Snorty: Difference between revisions
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{{quote|text=In a way, this creature - dressed in a vest - was supposed to serve as the game's "caretaker". That is, his role was to help the player if the latter was blocked in the game. |sign=VIP-zone description|source=''[[RaymanZone]]''}} | |||
The '''Snorty''' was a creature which was originally intended to appear in ''[[Rayman 3: Hoodlum Havoc]]''. It had rabbit-like ears and a boar-like nose, and was dressed in a vest made of animal hide and carying a shoulderbag. The Snorty took the role of the game's ‘caretaker’; if the player was unable to solve one of the game's puzzles, the Snorty would appear to assist [[Rayman]]. Like the [[Snoot]] and the [[Goaty]], the Snorty was abandoned to avoid overloading the game with creatures and sending the player off on false trails. | The '''Snorty''' was a creature which was originally intended to appear in ''[[Rayman 3: Hoodlum Havoc]]''. It had rabbit-like ears and a boar-like nose, and was dressed in a vest made of animal hide and carying a shoulderbag. The Snorty took the role of the game's ‘caretaker’; if the player was unable to solve one of the game's puzzles, the Snorty would appear to assist [[Rayman]]. Like the [[Snoot]] and the [[Goaty]], the Snorty was abandoned to avoid overloading the game with creatures and sending the player off on false trails. | ||
Revision as of 14:21, 19 November 2015
In a way, this creature - dressed in a vest - was supposed to serve as the game's "caretaker". That is, his role was to help the player if the latter was blocked in the game.—VIP-zone description, RaymanZone
The Snorty was a creature which was originally intended to appear in Rayman 3: Hoodlum Havoc. It had rabbit-like ears and a boar-like nose, and was dressed in a vest made of animal hide and carying a shoulderbag. The Snorty took the role of the game's ‘caretaker’; if the player was unable to solve one of the game's puzzles, the Snorty would appear to assist Rayman. Like the Snoot and the Goaty, the Snorty was abandoned to avoid overloading the game with creatures and sending the player off on false trails.