Rayman 3

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Rayman 3: Hoodlum Havoc
Rayman 3
Published by Ubi Soft Entertainment
Developed by Ubi Soft Paris

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by David Neiss (story and dialogue)
Soundtrack by Plume, Fred Leonard, Laurent Parisi

Release date Nintendo GameCube:

European Union.png 21st February, 2003
PlayStation 2, Windows:
European Union.png 3rd March, 2003
United States of America(USA).png 3rd March, 2003
PlayStation 3, Xbox 360:
United States of America(USA).png 20th March, 2012 (PlayStation 3)
European Union.png 21st March, 2012
United States of America(USA).png 21st March, 2012 (Xbox 360)

Genre 3D platformer
Gameplay mode Single player, multiplayer (GameCube version only)
Platforms Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)
Ratings 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)
Distribution media CD-ROM, DVD-ROM, GameCube Optical Disc, digital download
Game engine OpenSpace

Rayman 3: Hoodlum Havoc is the third major game in the Rayman series, and the sequel to Rayman 2. Rayman 3 was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first Rayman game not directed by series creator Michel Ancel, who was occupied with the development of Beyond Good & Evil at the time. Ancel played a small role in the development of Rayman 3, assisting the team in various areas (such as Rayman's new look) and meeting with them to brainstorm ideas for characters and environments.

Rayman 3 features a points-based scoring system; a first for the series. Players could post their final scores on the then-new RaymanZone website. However, this function was disabled when RaymanZone was retooled to suit the Raving Rabbids games. In February 2009, members of the Rayman Pirate-Community contacted Ubisoft and successfully arranged for the creation of a new Hall of Fame.[1] In July 2011, the PC version of the game joined Rayman Forever and Rayman 2 on the digital distribution network Good Old Games. In March 2012, a PlayStation 3 and Xbox 360 version titled Rayman 3 HD was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of Rayman 2.

Worlds

Similar to the gap between the original Rayman and Rayman 2, most locations in Rayman 3 were new and not directly connected to those of the previous games. However, they are still the same environments as Rayman's games tend to stick with: the mountains, forests, and swamps from the original Rayman, and the plains, coasts, and fortresses from Rayman 2. One area in particular, the Fairy Council, was alluded to in Rayman 2, and one of Count Razoff's ancestors (most likely his father) supposedly shot Space Mama; these allusions make Rayman 3's locations generally regarded as still being in the same canon as the original Rayman and especially Rayman 2.

Rayman 3's worlds in particular included many elements which Rayman 2 and Rayman Revolution lacked: unique environments. While the Iron Mountains and the Menhir Hills pretty much looked the same, Rayman 3 's worlds were vast and varied. Many elements from Revolution were included in Rayman 3 's worlds – the most evident of these are the ambient sounds (for example, the Desert of the Knaaren has the same ambience as beneath the Sanctuary of Rock and Lava) and the unique lighting. Rayman 3 also had many instances of stained glass windows, also a previous characteristic of the Sanctuary of Rock and Lava.

Rayman 3 returned to the fairy tale-like theme of the original Rayman's locations, though not as surreal. Many odd locales dot Rayman 3 's small collection of worlds, such as in the Fairy Council and the Longest Shortcut.

Finally, Rayman 3 included many allusions to its two predecessors. References to the original Rayman game include the picture on the Manual read by Murfy in the Fairy Council, the pictures of Livingstones on plum-posts, the 2D Madness and 2D Nightmare flashback minigames, and the revelation of a connection between Count Razoff's ancestors and ‘the Space Mama of Picture City’. References to Rayman 2 include the appearance of the previously-mentioned Heart of the World, the reappearance of nettles in the Bog of Murk, the reappearance of Zombie Chickens in the Desert of the Knaaren, statues of Ssssam the Watersnake in Razoff's mansion, a statue of Ly the Fairy in a hidden room in the Longest Shortcut, and statues of Admiral Razorbeard and his Robo-Pirate servants in a secret room in the Hoodlum Headquarters. Additionally, both Murfy and Globox both make tongue-in-cheek metafictional references to Rayman 2Murfy complains that he was promised a larger role after Rayman 2 than the one he ultimately received, and Globox complains that Rayman is somewhat less pleasant than he was in the previous game.

Plot

The Fairy Council

The game begins with Rayman and Globox sleeping peacefully in the forests of the Crossroads of Dreams. Meanwhile, André, a Black Lum, sets out to conquer the world, by converting Red Lums into Black Lums. They then attack a group of Sylkins, who are herding a Bonton with aid from Murfy. They steal the Bonton's wool and use it to transform André into the first Hoodmonger, and by extension, the first Hoodlum. André then notices the cowering Murfy, and gives chase. Murfy eventually encounters and awakens Globox, and both attempt to wake and hide Rayman. Their attempt is unsuccessful, and causes Globox to run off with Rayman's hands, leaving Murfy to fly off, grabbing the now-awake Rayman's hair, to flee André.

After escaping, Murfy and Rayman attempt to track down Globox to retrieve Rayman's hands, they eventually find him outside of the Fairy Council premises. However, André and newer Hoodlums soon appear, causing Globox to flee inside in terror, before entering the council themselves. Rayman and Murfy then give chase, and encounter their first Laser-Washing Powder power-up; the Vortex, which would help Rayman create platforms from meadowscrews situated in the Fairy Council and later locations. During their pursuit, they are able to defeat André's Hoodlum form, and it is then that he reveals his plan to convert the energy of the Heart of the World into an army of Hoodlums. Faced with the disruption of the world's harmony, Rayman and Murfy venture deeper to prevent André from achieving his goal; while in pursuit, they reunite with Globox once more, who ends up swallowing André after he flew into him.

After this encounter, Rayman and Murfy finally reach the Heart of the World, and learn of Globox's affliction. The Grand Minimus then inform Rayman that in order to separate André from Globox, they would need to see Otto Psi, a Teensie doctor residing in Clearleaf Forest. They then part ways with Murfy, then use a nearby portal to access a Teensie Highway leading to Clearleaf Forest.


Clearleaf Forest

Exiting the Teensie Highway, Rayman and Globox find themselves in a now Hoodlum occupied Clearleaf Forest, and almost immediately Rayman is drawn into combat with some Hoodmongers as he attempt to traverse the forest and make his way to Otto Psi's office. Other signs of the Hoodlum's occupation are the abundance of caged Teensies, continuing the trend of having creatures to free from imprisonment set back in the the original Rayman Game. Caged Teensies would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary power-up to proceed, while others would provide Rayman with jewels or Red Lums.

During his time in the Clearleaf Forest, Rayman would encounter three new Laser-Washing Powder power-ups, the Heavy Metal Fist, the LockJaw, and the Shock Rocket. All would find use as means to help Rayman proceed through the forest and later locations. Eventually, in the outskirts of Otto Psi's office, Rayman encounters Master Kaag, a genius baby Hoodlum armed with a contraption called the Hoodstomper, the Shock Rocket proves key to beating it. Once beaten, Rayman is able to use the Hoodstomper to defeat waves of incoming Hoodmonger Soldiers, clearing the area and allowing him and Globox to enter Otto Psi's office.

After beating the Hoodmongers within Otto Psi's office, Otto Psi attempts to operate on Globox and remove André from his innards. Otto attempts to remove André from Globox's stomach by playing Globox's arm like a guitar. This method proves unsuccessful – it only causes André to take refuge deeper in Globox's body. Otto refers the duo to a second Teensie doctor, Roméo Patti, whose office is in the Land of the Livid Dead. He then leaves them, opening a portal to a Teensie Highway supposedly leading to the Land of the Livid Dead.


The Bog of Murk

Unfortunately this particular Teensie Highway is broken. Rayman and Globox are separated as they fall through some spatial rift into the Bog of Murk, a dark and unpleasant swamp. Rayman lands in the outhouse of the hideous witch Bégoniax, provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of the Bog. After fighting his way past the Hoodlums, he arrives at the mansion of Count Razoff the hunter, last of the Shoedsackovskaïa family. After defeating Razoff, Rayman finds Globox in the hunter's dungeon. Bégoniax appears, revealing her love for Razoff; she carries the protesting hunter away. Rayman spots another magic mirror in Razoff's dungeon. Realising that it is another portal, the heroes step into it.


The Land of the Livid Dead

After stepping through the portal, Rayman and Globox find themselves in the Land of the Livid Dead, a mild, Celtic-styled landscape populated by Griskins, the ghosts of a Teensie tribe. After overcoming many Hoodlum enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the Great Spirit Palmito as a prison for the Griskins. When Rayman frees the ghosts, they help him along his way by destroying some Hoodlums. Rayman then defeats Céloche, a gigantic, amphibious, mechanical tripod piloted by a Hoodlum. The heroes finally arrive at the office of Roméo Patti, the second Teensie doctor. Roméo attempts to extract André from Globox's stomach by drumming on his belly; however, this only drives André into Globox's brain. Roméo refers the heroes to the third and final Teensie doctor, Art Rytus, whose office is in the Desert of the Knaaren. He then ushers them into another Teensie Highway portal.


The Desert of the Knaaren

The heroes emerge in the Desert of the Knaaren, a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as Knaaren, who worship a god known as the Leptys. The Knaaren quickly capture Globox, leaving Rayman to make his own way through the tunnels. Rayman himself is eventually captured, and forced to take part in an arena battle against Reflux, the undefeated champion of the Knaaren. Rayman defeats Reflux, and Gumsi, the child-king of the Knaaren, grudgingly rewards him. With the Sceptre of the Leptys, Gumsi invokes his god, and it bestows a new power upon Rayman: the grimace. Rayman can now pull a grotesque face which causes corrupt Black Lums to revert into harmless Red Lums. Armed with this new power, Rayman and Globox finally arrive at the office of Art Rytus, the third Teensie doctor. Art Rytus summons Otto Psi and Roméo Patti, and the three doctors together do what the individuals could not: their joined music succeeds in exorcising André from Globox's body. Unfortunately for the heroes, André escapes. The doctors despair, realising that if André finds the energy to multiple, all is lost. Deep within the tunnels under the Desert of the Knaaren, he tracks down Reflux, who was disgraced by his defeat at the hands of Rayman. André convinces Reflux to steal the Sceptre of the Leptys from his king, Gumsi. With the energy from the Sceptre, André will be able to spawn a vast army of Black Lums (and subsequently Hoodlums). André promises that he will make sure Reflux gets a chance to exact his revenge upon Rayman.


The Longest Shortcut

The Teensie doctors take Rayman and Globox through a portal. Once they arrive, the doctors explain the situation to the heroes: André and Reflux have joined forces and plan to invoke the Leptys, gaining unimagineable powers. The doctors tell the heroes that they are currently in the Longest Shortcut, which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the Grand Minimus, this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. Rayman and Globox climb aboard and set sail.


The Summit Beyond the Clouds

As they cross the Looming Sea, their ship is assailed by Hoodlum watercraft, but Rayman manages to fight them off. Eventually Globox steers the ship to the snowy mountain range known as the Summit Beyond the Clouds. Ascending the mountains, Rayman and Globox eventually find the hidden entrance to the Hoodlum Headquarters, where they will hopefully be able to find and stop André.


Hoodlum Headquarters

Descending from the Summit, Rayman and Globox arrive at the Hoodlum Headquarters, the base of operations for the Hoodlums. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a hostess whose sensual voice whispers instructions over the intercom. Globox expresses a desire to meet her, and it is through this desire that Globox ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of his species. As Rayman delves deeper, he will occasionally come across the captive Globox being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for Armaguiddons.

Being the base of the Hoodlum's operations, Rayman encounters many varieties of Hoodlums during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. Rayman also comes across a Hoodlum shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, Rayman eventually finds himself at the heart of the Headquarters, in a chamber which houses the Horrible Machine. Rayman is required to overload the machine in order to continue, after it has been overloaded, André commands the Hoodlums to flood the Headquarters with lava, and taunts Rayman as he tries to escape. Rayman eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the Horrible Machine, which propels him to the Tower of the Leptys.

Meanwhile, André meets up with Reflux at the Tower's peak, as Reflux invokes the power of the Leptys, and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the Sceptre Reflux holds, and a blinding light is emitted.


The Tower of the Leptys

The explosion of the Hoodlum Headquarters propels Rayman to the entrance of the the Tower of the Leptys, where he helicopters to land safely. The sky above glows blue, showing Reflux's absorption of the Leptys' power.

Despite being the Leptys being a Knaaren deity, the Knaaren make no physical appearances within the Tower, though statues of their species can be found. Hoodlums serve as the main enemies, defending the tower and impeding Rayman's progress in preventing André and Reflux from absorbing the Leptys' power. Despite heavy resistance from the Hoodlum army, Rayman is able to proceed through the Tower, reuniting with an Armaguiddon piloting Globox in the process. In order to reach the summit of the Tower, Rayman accompanies Globox through the final levels of the Tower, with Rayman manning the Armaguiddon's rear gun when Hoodlum piloted Armaguiddon resistance is encountered.

After flying through the final levels of the Tower, Rayman arrives at the Tower's summit, where it is revealed that Reflux has successfully absorbed the Leptys' power. And thus, the final battle begins. There are many phases in this battle, but all focus on the Sceptre through which Reflux had channeled the Leptys' power. During the course of the battle, Reflux will grow giant, levitate, and eventually grow wings. Once this phase is reached, Rayman returns to manning the rear guns of the Armaguiddon that Globox had acquired, as the duo chase the now winged Reflux into a surreal unknown zone. After one final effort, Reflux turns crystalline, and shatters, exposing André who was hiding within. Rayman is able to use the ability given to him by the Leptys to revert André into a Red Lum, ending the Hoodlum's invasion of the Glade of Dreams.


Ending

After being scared by a shadow puppet created from Rayman's hands, André is born from this Red Lum.

With the reversion of André to a Red Lum, Rayman and Globox find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. Globox laments the loss of André, with Rayman attempting to cheer him up by remarking on the happiness the Red Lums appeared to be exhibiting, but to no avail. Globox remarks on how he wishes to have André back, and reveals to Rayman that the means of doing so involved the scaring of a Red Lum. Rayman believes this to be a bad idea, and the two eventually return to sleeping.

A flashback is then shown, revealing how Rayman's hands had wandered off, and scared the Red Lum that became André.


Early production

Main article: Rayman 3 (early production)

Rayman 3 underwent numerous changes during its development. Changes include scrapped levels, scrapped Hoodlums and some differences in aesthetic and lighting.

According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of Half-Life. This mode was not included in the final version of the game due to lack of time.[2] It was also revealed that Rayman was going to have legs at one point, but the idea was quickly put aside.[2]

Gameplay

Rayman with the Vortex facing Stumblebooms.

Like its immediate predecessor, Rayman 3 is a 3D platformer. However, Rayman 3's levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of Rayman 3 is temporally linear – unlike the previous games, where Rayman could physically return to completed locations, each Rayman 3 level is visited only once within the storyline.

Rayman has all of his usual powers for almost the entire game. He can run, use his helicopter hair and shoot his telescopic fist (when he regains his hands in the Fairy Council). The telescopic fist makes a return after being replaced by the magic fist in Rayman 2. Rayman can fully charge his fist to induce more damage, and can curve his shot.

A new addition to the game is the Laser-Washing Powder cans. They are referred to in-game as 'combat fatigues.' There are 5 of them, and each enhances certain powers of Rayman and gives him a new look. The cans' effects are temporary, and time limit varies depending on which can is being used.

The main enemies in the game are the Hoodlums. They are Black Lums in a costume, weaved from the fur of Bontons. They differ in health, weapons and attacks. A stark difference from Rayman 2 is the increased reliance and more distinct style of combat. Rayman will have to use styled attacks or a Laser-Washing Powder power-up to defeat certain Hoodlums throughout the game.

Score system

Jewels are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.

Main article: Rayman 3 scoring system

Rayman 3 is the first game in the series to introduce a score system in an arcade-style format. Until the reformat of RaymanZone for Rayman Raving Rabbids, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new Hall of Fame was created on Rayman Pirate-Community in 2009. The score system notably increased the replay value of the game.

The scoring system is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if Rayman is using a Laser-Washing Powder can, points are doubled.

While the developers thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.[1]

Main characters

Friends

Enemies

The complete list can be seen here.

Levels

The main menu.


Translations and localizations

Rayman 3 was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.[3]

Some of the translations alter the names of certain characters. For instance, in the Hebrew version, Globox is called Mogul (מוֹגוּל) and Reflux is called Flex (פְלֶקְס). The Polish, Russian and Hebrew versions include an extra Slapdash at the beginning of the third part of the Fairy Council, and also use a different version of the Ubisoft logo animation during startup - the same one used for Rayman M.

References to other media

The game contains numerous references to other media, such as video games, TV shows and past Rayman games. Originally there were plans to include even more references to other video games.[2]

Rayman 2

Video games

  • The Clearleaf Stadium commentator's line, "The Hoodlums are either here to kick some butt or chew some gum, and they're all out of gum!", is a reference to the Duke Nukem video game series.
  • The name of the minigame Special Invaders is a reference to the classic video game Space Invaders.
  • The title of the minigame Mad Trax, is a reference to the video game Mad Trax (1998).
  • Globox's quote "My friends Lara, Snake, Mario, Gordon Freeman and Jak" is a reference to the Tomb Raider, Metal Gear, Super Mario, Half Life and Jak and Daxter video game series.

Movies

  • At the beginning of the third part of the Fairy Council, when Rayman and Murfy are looking for André and Globox, Murfy tells Rayman to hurry or else "he'll start telling everyone he's your father!". This is a reference to the famous scene from the film, Star Wars Episode V: The Empire Strikes Back, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.
  • Globox's quote "Unidentified flying object from a galaxy far far away" references the opening of the movie Star Wars (Star Wars Episode 4: A new hope), which opens with "A galaxy far far away".
  • "Bibbidi bobbidi boo" by Globox and "Prince Charming" by Begoniax are references to the movie by Disney called Cinderella.
  • "Supercalifragilisticexpialidocious" is a reference to the eponymous character from the movie Mary Poppins.
  • In an episode of Wanna Kick Rayman, the Hoodlum is dressed like the eponymous character Harry Potter from Harry Potter and the Philosopher's Stone.
  • Globox's quote "Mirror, mirror, on the wall. Aah, that won't work." is a reference to the Disney movie Snow White and the Seven Dwarfs, with the original quote being "Mirror, mirror, on the wall who is the fairest of them all?".
  • The statues of Rayman's grandfather in the Fairy Council are references to the dwarfs from the Disney movie Snow White and the Seven Dwarfs.
  • The beta music of the Fairy Council is titled "Ice Dance" from the movie Edward Scissorhands.
  • Globox's quote "I am the king of the world" while driving the ship is a reference the movie Titanic.
  • Globox's quote "Not even Spidy can do this" and Murfy's quote "You can call it quits and go to Spider-Man 2 auditions" are a reference to Spider-Man.
  • Globox's quote "if I had a hammer" is a reference to Trini Lopez song from 1963 with the same name.
  • During the development, the Armaguiddons were called “Taille-Facteurs” (lit. "Mailman-Slicers” in French), in reference to the TIE fighters from Star Wars, according to the PS2 demo file.
The Enterprise from Star Trek in a Teensie Highway.

TV shows

  • During one of the Teensie Highway stages, there is a reference to the TV show Star Trek in the form of the USS Enterprise.

Books

  • Globox's quote "Forgive them, they know not what they do" is a reference to Luke 23:24 from the Bible.
  • The game contains intentional references to the comic book series Bone by Jeff Smith, the books of L'Ursula Le Guin and to Hayao Miyazaki's movies (Princess Mononoke, Totoro, etc.).[2] it is unclear, though, where those are, and the author claims to have forgotten.
  • "Open sesame" by Globox is a reference to the tale Ali Baba and the Forty Thieves in One Thousand and One Nights.
  • "Cthulhu r'lyeh fhtagn" is a reference to Howard Philips Lovecraft's fictional entity Cthulhu.

People

  • "I came, I saw, I kicked some butt." is a parody of Julius Caesar's famous quote "I came, I saw, I won".
  • "Buffalo Bill" is a reference to the cowboy with the same name.
  • In the Tower of the Leptys, a statue of a Knaaren holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.
  • When a Teensie is freed from his cage, he says that he "need[s] to communicate with Elvis". This is a reference to the musician Elvis Presley.

Manuals

The Crossroads of Dreams was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a red Lum transformed himself into a cantankerous little ball of fluff. His name was André and he wanted to conquer the world. To this end, André turned the other red Lums into black Lums, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of Hoodlums – raring to spread their mischief and idiocy throughout the the Crossroads. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)
—Manual, Rayman 3

Click on the thumbnails to read the manuals.

The English PlayStation 2 manual
The English PC manual (UK)
The English PC manual (US)
The French PC manual
The German PC manual
The Italian PC manual
The Polish PC manual
The Spanish PC manual
The Hebrew PC manual
The Spanish GameCube manual

Art book

An official art book was released for the game, featuring some new concept art among other things. It can be read here.

Reception

Rayman 3: Hoodlum Havoc received generally positive reviews from critics. On Metacritic, the GameCube,[4] PlayStation 2,[5] Xbox[6] and Windows[7] versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,[8] PlayStation 2,[9] Xbox[10] and Windows[11] versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.

The game's impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.

In 2006, Nintendo Power published a brief retrospective on Rayman 3, in anticipation of the Rayman Raving Rabbids platformer, which was in production at the time.

As any dyed-in-the-wool Rayman fan will tell you, the limbless one's third adventure was something of a disappointment. It was missing a lot of the magic that made Rayman 2 so special, due in part to the injection of more 'attitude' via big-name Hollywood voice acting.

According to Ancel, 'I didn't work on Rayman 3, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In this Rayman, the humour will come from the visuals and the situations rather than voice-overs.

—Staff, Nintendo Power[12]

Portable versions

Several portable versions were made of Rayman 3, such as the Game Boy Advance version and the mobile phone version. Although they share the same name, they are entirely different games.

Gallery

Artworks

Covers

Promo art

See also

External links

References

  1. 1.0 1.1 Rayman Pirate-Community, Rayman 3 Hall of Fame, https://raymanpc.com/hall-of-fame
  2. 2.0 2.1 2.2 2.3 L'Histoire de Rayman, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel
  3. PCGamingWiki, Rayman 3: Hoodlum Havoc https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations
  4. Metacritic, Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc
  5. Metacritic, Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc
  6. Metacritic, Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc
  7. Metacritic, Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc
  8. GameRankings, Rayman 3: Hoodlum Havoc for GameCube http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html
  9. GameRankings, Rayman 3: Hoodlum Havoc for PlayStation 2 http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html
  10. GameRankings, Rayman 3: Hoodlum Havoc for Xbox http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html
  11. GameRankings, Rayman 3: Hoodlum Havoc for Windows http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html
  12. When Bunnies Attack, Nintendo Power – Volume 207, September 2006