Pirate | Phase 1, guarding a net in a corridor near a pond | Charge, stomp | |||||
| Gorilla Pirate | Phase 2, guarding a net in a corridor near a pond | Charge, stomp | |||||
| Yellow Henchman 800 | Phase 2, on the ledge near the beginning of the level | Flamethrower, incendiary bombs | |||||
| Red Henchman 800 | Phase 2, on the ledge near the beginning of the level | Homing missiles | |||||
| Red Henchman 800 | Phase 2, inside the stronghold with a water mill | Homing missiles | |||||
| Gorilla Pirate | Phase 2, guarding the exit door | Charge, stomp | |||||
| Purple Henchman 800 | Phase 3, near the second keg machine | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 3, near the second keg machine | Regular energy projectiles | |||||
| Barrel Pirate | Phase 3, in the first corridor | Electrical discharge | |||||
| Barrel Pirate | Phase 3, in the room with the keg machine | Electrical discharge | |||||
| Barrel Pirate | Phase 3, in the last corridor | Electrical discharge | |||||
| Ninja Henchman | Phase 3, in the generator room | Regular energy projectiles |
The Precipice
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Green Henchman 800 | Phase 1, on the cliff | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, guarding a switch atop a Robo-Pirate installation | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, guarding a switch atop a Robo-Pirate installation | Regular energy projectiles | |||||
| Ninja Henchman | Phase 3, guarding the exit of the level | Large energy projectiles, hook swipe | |||||
| Ninja Henchman | Phase 3, guarding the exit of the level | Regular energy projectiles, hook swipe | |||||
| Green Henchman 800 | Phase 2, guarding the exit of the level | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 2, guarding the exit of the level | Large energy projectiles | |||||
| Red Henchman 800 × 2 | Phase 2, guarding the exit of the level | Homing missiles, hook swipe | |||||
| Gorilla Pirate | Phase 3, guarding the exit door | Charge, stomp | |||||
| Green Henchman 800 | Phase 4, near the second keg machine | Regular energy projectiles | |||||
| Ninja Henchman | Phase 4, in the generator room | Regular energy projectiles |
The Top of the World
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Gorilla Pirate | Phase 1, guarding the rollercoaster at the beginning of the level | Charge, stomp | |||||
| Barrel Pirate | Phase 2, patrolling a corridor at the start of the phase | Electrical discharge | |||||
| Barrel Pirate | Phase 2, patrolling a room filled with crates | Electrical discharge | |||||
| Barrel Pirate | Phase 2, patrolling the penultimate room of the level | Electrical discharge |
The Sanctuary of Rock and Lava
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 | Phase 1, sleeping on a net near the beginning of the level | Regular energy projectiles, hook swipe | |||||
| Green Henchman 800 × 2 | Phase 1, parachuting on a net near the beginning of the level | Regular energy projectiles | |||||
| Purple Henchman 800 × 2 | Phase 1, parachuting on a net near the beginning of the level | Large energy projectiles | |||||
| Purple Henchman 800 | Phase 1, drilling out of the ground near the entrance to the temple filled with jumping eyes | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, sleeping near the exit door | Large energy projectiles | |||||
| Purple Henchman 800 | Phase 3, on the rotating tower | Regular energy projectiles |
Beneath the Sanctuary of Rock and Lava
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 | Phase 1, drilling out of the ground in the tunnel leading to the first cage | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, drilling out of the ground on a pillar emerging from lava near the second cage | Regular energy projectiles | |||||
| Purple Henchman 800 × 2 | Phase 2, sleeping in the room containing the last two cages | Regular energy projectiles |
Tomb of the Ancients
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 | Phase 1, drilling out of the ground on a cauldron in the left-hand passageway | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, drilling out of the ground on a cauldron in the left-hand passageway | Homing missiles | |||||
| Zombie Henchman 800 | Phase 1, drilling out of the ground on a cauldron in the left-hand passageway, upon revisiting only | Toxic gas | |||||
| Red Henchman 800 | Phase 1, drilling out of the ground on a tomb in the right-hand passageway | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, drilling out of the ground on a tomb in the right-hand passageway | Homing missiles | |||||
| Zombie Henchman 800 | Phase 1, drilling out of the ground on a tomb in the right-hand passageway, upon revisiting only | Toxic gas | |||||
| Red Henchman 800 × 6 | Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway; guarding the 1000th Yellow Lum | Regular energy projectiles | |||||
| Red Henchman 800 × 6 | Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway | Homing missiles | |||||
| Purple Henchman 800 | Phase 2, standing near an electric barrier | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, standing near an electric barrier | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, standing near an electric barrier | Homing missiles | |||||
| Purple Henchman 800 | Phase 2, drilling out of the ground in a doorway | Regular energy projectiles | |||||
| Yellow Henchman 800 × 3 | Phase 2, walking out of a doorway | Flamethrower, incendiary bombs | |||||
| Red Henchman 800 | Phase 1, standing near a keg dispenser on a high platform in the flying section | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 2, parachuting down to attack Rayman in an optional side-passage | Regular energy projectiles | |||||
| Yellow Henchman 800 × 2 | Phase 2, parachuting down to attack Rayman in an optional side-passage | Flamethrower, incendiary bombs | |||||
| Red Henchman 800 | Phase 2, firing at Rayman from a high stone platform before the Purple Lum-swinging section | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, on the external part of the stronghold before the technical check-up | Kegs | |||||
| Green Henchman 800 | Phase 2, on the external part of the stronghold before the technical check-up | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, drilling out of the floor at the entrance to the Robo-Pirate installation | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 2, in the stronghold before the technical check-up | Large energy projectiles, hook swipe | |||||
| Ninja Henchman | Phase 2, in the stronghold before the technical check-up | Regular energy projectiles, hook swipe | |||||
| Red Henchman 800 | Phase 2, in the stronghold before the technical check-up | Homing missiles, hook swipe |
The Iron Mountains
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Red Henchman 800 | Phase 1, standing at the end of the pontoon leading to the main stronghold | Homing missiles | |||||
| Red Henchman 800 | Phase 1, drilling out of the ground inside the Robo-Pirate installation | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, drilling out of the ground inside the Robo-Pirate installation | Helicopter bombs, tunnelling drill | |||||
| Red Henchman 800 | Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation | Large energy projectiles, tunnelling drill, kegs | |||||
| Grey-brown Henchman 800 | Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation | Large energy projectiles, tunnelling drill | |||||
| Red Henchman 800 | Phase 1, standing on a wooden platform inside the Robo-Pirate installation | Homing missiles | |||||
| Red Henchman 800 | Phase 1, standing on a wooden crate inside the Robo-Pirate installation | Kegs | |||||
| Red Henchman 800 | Phase 1, drilling out of the ground in a clearing inside the Robo-Pirate installation | Large energy projectiles, tunnelling drill | |||||
| Ninja Henchman | Phase 1, in a clearing inside the Robo-Pirate installation | Regular energy projectiles, hook swipe | |||||
| Red Henchman 800 | Phase 1, in a clearing inside the Robo-Pirate installation | Homing missiles | |||||
| Red Henchman 800 | Phase 1, drilling up out of the floor in front of a net Rayman must climb | Regular energy projectiles | |||||
| Purple Henchman 800 | Phase 1, running back and forth in front of a net Rayman must climb | Regular energy projectiles | |||||
| Red Henchman 800 | Phase 1, standing on a high platform as Rayman helicopters through the crevice | Large energy projectiles | |||||
| Red Henchman 800 | Phase 1, standing on a high platform as Rayman helicopters through the crevice | Regular energy projectiles | |||||
| Green Henchman 800 | Phase 1, standing on a high platform as Rayman helicopters through the crevice | Regular energy projectiles | |||||
| Robot Dinosaur | Phase 2, patrolling the field of menhirs outside the Reformatory for Disturbing Children | Charge, stomp, peck, jump | |||||
| Robot Dinosaur | Phase 2, standing in the clearing enclosed by the Reformatory for Disturbing Children | Charge, stomp, peck, jump | |||||
| Gorilla Pirate | Phase 2, standing guard inside the Reformatory for Disturbing Children | Charge, stomp | |||||
| Purple Henchman 800 | Phase 2, standing guard inside the Reformatory for Disturbing Children | Large energy projectiles | |||||
| Red Henchman 800 | Phase 2, standing guard inside the Reformatory for Disturbing Children | Homing missiles | |||||
| Red Henchman 800 | Phase 3, guarding a small stronghold at one end of the crevice | ? |
The Prison Ship
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Ninja Henchman | Phase 3, guarding the switch that activates the flying shell dispenser | Fire balls, hook swipe | |||||
| Red Henchman 800 × 2 | Phase 3, guarding the switch that activates the flying shell dispenser | Homing missiles |
The Crow's Nest
| Model | PC N64 | DC | PS | PS2 | Location | Resistance | Weapons |
|---|---|---|---|---|---|---|---|
| Grolgoth | On the Crow's Nest, then inside the Buccaneer | Helicopter bombs, fast energy projectiles, homing energy projectiles | |||||
| Grolgoth | On the Crow's Nest, then inside the Buccaneer | Helicopter bombs, fast energy projectiles, regular energy projectiles, summoning walls of spikes, homing missiles |
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 The exact resistance of green Henchman 800s in Rayman Revolution is 2/9 (0.222…) hit points. They take two white shots or one blue shot to defeat.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 The exact resistance of purple Henchman 800s in Rayman Revolution is 2/3 (0.666…) hit points. They take six white shots or two blue shots to defeat.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Yellow Henchman 800s in Rayman Revolution take six blue shots or two yellow shots to defeat.
- ↑ 4.0 4.1 4.2 4.3 4.4 The exact resistance of Barrel Pirates in Rayman Revolution is 119/9 (13.222…) hit points. They take thirteen yellow shots and two white shots to defeat.
| Robo-Pirate army | ||||
|---|---|---|---|---|
| Unique Robo-Pirates | ||||
| Admiral Razorbeard • Spyglass Pirate • Ninjaws • Boss Biditank • Robot Dinosaur • Grolgoth • Razorwife • Henchman 1000 | ||||
| Generic Robo-Pirates | ||||
| Henchmen 800 • Gorilla Pirates • Warships • Barrel Pirates • Ninja Henchmen • List of Robo-Pirates in Rayman 2 | ||||
| Henchman 800 models | ||||
| Red Henchman 800 • Green Henchman 800 • Purple Henchman 800 • Yellow Henchman 800 • Zombie Henchman 800 • Grey-brown Henchman 800 • Grey Henchman 800 • Blue Henchman 800 | ||||
| Miscellaneous | ||||
| The General • Helicopter bomb • Shell • Walking shell • Red walking shell • Flying shell | ||||
| Enemies from Rayman 2 | ||||
|---|---|---|---|---|
| Robo-Pirates • Antitoon • Arm • Baby caterpillar • Bat • Caterpillar • Crab • Helicopter bomb • Jumping eye • Mini Jano • Minisaurus • Nettle • Piranha • Spider • Small spider • Shell • Zombie Chicken | ||||