Mawpaw
[Mawpaws][1] are subterranean beasts with long necks. For some unknowable evolutionary reason, they have developed hands where their heads should be. In combat this means that an unloaded fist will be caught and hurled right back at you. An injured [Mawpaw][1] will often retreat underground, so be patient and resume attack when they return.—Strategy guide, Rayman 3
Mawpaw | |
---|---|
Alignment | Good |
Appears in | Rayman 3 |
Status | Background character, ally |
Mawpaws are a strange type of creature encountered several times throughout Rayman 3. They loosely resemble a plesiosaur, except that they have hand-shaped heads, and they are capable of flight.
One of them is seen for the first time emerging from a lake in the very first segment of the Fairy Council where Murfy has to carry Rayman to escape from the Hoodlums. In the Bog of Murk some Mawpaws are seen flying aimlessly through the air at the beginning of the level. Later, in the dungeon beneath Count Razoff's mansion, another Mawpaw can be found. It seems to have been imprisoned there by Razoff. This Mawpaw helpfully picks up Rayman and places him back in the battle if Rayman falls down into the pits of the dungeon (much to the ire of the imprisoned Globox, who would rather that his friend stay there with him).
In addition to frequenting the skies above the marshes, Mawpaws are also known to live in the ocean; if Rayman falls overboard the ship in the first phase of the Summit Beyond the Clouds, a Mawpaw picks him out of the water and puts him back on board.
The first appearance of a Mawpaw in the first part of the Fairy Council.
A Mawpaw flying in the sky over the Bog of Murk.
A Mawpaw saving Rayman when he falls during the battle against Count Razoff in the Bog of Murk.
A Mawpaw saving Rayman when he falls into the Looming Sea during the first part of the Summit Beyond the Clouds.
A Mawpaw in the Bog of Murk.