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Does he says anything during the game? I've played a PC version of Rayman 2 and he doesn't say anything there.

Only in the PS1 version. -- RKartHead.gif StaceyW 22:34, 20 July 2009 (UTC)


As I said there, the size of the enemies' life bars in the PC, N64 and DC versions of Rayman 2 is always proportional to their resistance, as any shot (whether it's charged or not, with or without a power fist) will always remove the same length from any enemy's bar (i.e. 16px for a basic shot using a 640px-wide resolution). This is valid for all types of pirates, but also spiders and mini Janos, which leads me to assume that Foutch has no reason to break with this rule. Judging by his life bar, he has exactly 30 hit points, 13 of which are taken away by each stalactite; you certainly have already noticed that they actually accounted for more than one third of his life. In Revolution, the size of the life bar is arbitrary, but the proportions of the damage inflicted by the stalactites are still respected, which is perfectly coherent indeed with such an assumption. Last but not least, this figure definitely makes sense to me, as it seems to be a reasonable measurement of Foutch's strength. So now, two things:

  • Do you agree with me on displaying Foutch's resistance as 30 HP?
  • What do you think could be done to find out the other guardians' resistance given what we already know?

Thank you for your reply! —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 14:34, 7 March 2011 (UTC)

I guess it can be shown as 30 HP according to the bar lenght theory that you've presented here, I don't think there's an alternative way to calculate the damage. --Sparkle.gifHarukaSparkle.gif 15:23, 7 March 2011 (UTC)
I think a resistance of 30 for Foutch implies that Axel's resistance is somewhere in the region of 10 – assuming that the stalactite and the icicle are equal, Axel should have about a third of Foutch's health. Perhaps it is slightly higher or lower, but almost certainly under 14. As for Grolem 13, I'm uncertain as to how exactly his health can be calculated, but 640px-wide screenshots of Grolem 13's health bar taken at various stages of damage should be a great help. —Spiraldoor IconSpiralDoor.png 17:06, 7 March 2011 (UTC)
Unless my video of the confront against Grolem 13 helps in anything. But maybe the thunderbolts of the black clouds cause the same damage as the stalactite with Foutch? Like that Grolem 13 would have also around 30 HP. --Sparkle.gifHarukaSparkle.gif 18:09, 7 March 2011 (UTC)
Despite many efforts using CheatEngine with Project 64 (its save/load function makes it the ideal way to analyse the memory in Rayman 2), I haven't been able to determine Axel's health yet. I'm not even sure it's coded anywhere, but the fact that he takes only one stalactite makes it really hard to identify the eventual values representing his HP. Maybe someone with much more experience in memory analysis could help, but I don't know anyone. As concerns Grolem 13 and Biditank, such screenshots would be of great help, but in no case would they allow us to come to a conclusion; so far, memory analysis is the only way I can think of. I think PCSX2 allows the use of save states, so if anyone could provide me with game saves right before those bosses, I would be glad to give CheatEngine a chance. —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 00:09, 12 March 2011 (UTC)
Save states anyone?!? I don't really have time to replay the whole game at 30% of its normal speed on PCSX2... —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 00:44, 22 March 2011 (UTC)
Sorry Hunch. I haven't any save state of "before Grolem 13's fight" or Biditanks. --Sparkle.gifHarukaSparkle.gif 14:51, 22 March 2011 (UTC)

ausome an enemy template on one of the guardians

Getting excited, are we? —Spiraldoor IconSpiralDoor.png 13:28, 13 March 2011 (UTC)
Sorry I'm so late for the party, but the stalagtite is a re-coloured icicle, so I think Axel has 10 health. I'll get to work on the Biditank and try to get some Grolem 13 shots. EDIT: Here's the Biditank. --iHeckler9Life.gif 11:01, 29 April 2011 (UTC)
It could be less than 10 as well though... —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 12:47, 30 April 2011 (UTC)
And by the way, stalactites inflict 13 damage, not 10. Therefore, Axel's resistance has to be somewhere between 6 and 13, assuming the icicle can be considered the same. —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 02:25, 1 May 2011 (UTC)
Grolem 13 is going to take a while...I somehow deleted my save and have to start again from Whale Bay. :/ --iHeckler9Life.gif 12:53, 30 April 2011 (UTC)
You shouldn't bother trying, we already know that each thunderstorm inflicts him one third of his resistance, but screenshots are not going to tell us how much damage it actually is. —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 14:09, 30 April 2011 (UTC)
Should we also find out his resistance in the Ray-Type Challenge? --iHeckler9Life.gif 12:08, 31 July 2012 (CEST)
Thanks for adding that information, but it'd be interesting to see if the damage inflicted by flying shell shots is consistent with the resistance of the enemies in the game. Do we know how many shots the other enemies take in that mini-game? —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 20:34, 1 October 2014 (CEST)
Bats, piranhas and missiles take one shot each. I'm not sure about the Chenilles though, as they move around too quickly to keep track of their individual segments. I think it's three shots per segment though, from what I remember from my Foutch run, and it's got 15 segments overall, making 45 hit points, but again I'm unsure. I'll check again tomorrow. --iHeckler9Life.gif 23:12, 1 October 2014 (CEST)


"...and his arms appear to be made of a transparent, glassy substance." They look eerily similar to the crystals in the Cave of Bad Dreams. --iHeckler9Life.gif 11:39, 25 April 2011 (UTC)

It may be that the developers were simply reusing textures to cut costs. I've always thought it was some sort of volcanic glass myself. —Spiraldoor IconSpiralDoor.png 14:48, 25 April 2011 (UTC)