Green Lum: Difference between revisions
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{{quote|text=These [[lum]]s are very special. They record [[Rayman]]'s progress. If [[Rayman]] dies, he can reappear at the spot where he picked up a green lum. If [[Rayman]] doesn't have any life left, he must start the level again from the beginning.|sign=Manual|source=''[[Rayman Raving Rabbids (Game Boy Advance)]]''}} | {{quote|text=These [[lum]]s are very special. They record [[Rayman]]'s progress. If [[Rayman]] dies, he can reappear at the spot where he picked up a green lum. If [[Rayman]] doesn't have any life left, he must start the level again from the beginning.|sign=Manual|source=''[[Rayman Raving Rabbids (Game Boy Advance)]]''}} | ||
'''Green Lums''' are items from ''[[Rayman 2: The Great Escape]]''. They are of the same shape and form as most other [[Lum]]s | '''Green Lums''' are items from ''[[Rayman 2: The Great Escape]]'', [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], ''[[Rayman: Hoodlums' Revenge]]'' and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They are of the same shape and form as most other [[Lum]]s. | ||
Green Lums are used as checkpoints during a level. If [[Rayman]] touches a Green Lum and dies, he will reappear at | Green Lums are used as checkpoints during a level. If [[Rayman]] touches a Green Lum and dies, he will reappear at the last green Lum he collected as long as his HP meter has not hit 0. In Rayman: Hoodlums' Revenge, the items gained after collecting the green Lum won't be saved upon dying. | ||
In [[Rayman 2 Forever|the Game Boy Color version of ''Rayman 2'']], Green Lums are replaced by [[White Lum]]s. The function of these Lums are exactly the same. | |||
Unlike most other [[Lum]] varieties, the Green Lums are not mentioned in [[the Knowledge of the World]], a series of secrets granted to [[Rayman]] by the [[Yellow Lum]]s in ''[[Rayman 2: The Great Escape|Rayman 2]]''. As such, it is unknown what role the Green Lums play in the well-being of [[the Glade of Dreams]]. | Unlike most other [[Lum]] varieties, the Green Lums are not mentioned in [[the Knowledge of the World]], a series of secrets granted to [[Rayman]] by the [[Yellow Lum]]s in ''[[Rayman 2: The Great Escape|Rayman 2]]''. As such, it is unknown what role the Green Lums play in the well-being of [[the Glade of Dreams]]. | ||
<table> | <table> | ||
Revision as of 14:50, 22 December 2016

These lumz are very special. They record Rayman's progress. If he should die, he will appear at the place where he last took a Green Lumz.—Manual, Rayman 2: The Great Escape
These Lums are very special. They record Rayman’s progress. If he should die, he will reappear at the place where he last took a Green Lum. If Rayman has no more lives, he will restart the entire level at the beginning.—Manual, Rayman 3
—Manual, Rayman: Hoodlums' Revenge
Green Lums are items from Rayman 2: The Great Escape, the Game Boy Advance version of Rayman 3, Rayman: Hoodlums' Revenge and the Game Boy Advance version of Rayman Raving Rabbids. They are of the same shape and form as most other Lums.
Green Lums are used as checkpoints during a level. If Rayman touches a Green Lum and dies, he will reappear at the last green Lum he collected as long as his HP meter has not hit 0. In Rayman: Hoodlums' Revenge, the items gained after collecting the green Lum won't be saved upon dying.
In the Game Boy Color version of Rayman 2, Green Lums are replaced by White Lums. The function of these Lums are exactly the same.
Unlike most other Lum varieties, the Green Lums are not mentioned in the Knowledge of the World, a series of secrets granted to Rayman by the Yellow Lums in Rayman 2. As such, it is unknown what role the Green Lums play in the well-being of the Glade of Dreams.
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