The Bog of Murk

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
The Bog of Murk
The Bog of Murk
Clearleaf Forest The Land of the Livid Dead
Murfy's score: 25901
Maximum score: 101299

Matuvus 5 Tribelles 0
Cages 9
An early version of Bégoniax's house.
Concept art of Bégoniax in front of her mirror.
This uncharted marshland lies in the nether-realms of Rayman’s world. It's home to a slew of fiendish flora and fauna – not to mention anti-social witches and egomaniacal musketeers.
—Press release, Rayman 3

The Bog of Murk, also known as the Umber Swamp,[1] is the third of nine levels found in Rayman 3. This level introduces the player to the Throttle Copter, the last of the Laser-Washing Powder cans to be discovered. It also marks the smallest appearance of Globox in a level, as he does not appear until the very last cutscene (although his voice can be heard in the first and sixth phases).

Description

This world is a dark and murky marshland of piranha-infested swamps, and is the home of two anti-social characters – Bégoniax the witch, and Count Razoff the hunter – who soon see Rayman as an enemy. It is also home to Muddibogs who throw rocks at both Rayman and the Hoodlums. Early in the first level, large flying creatures with hands for heads called Mawpaws can be seen in the distant sky, one of which later helps Rayman out in the dungeon of Razoff's mansion.

A tribe of Teensies called Murkins were originally planned to live in the swamp but were cut from the game.

As a level

Stage 1 – Bégoniax

The level occurs after Rayman has tumbled from one of the Teensie Highways and been separated from Globox. He lands in a toilet cubicle occupied by the witch Bégoniax, who becomes incredibly angry and threatens Rayman, despite his feeble attempts to tell her he did not mean anything. Just outside the toilet, Rayman can break open a cage, the occupant of which will bestow upon him the first Throttle Copter can of Laser-Washing Powder. Rayman can use this to reach Bégoniax's house. Once there, the battle against Bégoniax begins. The two chase each other around a large cauldron, the contents of which either can disturb at anytime by jumping up and hitting. If the contents hit one of the fighters, they will be transformed into a toad, making them very vulnerable to the other's attacks. If Rayman wins, Bégoniax flees, and if Rayman follows her, he can access a magic mirror which transports him to a new part of the marshes.

The PlayStation 2 and GameCube versions feature an exclusive soundtrack for the Bégoniax battle.

The score thresholds for this stage are 590 points for 25% (2 stars), 1180 points for 50% (3 stars), 1770 points for 75% (4 stars) and 2360 points for 100% (5 stars).

Stage 2 – The Island

As Rayman jumps through the transportation, he appears in an area that features a set of various Hoodlums, including the debut of the Spinneroo. If Rayman can defeat them all and access the cans of Laser-Washing Powder that are given to him, he can leave the area.

The score thresholds for this stage are 648 points for 25% (2 stars), 1295 points for 50% (3 stars), 1943 points for 75% (4 stars) and 2590 points for 100% (5 stars).

Stage 3 – Meet Muddibogs!

This phase begins with a Hoodmonger fighting off a swarm of Muddibogs. The winner of the fight is random, but is usually the Muddibogs. Regardless, Rayman must defeat whoever is left standing, grab the LockJaw, and carry on through a small building to a second bog, which features more Muddibogs, Hoodlums, and piranhas similar to those seen in the previous two games.

If one of the Hoodlum's boats is jumped on, it will move to the side of the building and sail in a circle, allowing Rayman to collect some yellow gems. It also come across a small island with a hollow tree which contains some more yellow gems, a green gem & several red gems. If one uses the camera to look around, a fleet of Hoodlum airships can be seen carrying Hoodlums to the Land of the Livid Dead.

This phase is one of the hardest in gathering the best combo score, because of the many factors that go into this level (i.e. determining if either the Hoodmonger defeats the Muddibogs or if he gets defeated, and that the combo involves nearly all of the enemies that appear in this level.)[2]

The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).

Stage 4 – Razoff's mansion

This stage takes place mostly underground, and has Rayman navigating several tunnels and fighting off Hoodlums inside and outside to eventually leave the area. At the end of the stage, he comes across a mysterious mansion that even the Hoodlums cannot enter. However, once all the Hoodlums are beaten, the doors mysteriously open and Rayman can enter, ending the stage.

The score thresholds for this stage are 1530 points for 25% (2 stars), 3060 points for 50% (3 stars), 4590 points for 75% (4 stars) and 6120 points for 100% (5 stars).

Stage 5 – Count Razoff

Here, Rayman meets the nefarious Count Razoff, a hunter who is intent on killing Rayman and adding him to his collection. He expresses interest in stuffing him and mounting him on his wall, but also in turning him into a rug and putting him in front of his fireplace. The fight consists of the two chasing each other around Razoff's huge mansion, fighting whenever they meet. After Razoff loses a certain amount of health on three occasions, the screen changes to a view of Razoff's gun and Rayman must take cover behind statues. Once Rayman has worked Razoff's health bar down to zero, Razoff flees into a basement, announcing that no one can stop him. Rayman must follow him underground to end the stage, and to defeat him for good.

Inside Razoff's mansion is a room with a large mirror. If Rayman is left in idle in front of it, he will make a face at himself and notice he has something stuck in his teeth, pulling it out.

Before the last encounter to give Razoff 0 health, there's a room with four yellow gems that the player can enter in to accomplish the Razoff Triple Glitch. It is very difficult to achieve.[3]

The score thresholds for this stage are 946 points for 25% (2 stars), 1891 points for 50% (3 stars), 2837 points for 75% (4 stars) and 3782 points for 100% (5 stars).

Stage 6 – Razoff's last stand

This final stage sees Rayman and Razoff as they conclude their fight. This time, Razoff hangs from a giant ball on a chain, which he attempts to ram Rayman with. Later in the fight, Rayman can obtain Heavy Metal Fists to give him an advantage. Once Razoff's health is completely depleted, he tumbles into the pit below.

It is possible to achieve a glitch that can garner more points towards a good combo when Rayman has the Heavy Metal Fist. The player can strafe to make Razoff hit the wall near the camera right in the middle. Then, the player needs to stand on the cross between the first two stone pathways to where Rayman can shoot Razoff as many as 4 times.[4]

The score thresholds for this stage are 948 points for 25% (2 stars), 1895 points for 50% (3 stars), 2843 points for 75% (4 stars) and 3790 points for 100% (5 stars).

Epilogue

Razoff finds Globox in his basement and attempts to shoot him. However, he is suddenly met by a group of small creatures he had previously captured, who he is apparently scared of. He runs, but is caught by Bégoniax, who underlines her not-so-subtle desires of what she plans to do with him. Rayman, Globox and the small creatures watch, a little disturbed, as Razoff fails to escape Bégoniax's grasp, before Globox questions Rayman as to how they will reach the Doctor's office. Rayman notices a magic mirror in the basement, and remembering the one he encountered in Bégoniax's house, announces that he has an idea.

External links

References