Betilla's House: Difference between revisions

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the interior is just as important as the exterior; there's no need to hide it at the bottom of the page
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[[Image:BetillaHouseActivity.PNG|thumb|316px|right|[[Betilla the Fairy|Betilla]]'s House, as seen in [[Rayman Activity Centre]]]]
[[Image:BetillaHouseActivity.PNG|thumb|316px|right|[[Betilla the Fairy|Betilla]]'s House, as seen in [[Rayman Activity Centre]]]]
[[Image:Act-HouseInside.PNG|thumb|316px|right|The interior of the house, as seen in ''[[Rayman Activity Centre]]'']]


'''Betilla's House''' is a key location from ''[[Rayman Activity Centre]]'', acting as the main menu of the game which also contains various bonus activities. When a player starts a game for the first time, [[Betilla the Fairy]] (who is introduced to the player by [[Rayman]], who gets her attention by jumping noisily on a cloud) gives a tutorial explaining the basic features of the game. The house has both an exterior and and interior.
'''Betilla's House''' is a key location in ''[[Rayman Activity Centre]]''. It acts as the main menu of the game, and also contains various bonus activities. When a player starts a game for the first time, [[Betilla the Fairy]] (who is introduced to the player by [[Rayman]], who gets her attention by jumping noisily on a cloud) gives a tutorial explaining the basic features of the game. Both the exterior and the interior of the house are featured in the game.
 


==Activities and Options within Betilla's house==
==Activities and Options within Betilla's house==
'''''Exterior:'''''
'''''Exterior:'''''


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'''[[Betilla the Fairy's Sing-a-long]]''' – An animated song set in [[the Dream Forest]], sung by and about Betilla.
'''[[Betilla the Fairy's Sing-a-long]]''' – An animated song set in [[the Dream Forest]], sung by and about Betilla.


== Trivia ==
==Trivia==
*An alternate version of the image of Betilla's House appears in a '''[http://www.raymanpc.com/Img/dossierpresse_rayman3.pdf French press release booklet]''' for ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' on a page regarding the [[Rayman 1|original game]]. Here, it is shown in an sunset with more vibrant shading.
*An alternate version of the image of Betilla's House appears in a '''[http://www.raymanpc.com/Img/dossierpresse_rayman3.pdf French press release booklet]''' for ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' on a page regarding the [[Rayman 1|original game]]. Here, it is shown in an sunset with more vibrant shading.
*If the game is left alone for a while inside the house, [[Joe the Extra-Terrestrial]] will briefly appear on the mobile of Saturn hung from the ceiling. This cameo is his only appearance in the game.
*If the game is left alone for a while inside the house, [[Joe the Extra-Terrestrial]] will briefly appear on the mobile of Saturn hung from the ceiling. This cameo is his only appearance in the game.
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==Screenshot gallery==
==Screenshot gallery==
<gallery>
<gallery>
Image:Act-HouseInside.PNG|The interior of the house
Image:Act-credits.PNG|The credits sequence
Image:Act-credits.PNG|The credit's sequence
Image:Act-ColouringWorkshop.PNG|The Colouring Workshop
Image:Act-ColouringWorkshop.PNG|The Colouring Workshop
</gallery>
</gallery>


[[Category:Places from Rayman Activity Centre]]
[[Category:Places from Rayman Activity Centre]]

Revision as of 15:17, 7 February 2012

Betilla's House, as seen in Rayman Activity Centre
The interior of the house, as seen in Rayman Activity Centre

Betilla's House is a key location in Rayman Activity Centre. It acts as the main menu of the game, and also contains various bonus activities. When a player starts a game for the first time, Betilla the Fairy (who is introduced to the player by Rayman, who gets her attention by jumping noisily on a cloud) gives a tutorial explaining the basic features of the game. Both the exterior and the interior of the house are featured in the game.

Activities and Options within Betilla's house

Exterior:

Tutorial – Betilla gives a tutorial of the game, which first plays automatically when a new game is created. It can be accessed again at anytime by clicking on a sign outside the house.

Credits Sequence – Accessible by selecting Betilla's letterbox this causes the game's credits to run, as well as a thank you message to all of the beta testers and child experts who helped to develop it.

Interior:

Options – The options menu, which allows players to adjust the volume of the game, as well as turn the sound effects or music on mute.

The Reward Box – This menu allows players to view all of the prize animations that they have unlocked by completing activities

The Winner's Screen – Players are given access to a results table, where they can track their progress on each activity (not including the French Workshop and bonus activities found within the house)

The Introduction Menu – This menu plays a similar role to the Reward Box, but instead allows players to access all of the introduction animations for each activity

The Colouring Workshop – Accessible by a colouring book found on Betilla's sofa, players can print out black and white images of Rayman and his friends for colouring in. Some copies of the game came with a free pack of colouring pencils, presumably to encourage this.

Piranha World – A bonus activity designed to help children improve their hand to eye co-ordination skills.

Super Moskito – A bonus activity inspired by Space Invaders and starring Bzzit as the player character.

Betilla the Fairy's Sing-a-long – An animated song set in the Dream Forest, sung by and about Betilla.

Trivia

  • An alternate version of the image of Betilla's House appears in a French press release booklet for Rayman 3 on a page regarding the original game. Here, it is shown in an sunset with more vibrant shading.
  • If the game is left alone for a while inside the house, Joe the Extra-Terrestrial will briefly appear on the mobile of Saturn hung from the ceiling. This cameo is his only appearance in the game.

Screenshot gallery