Fly (Rayman Jungle Run)

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Fly
Fly
Jump Wall Run

Fly is the second level pack in Rayman Jungle Run. In this pack, Rayman gains the ability to use his helicopter to glide. The levels here all take place in the Jibberish Jungle, except for the last one which takes place in the Land of the Livid Dead. Once again all the levels in the pack are made as one big level, with the start of a level continuing of the end of the previous one.

Levels

Propeller Head

Propeller Head is the first level where the player can glide. The level features several pits which have to be jumped over using the helicopter. It also features winds which the player can use the float upwards with the helicopter.

The start of the level Propeller Head.
Rayman using his helicopter in wind.
Rayman once again using his helicopter in wind.

The Root of All Evil

The Root of All Evil has the player using the helicopter in winds between Darkroots.

The start of the level The Root of All Evil.
Rayman using his helicopter above a Darkroot.

Down to Earth

Down to Earth takes place in a mountains area where the helicopter must be used at precise times to collect all Lums.

The start of the level Down to Earth.
Another Skull Coin.

Night of the Living Roots

Night of the Living Roots has many darkroots in a darker setting.

The start of the level Night of the Living Roots.
The player has the stop using the helicopter at the right time.
Rayman in some wind.

Journey to the Sun

Journey to the Sun once again takes place in a darker setting, but with the player moving upwards to finally come out in a lit up area.

The start of the level Journey to the Sun.
The Skull Coin can only be collected by not jumping at first.

Zip Past!

Zip Past! introduces zip-lines which the player must use to get around.

The start of the level Zip Past!.
Rayman on a zip-line.
Rayman on another zip-line.

One Flew Over the Cuckoo's Rests

One Flew Over the Cuckoo's Rests introduces the Blowing Bird enemies.

The start of the level One Flew Over the Cuckoo's Rests.
A bunch of roots growing out.

Red Sky at Night, Shepherd's light

Red Sky at Night, Shepherd's light has zip-lines, Darkroots and wind.

The start of the level Red Sky at Night, Shepherd's light.
A zip-line.

Green Grove

Green Grove has the player using the helicopter between darkroots.

The start of the level Green Grove.
A tight passage between the Darkroots.

Bad Breath of Death

Bad Breath of Death, unlocked once 5 Skull Teeth have been collected, takes place in the Land of the Livid Dead. Unlike Leaps of Faith, this level features a split path where there are two paths to choose between.

The start of the level Bad Breath of Death.
A passage requiring wall-jumping.
A windy area.
The player has to wait for the right timing to jump.
The end of the level.